Search found 7 matches
- Sat Jul 16, 2016 5:37 pm
- Forum: Off topic
- Topic: Why virtual reality got so high requirements?
- Replies: 9
- Views: 7449
Re: Why virtual reality got so high requirements?
Another aspect to consider is that each of your eyes gets a different view of the world, so parts of the scene drawing code need to run twice per frame compared to non-VR.
- Thu Jul 07, 2016 4:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Burner Inserter out of fuel bug
- Replies: 6
- Views: 3846
Re: Burner Inserter out of fuel bug
Is the burner inserter literally running out of fuel or does it just seem to stop working for some reason? If the latter, this may be due to 27465 which should be fixed in 0.13.7. If the former, maybe you could upload a save where it happens so the developers can understand the bad behavior better?
- Sat Jul 02, 2016 5:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] *[0.13.3] Campaign difficulty always easy
- Replies: 2
- Views: 3110
[Rseding91] *[0.13.3] Campaign difficulty always easy
Description:
The campaign difficulty is always set to Easy, even if the user starts the campaign on Normal or Hard. (This applies to both the New Hope and Tight Spot campaigns.)
Steps to Reproduce:
1. Start a campaign that has difficulty settings: New Hope or Tight Spot
2. Select either Normal ...
The campaign difficulty is always set to Easy, even if the user starts the campaign on Normal or Hard. (This applies to both the New Hope and Tight Spot campaigns.)
Steps to Reproduce:
1. Start a campaign that has difficulty settings: New Hope or Tight Spot
2. Select either Normal ...
- Thu Jun 30, 2016 3:09 pm
- Forum: General discussion
- Topic: Music on menu?
- Replies: 1
- Views: 1093
Re: Music on menu?
Music in the menu is new as of 0.13.0. FWIW, I like it better this way 

- Sun Jun 12, 2016 6:17 pm
- Forum: Modding discussion
- Topic: Documentation about global.attack_data ?
- Replies: 4
- Views: 1975
Re: Documentation about global.attack_data ?
Ah, that makes sense. Thank you! 

- Sun Jun 12, 2016 5:42 am
- Forum: Modding discussion
- Topic: Documentation about global.attack_data ?
- Replies: 4
- Views: 1975
Re: Documentation about global.attack_data ?
I guess what's confusing me is that I see the freeplay scenario setting the value for global.attack_data, but I do not see it being used in any meaningful way.
For example, it sets global.attack_data["change_values"] to true, but no where else is "change_values" referenced. So what's the point?
Am ...
For example, it sets global.attack_data["change_values"] to true, but no where else is "change_values" referenced. So what's the point?
Am ...
- Sun Jun 12, 2016 5:23 am
- Forum: Modding discussion
- Topic: Documentation about global.attack_data ?
- Replies: 4
- Views: 1975
Documentation about global.attack_data ?
In the freeplay scenario's control.lua (in v0.12.35), I see code that sets the global.attack_data table like so:
init_attack_data = function()
global.attack_data = {
-- whether all attacks are enabled
enabled = true,
-- this script is allowed to change the attack values attack_count and until ...
init_attack_data = function()
global.attack_data = {
-- whether all attacks are enabled
enabled = true,
-- this script is allowed to change the attack values attack_count and until ...