The weight of the cosmonaut is not important for the rocket. where is cosmonaft located? let's remember...
Search found 19 matches
- Fri Oct 27, 2023 3:56 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 37170
- Fri Oct 20, 2023 4:51 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 44010
Re: Friday Facts #381 - Space Platforms
incredible, I want to play
why does 1 “hand” grab 5 units of fragments per exit (first pictures), and the legendary one grabs 1 unit per exit for each “hand”?
why does 1 “hand” grab 5 units of fragments per exit (first pictures), and the legendary one grabs 1 unit per exit for each “hand”?
- Fri Oct 13, 2023 10:46 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 31544
Re: Friday Facts #380 - Remote view
changes in the duration of day and night and the power of panels for planets
- Fri Oct 13, 2023 10:07 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 31544
Re: Friday Facts #380 - Remote view
While the expansion is being prepared, is it possible to change one model in the game? Solar panel (I want the visual effect of operation and shutdown). Yes, there are batteries, but they indicate charge and discharge. Moreover, the source of energy may not be solar panels. options: or a) change the...
- Thu Oct 29, 2020 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Barrels and loading of liquid (gas)
- Replies: 3
- Views: 1294
Re: Barrels and loading of liquid (gas)
absolutely wrong I play in Russian. I need to pack water. I type: water (rus) 4 options, I type: water (eng) 1 option. :!: I switch the game to English. I start looking for water. and I get the result: 11 options. :D 4+1 (rus) = 11(eng) ?? :?: 3.png 2.png 1.png I have to search manually for an optio...
- Tue Oct 20, 2020 6:56 am
- Forum: Ideas and Suggestions
- Topic: Barrels and loading of liquid (gas)
- Replies: 3
- Views: 1294
Barrels and loading of liquid (gas)
whether it is possible to realize pumping (pumping out) of liquids automatically (by choosing a specific liquid). inside the building, make a choice between loading or unloading barrels (as with a train: what kind of liquid is there and is filled) in fact, other liquid will not go through the pipes....
- Sat Oct 17, 2020 8:07 pm
- Forum: PyMods
- Topic: BioSample - recipe???
- Replies: 2
- Views: 1309
Re: BioSample - recipe???
drill found, production too,
the problem is in a very crooked translation into Russian.
I close the question. thanks
the problem is in a very crooked translation into Russian.
I close the question. thanks
- Fri Oct 16, 2020 10:21 pm
- Forum: PyMods
- Topic: BioSample - recipe???
- Replies: 2
- Views: 1309
BioSample - recipe???
Biosample - how to produce? what recipe? studied red science.
in sandbox mode - no/ alien life 1.9.0. +
filters (sorter and manipulator) - accept
HELP please/ какая механика получения? what is the mechanics of getting?
in sandbox mode - no/ alien life 1.9.0. +
filters (sorter and manipulator) - accept
HELP please/ какая механика получения? what is the mechanics of getting?
- Wed Feb 27, 2019 3:04 am
- Forum: Ideas and Requests For Mods
- Topic: IDEA oil on the water, enemies, guns
- Replies: 6
- Views: 3727
Re: IDEA oil on the water, enemies, guns
https://mods.factorio.com/mod/cargo-shipsbobingabout wrote: ↑Thu Feb 23, 2017 10:56 amSee, I like the idea of being able to build things on the water. Oil rigs that produce way more efficiently than land based oil drills would be one of them.
I'm just not sure how you'd go about doing it. There's currently no way to walk on water.
- Wed Feb 27, 2019 3:01 am
- Forum: Ideas and Suggestions
- Topic: save group and end product
- Replies: 0
- Views: 569
save group and end product
1. Why not make a group of saves for each new game? when generating the world, make the field "the name of the world" (leave 3 saves: the name of the world_1, the name of the world _2 ...). for example: playing a vanilla game, playing a megabase, starting a new game with mods, saves rewrit...
- Mon Aug 06, 2018 6:01 pm
- Forum: Ideas and Requests For Mods
- Topic: IDEA oil on the water, enemies, guns
- Replies: 6
- Views: 3727
Re: IDEA oil on the water, enemies, guns
is it impossible?
https://mods.factorio.com/mod/cargo-ships
only would replace ships in tugs with platforms
https://mods.factorio.com/mod/cargo-ships
only would replace ships in tugs with platforms
- Mon Dec 04, 2017 5:02 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86289
Re: Friday Facts #219 - Cliffs
if 2 Cliffs are opposite, what will the connection of underground pipes and underground conveyors look like? bad english, sorry.
- Fri Mar 10, 2017 7:50 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 53206
Re: Friday Facts #179 - New resource graphics & concrete
Showed 5 kinds of ores, but what does oil look like now?
google translete
google translete
- Thu Feb 23, 2017 8:58 pm
- Forum: Ideas and Requests For Mods
- Topic: IDEA oil on the water, enemies, guns
- Replies: 6
- Views: 3727
Re: IDEA oil on the water, enemies, guns
See, I like the idea of being able to build things on the water. Oil rigs that produce way more efficiently than land based oil drills would be one of them. I'm just not sure how you'd go about doing it. There's currently no way to walk on water. I know there are events on the construction of bridg...
- Tue Feb 21, 2017 10:49 pm
- Forum: Ideas and Requests For Mods
- Topic: IDEA oil on the water, enemies, guns
- Replies: 6
- Views: 3727
IDEA oil on the water, enemies, guns
oil production only on the water or improved extraction (ground min 0.1, water min 0.3) (min - minimal) production modes: port of the pump - the ship (hard to do?) or pipe on the platform water generator (no connect ground) + oil platform Oil platform = pump (oil) + tank + loading pump (on the ship)...
- Tue Jan 17, 2017 6:33 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 161168
Re: [0.14.x] Bob's Mods: General Discussion
whether turrets are grouped in "bonuses"?
Laser are grouped
"normal" and sniper are grouped not - each separately
Laser are grouped
"normal" and sniper are grouped not - each separately
- Sun Jan 15, 2017 11:22 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153290
Re: [0.13.x] Bob's Mods: General Discussion
0,14 Bob's mod
whether turrets are grouped in "bonuses"?
Laser are grouped
"normal" and sniper are grouped not - each separately
whether turrets are grouped in "bonuses"?
Laser are grouped
"normal" and sniper are grouped not - each separately
- Fri Oct 21, 2016 7:42 pm
- Forum: Ideas and Suggestions
- Topic: ore sorting minimap mode
- Replies: 2
- Views: 1970
ore sorting minimap mode
I would like to have a tool which allows to enable and disable certain ores. in the mini-map mode. Or change the color of the ore on the minimap. particularly the difficulty with Bob mod - find the ore difficult, especially when the ore color is very similar to another. Thank you. Sorry for my bad E...
- Sun Jun 12, 2016 8:06 am
- Forum: Gameplay Help
- Topic: no music нет музыки
- Replies: 1
- Views: 1152
no music нет музыки
GOOGLE TRANSLITE
game no music. sorry my bad english. all the sounds are played , in addition to music. How to turn it on?
You can answer briefly ? for the fidelity of translation . thanks
game no music. sorry my bad english. all the sounds are played , in addition to music. How to turn it on?
You can answer briefly ? for the fidelity of translation . thanks