Search found 1065 matches

by ficolas
Sun Mar 03, 2013 12:05 pm
Forum: Implemented Suggestions
Topic: Pavement
Replies: 10
Views: 5348

Re: Pavement

I like this idea, also, walls , they are implemented, but not craftable :s
by ficolas
Sun Mar 03, 2013 10:12 am
Forum: Mods
Topic: [WIP]Electric furnace mod
Replies: 9
Views: 13201

Re: [WIP]Electric furnace mod

good idea.
Also, you dont need to make them not hand craftable", just making the assembly machine use furnace recipes
by ficolas
Sun Mar 03, 2013 10:09 am
Forum: Implemented Suggestions
Topic: Crafting tabs in the inventory screen
Replies: 25
Views: 24685

Crafting tabs in the inventory screen

Finding stufc in the crafting screen, is easy, but with the upcoming updates and mods im sure it wont be so easy, so the crafting should be divided in "Turrets", "Machines"...
And the posibility to add more with json files
by ficolas
Sun Mar 03, 2013 10:02 am
Forum: Modding help
Topic: Use electricity instead of fuel?
Replies: 3
Views: 5046

Re: Use electricity instead of fuel?

Usefull tip: Wait for upcoming updates, this is not posible yet, as I said in the other topic
by ficolas
Sun Mar 03, 2013 10:00 am
Forum: Mods
Topic: [WIP]Electric furnace mod
Replies: 9
Views: 13201

Re: [WIP]Electric furnace mod

This wont work.
They need to make the furnace energy source dinamic, in future updates, this will work.
by ficolas
Sun Mar 03, 2013 12:52 am
Forum: General discussion
Topic: Trains and laser towers
Replies: 7
Views: 10337

Re: Trains and laser towers

2.9 is not sooo bugged, just that you cant remove some things, but you can shoot them with C
by ficolas
Sun Mar 03, 2013 12:31 am
Forum: Implemented Suggestions
Topic: bigger power poles
Replies: 13
Views: 14995

Re: bigger power poles

This can be really usefull if you run out of resources and neet to send power far away
by ficolas
Sun Mar 03, 2013 12:09 am
Forum: Implemented Suggestions
Topic: [Idea] Guided Missiles
Replies: 6
Views: 9448

Re: [Idea] Guided Missiles

Just mount a car
by ficolas
Sat Mar 02, 2013 9:28 pm
Forum: Ideas and Suggestions
Topic: Avatar Teleporter
Replies: 45
Views: 14244

Re: Teleporters

I think im going to add a player teleporter to my mod
by ficolas
Sat Mar 02, 2013 8:46 pm
Forum: Implemented Suggestions
Topic: Furnance off grid.
Replies: 21
Views: 17722

Re: Furnance off grid.

confusing, but not a problem
by ficolas
Sat Mar 02, 2013 5:41 pm
Forum: Modding help
Topic: I cant place this modded item
Replies: 3
Views: 5013

Re: I cant place this modded item

no, I forgot...

FAIL

sorry for sumbiting stupid errors
by ficolas
Sat Mar 02, 2013 4:34 pm
Forum: Ideas and Suggestions
Topic: Fishery
Replies: 7
Views: 6999

Re: Fishery

I cant eat em, how do I eat fishes
by ficolas
Sat Mar 02, 2013 4:24 pm
Forum: Modding help
Topic: I cant place this modded item
Replies: 3
Views: 5013

I cant place this modded item

[ { "type": "container", "name": "underground-mining-drill", "flags": ["placeable-neutral", "player-creation"], "collision-box": [[-1.4, -1.4], [1.4, 1.4]], "selection-box": [[-1.5, -1.5], [1.5, 1.5]], "m...
by ficolas
Sat Mar 02, 2013 3:54 pm
Forum: Modding help
Topic: Help with this lua script
Replies: 3
Views: 5215

Re: Help with this lua script

Also the third bug, wasent a bug, just a lazyness XD the only entity im storing is the wooden chest so instead of writing the entity created, I just stored "wooden-chest".

And is SOOOOOOO unbalanced... xD I got a full wooden chest of ore in... less than 5 mins
by ficolas
Sat Mar 02, 2013 3:46 pm
Forum: Modding help
Topic: Help with this lua script
Replies: 3
Views: 5215

Re: Help with this lua script

works out fine, just need to balance it, add some fuel consuming (Ill see if I can...) iron bar consuming (or maybe adding some laser-thing in the recipe)
by ficolas
Sat Mar 02, 2013 2:37 pm
Forum: Modding help
Topic: Help with this lua script
Replies: 3
Views: 5215

Help with this lua script

This goes in freeplay.lua, it is a script for an underground mining drill, it is not finished, and is not working, firstly, when a wooden chest (will change it later to a custom item) is placed, the code saves the position, and generates a random ore (copper, iron, stone...), and a random richness. ...
by ficolas
Sat Mar 02, 2013 11:03 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.10] Technology screen ores instead of plates
Replies: 1
Views: 2184

[Resolved 0.2.10] Technology screen ores instead of plates

When you are at the technology screen, and you look the recipe of an item, it says the items needed to craft it in ores, instead of plates (like if the furnace recipes were crafting recipes)
but in the player inventory is fine.
by ficolas
Sat Mar 02, 2013 10:42 am
Forum: Modding help
Topic: How do I use the insert, caninsert and isvalid? methods
Replies: 12
Views: 10626

Re: How do I use the insert, caninsert and isvalid? methods

http://lua-users.org/wiki/TutorialDirectory

And ill share the code when I finish it, is incomplete so it wont work
by ficolas
Sat Mar 02, 2013 9:55 am
Forum: Modding help
Topic: How do I use the insert, caninsert and isvalid? methods
Replies: 12
Views: 10626

Re: How do I use the insert, caninsert and isvalid? methods

I dont know how, but I managed a list of entities with the onplace event.
by ficolas
Sat Mar 02, 2013 9:50 am
Forum: Releases
Topic: Version 0.2.9
Replies: 13
Views: 24707

Re: Version 0.2.9

NOOOOO the creeper rocket!!! why!! D:
I was using it in my mod :(
Also, I wasnt able to upload the spanish trannslation again yesterday :(
But the modding changes are awzum :D

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