Search found 19 matches

by -scv-
Fri Oct 27, 2023 3:56 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 37170

Re: Friday Facts #382 - Logistic groups

The weight of the cosmonaut is not important for the rocket. where is cosmonaft located? let's remember...
:lol: :lol: :lol:
Image
by -scv-
Fri Oct 20, 2023 4:51 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 44010

Re: Friday Facts #381 - Space Platforms

incredible, I want to play

why does 1 “hand” grab 5 units of fragments per exit (first pictures), and the legendary one grabs 1 unit per exit for each “hand”?
by -scv-
Fri Oct 13, 2023 10:46 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31544

Re: Friday Facts #380 - Remote view

777.png
777.png (51.51 KiB) Viewed 2050 times
changes in the duration of day and night and the power of panels for planets
by -scv-
Fri Oct 13, 2023 10:07 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31544

Re: Friday Facts #380 - Remote view

While the expansion is being prepared, is it possible to change one model in the game? Solar panel (I want the visual effect of operation and shutdown). Yes, there are batteries, but they indicate charge and discharge. Moreover, the source of energy may not be solar panels. options: or a) change the...
by -scv-
Thu Oct 29, 2020 3:54 pm
Forum: Ideas and Suggestions
Topic: Barrels and loading of liquid (gas)
Replies: 3
Views: 1294

Re: Barrels and loading of liquid (gas)

absolutely wrong I play in Russian. I need to pack water. I type: water (rus) 4 options, I type: water (eng) 1 option. :!: I switch the game to English. I start looking for water. and I get the result: 11 options. :D 4+1 (rus) = 11(eng) ?? :?: 3.png 2.png 1.png I have to search manually for an optio...
by -scv-
Tue Oct 20, 2020 6:56 am
Forum: Ideas and Suggestions
Topic: Barrels and loading of liquid (gas)
Replies: 3
Views: 1294

Barrels and loading of liquid (gas)

whether it is possible to realize pumping (pumping out) of liquids automatically (by choosing a specific liquid). inside the building, make a choice between loading or unloading barrels (as with a train: what kind of liquid is there and is filled) in fact, other liquid will not go through the pipes....
by -scv-
Sat Oct 17, 2020 8:07 pm
Forum: PyMods
Topic: BioSample - recipe???
Replies: 2
Views: 1309

Re: BioSample - recipe???

drill found, production too,
the problem is in a very crooked translation into Russian.

I close the question. thanks
by -scv-
Fri Oct 16, 2020 10:21 pm
Forum: PyMods
Topic: BioSample - recipe???
Replies: 2
Views: 1309

BioSample - recipe???

Biosample - how to produce? what recipe? studied red science.
in sandbox mode - no/ alien life 1.9.0. + :(
filters (sorter and manipulator) - accept :D

HELP please/ какая механика получения? what is the mechanics of getting?
by -scv-
Wed Feb 27, 2019 3:04 am
Forum: Ideas and Requests For Mods
Topic: IDEA oil on the water, enemies, guns
Replies: 6
Views: 3727

Re: IDEA oil on the water, enemies, guns

bobingabout wrote:
Thu Feb 23, 2017 10:56 am
See, I like the idea of being able to build things on the water. Oil rigs that produce way more efficiently than land based oil drills would be one of them.

I'm just not sure how you'd go about doing it. There's currently no way to walk on water.
https://mods.factorio.com/mod/cargo-ships
by -scv-
Wed Feb 27, 2019 3:01 am
Forum: Ideas and Suggestions
Topic: save group and end product
Replies: 0
Views: 569

save group and end product

1. Why not make a group of saves for each new game? when generating the world, make the field "the name of the world" (leave 3 saves: the name of the world_1, the name of the world _2 ...). for example: playing a vanilla game, playing a megabase, starting a new game with mods, saves rewrit...
by -scv-
Mon Aug 06, 2018 6:01 pm
Forum: Ideas and Requests For Mods
Topic: IDEA oil on the water, enemies, guns
Replies: 6
Views: 3727

Re: IDEA oil on the water, enemies, guns

is it impossible?

https://mods.factorio.com/mod/cargo-ships

only would replace ships in tugs with platforms
Image
by -scv-
Mon Dec 04, 2017 5:02 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86289

Re: Friday Facts #219 - Cliffs

no problem?? <br />If 2 slopes are opposite, what will the connection of underground pipes and underground conveyors look like?
no problem??
If 2 slopes are opposite, what will the connection of underground pipes and underground conveyors look like?
fff-219-cliffs-05.png (315.33 KiB) Viewed 7114 times
connections??
if 2 Cliffs are opposite, what will the connection of underground pipes and underground conveyors look like? bad english, sorry.
by -scv-
Fri Mar 10, 2017 7:50 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 53206

Re: Friday Facts #179 - New resource graphics & concrete

Showed 5 kinds of ores, but what does oil look like now?
google translete
by -scv-
Thu Feb 23, 2017 8:58 pm
Forum: Ideas and Requests For Mods
Topic: IDEA oil on the water, enemies, guns
Replies: 6
Views: 3727

Re: IDEA oil on the water, enemies, guns

See, I like the idea of being able to build things on the water. Oil rigs that produce way more efficiently than land based oil drills would be one of them. I'm just not sure how you'd go about doing it. There's currently no way to walk on water. I know there are events on the construction of bridg...
by -scv-
Tue Feb 21, 2017 10:49 pm
Forum: Ideas and Requests For Mods
Topic: IDEA oil on the water, enemies, guns
Replies: 6
Views: 3727

IDEA oil on the water, enemies, guns

oil production only on the water or improved extraction (ground min 0.1, water min 0.3) (min - minimal) production modes: port of the pump - the ship (hard to do?) or pipe on the platform water generator (no connect ground) + oil platform Oil platform = pump (oil) + tank + loading pump (on the ship)...
by -scv-
Tue Jan 17, 2017 6:33 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 161168

Re: [0.14.x] Bob's Mods: General Discussion

whether turrets are grouped in "bonuses"?
Laser are grouped
"normal" and sniper are grouped not - each separately
by -scv-
Sun Jan 15, 2017 11:22 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 153290

Re: [0.13.x] Bob's Mods: General Discussion

0,14 Bob's mod

whether turrets are grouped in "bonuses"?
Laser are grouped
"normal" and sniper are grouped not - each separately
by -scv-
Fri Oct 21, 2016 7:42 pm
Forum: Ideas and Suggestions
Topic: ore sorting minimap mode
Replies: 2
Views: 1970

ore sorting minimap mode

I would like to have a tool which allows to enable and disable certain ores. in the mini-map mode. Or change the color of the ore on the minimap. particularly the difficulty with Bob mod - find the ore difficult, especially when the ore color is very similar to another. Thank you. Sorry for my bad E...
by -scv-
Sun Jun 12, 2016 8:06 am
Forum: Gameplay Help
Topic: no music нет музыки
Replies: 1
Views: 1152

no music нет музыки

GOOGLE TRANSLITE
game no music. sorry my bad english. all the sounds are played , in addition to music. How to turn it on?
You can answer briefly ? for the fidelity of translation . thanks

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