Search found 232 matches
- Fri Oct 11, 2024 3:46 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35829
Re: Friday Facts #432 - Aquilo
Another note: The addition of fluorine to chemical industry has me suddenly picturing an alternate universe where Factorio had more of a focus on industrial accidents as a threat than tower defense against wildlife, and the game over screen took the form of a USCSB report. Because the moment fluorin...
- Fri Oct 11, 2024 3:32 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35829
Re: Friday Facts #432 - Aquilo
I adore just how much Aquilo continues and expands upon the theme of reimagining the core gameplay loop with each new world. Even if it didn't start that way, at this point it feels like there's a strong idea that each place, even space, has it's own unique character, especially in the wake of the G...
- Fri Oct 04, 2024 1:24 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31966
Re: Friday Facts #431 - Gleba & Captivity
Can the copper & iron bacteria production chain be exported to other planets? Particularly Nauvis, since it has the most hospitable biosphere... Presumably they evolved in different atmospheres, and while Nauvis is more hospitable, it doesn't necessarily mean they would thrive or survive there....
- Fri Oct 04, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31966
Re: Friday Facts #431 - Gleba & Captivity
One thought that occurs to me: Can the copper & iron bacteria production chain be exported to other planets? Particularly Nauvis, since it has the most hospitable biosphere, the most biologic resources outside Gleba, and has the native production chain a player is guaranteed to have already expl...
- Fri Oct 04, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31966
Re: Friday Facts #431 - Gleba & Captivity
A spice, of course. Nutritionally dense, but with so much of the biochemistry common to the fruits and seeds of plants in high heat and humidity biomes, filled with low grade neurotoxins intended to make hungry pests, animals, and microbes chill out so they won't hurt the plant. EDIT: It also appear...
- Fri Sep 20, 2024 9:28 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31482
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Idly, it struck me that the Demolisher has a lot of Millipede in it's aesthetic design, both in general shape and in how the outer flanges of it's armor look like legs. However, as the thousand legged millipede is very small, would the much, much bigger thousand legged Demolisher then be... A Killop...
- Fri Sep 20, 2024 12:26 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31482
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Oh, I adore this concept. It sounds like, basically, the entire monstrosity is a giant DPS check scaling with the size of the Demolisher. And instead of the paradigm of something that exists as a response to your factory, it's sounds very much like a paradigm from a certain other factory game where ...
- Fri Aug 23, 2024 4:13 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 17306
Re: Friday Facts #425 - Behind the legs
I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
- Fri Aug 23, 2024 12:54 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 17306
Re: Friday Facts #425 - Behind the legs
It does feel like the spidertron leg visuals aren't really meant for the new "hip-first" procedural walk animation. I can't pin my finger on exactly why, but the second set from the bottom especially looks like it's having trouble with the new animation rules. Maybe something with the angl...
- Fri Aug 16, 2024 7:32 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35744
Re: Friday Facts #424 - Gleba Pentapod Enemies
The first thing while reading the pollution part: I would try to put all production to gleba, because pollution is not of a concern here - am i missing something? Not at all, with no pollution, put it all on Gleba. The enemies only care about how big your farming operation is, not your factory. Don...
- Fri Aug 16, 2024 3:18 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35744
Re: Friday Facts #424 - Gleba Pentapod Enemies
A sudden thought just occurred to me: Given the confirmation that rocket turrets come from Gleba now, and the fact that the tesla turret needs to be made on Fulgora, specifically, will rocket turrets also have to be made on Gleba, specifically? If so, please tell me the recipe involves a pentapod eg...
- Fri Aug 16, 2024 1:54 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35744
Re: Friday Facts #424 - Gleba Pentapod Enemies
One thing that strikes me with Gleba is that the mention of making pentapods based on starfish rather than making them "too alien" has me wondering if they literally evolved from starfish, lore wise. Between the Earth trees on Nauvis and the general theme of aliens with links to earthly bi...
- Fri Aug 16, 2024 1:08 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35744
Re: Friday Facts #424 - Gleba Pentapod Enemies
From the writeup, it sounds like this time there should be ways to sustainably farm the aliens in a single area this time with a mix of intentionally letting eggs spoil/hatch and what I'd assume are deconstruction orders via roboport or spidertron instead of the expansionist looting for alien-artif...
- Fri Aug 16, 2024 12:02 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35744
Re: Friday Facts #424 - Gleba Pentapod Enemies
The new creatures look interesting. ^^ So peaceful is not an option again like it was when you needed alien items for science? Agreed. I thought a considerable amount of people disliked the alien artifact aspect of having to manually farm that stuff just be able to progress further and that the dev...
- Fri Aug 16, 2024 11:14 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35744
Re: Friday Facts #424 - Gleba Pentapod Enemies
Just one look and I immediately find myself thinking "hunh, are these things inspiration for Spidertron and the rocket turret in the expansion?" If communicating that the spidertron is moving to Gleba was an intended part of their design, it works. The pollution and aggression changes also...
- Fri Aug 02, 2024 4:43 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 20178
Re: Friday Facts #422 - Tesla Turret
The mention of high passive power draw makes me curious whether it's high enough to be worth working around. Now that turret circuit connections exist, it seems like one could turn off the tesla turret and/or it's power supply until a nearby turret consumes ammo. (Or turn off a roboport/supply chest...
- Sat Jul 27, 2024 12:17 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22019
Re: Friday Facts #421 - Optimizations 2.0
Ok first: Nice job! Second: I wonder if we see some similar improvements for Biters. Their pathing and swarm mechanics are still something that has potential for improvement - most notably in the cases where they (for whatever reason) just accumulate over time and eat your UPS instead of your ammo....
- Fri Jul 26, 2024 11:41 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22019
Re: Friday Facts #421 - Optimizations 2.0
With the lamps change I can see the Bad Apple and Doom people salivating already. I look forward to someone deciding to make an entire space platform just for image display. EDIT: Let me correct myself. I look forward to someone outside the dev team, following Kovarex's example and deciding to make ...
- Tue Jul 23, 2024 3:16 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74886
Re: Friday Facts #416 - Fluids 2.0
I'm curious whether the new fluid system would allow temperature chain recipes, a la pre-2017 boilers. I know nothing in the game uses it now, and it wouldn't surprise me if changes to the engine even before this made it outright impossible, but it is something I'm nostalgic for, as one of the peopl...
- Fri Jul 19, 2024 12:51 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 24595
Re: Friday Facts #420 - Fusion Reactor
Looking at it Fusion seems like a straight upgrade to Nuclear Fission. I wonder how the devs plan to keep the old thing from just being skipped over? My guess is it will be more expensive (to build and/or cumulative technology cost to unlock). But also it sounds like the intention is for different ...