Search found 13 matches

by DragonMaus
Fri Mar 29, 2019 11:03 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 41589

Re: Version 0.17.23

It will never cease to boggle my mind that people rely upon the auto-saves without creating named saves.
by DragonMaus
Fri Mar 15, 2019 4:24 pm
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 13207

Re: Version 0.17.13

Ah, but the first one was fixed in the quickbar. An entirely different bug!
by DragonMaus
Mon Mar 11, 2019 11:20 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.9] Total dithering of ground textures
Replies: 13
Views: 4144

Re: [posila] [0.17.9] Total dithering of ground textures

Heh. I am well familiar with that phenomenon. "I touched literally no code that could possibly affect that, why is it working now‽"
by DragonMaus
Mon Mar 11, 2019 10:53 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.9] Total dithering of ground textures
Replies: 13
Views: 4144

Re: [posila] [0.17.9] Total dithering of ground textures

It looks like the problem is resolved in 0.17.11. Thank you for your assistance!
by DragonMaus
Sat Mar 09, 2019 8:43 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.9] Total dithering of ground textures
Replies: 13
Views: 4144

Re: [0.17.9] Total dithering of ground textures

Strangely, now the ground is just a uniform grey, in both the map editor and normal play modes. Edit: debug-api did not seem to add much to the logs; did I enable it correctly? I set it to true and removed the comment character: --- config.ini- 2019-03-09 14:40:20.341668359 -0500 +++ config.ini 2019...
by DragonMaus
Sat Mar 09, 2019 7:49 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.9] Total dithering of ground textures
Replies: 13
Views: 4144

Re: [0.17.9] Total dithering of ground textures

Most of the sprites on those pages look good, but there are some that match the observed effect, as well as a couple of possible small artifacts in atlas 7. I uploaded an album here . Is it possible I got a corrupted download? I used the full download from https://www.factorio.com/, as 0.17.5 did no...
by DragonMaus
Sat Mar 09, 2019 7:38 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.9] Total dithering of ground textures
Replies: 13
Views: 4144

Re: [0.17.9] Total dithering of ground textures

Yes, the issue still persists. I also tried enabling force-opengl at the same time, but that did not help either.
by DragonMaus
Sat Mar 09, 2019 7:30 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.9] Total dithering of ground textures
Replies: 13
Views: 4144

Re: [0.17.9] Total dithering of ground textures

Sorry about that; I hit "Submit" before I remembered to attach the log file.

That is correct; this issue was not present in 0.17.5.
by DragonMaus
Sat Mar 09, 2019 7:26 pm
Forum: 1 / 0 magic
Topic: [posila] [0.17.9] Total dithering of ground textures
Replies: 13
Views: 4144

[posila] [0.17.9] Total dithering of ground textures

What I did: Launched a new game. What happened: The ground textures (including water) are completely dithered out, such that I cannot discern any details. Placed entities (trees, rocks, cliffs, ore) seem to render normally. What I expected: I should be able to see the ground. How often does this ha...
by DragonMaus
Sat Mar 09, 2019 7:13 pm
Forum: Technical Help
Topic: [0.17.9][Linux] Terrible FPS performance at all times
Replies: 1
Views: 1619

[0.17.9][Linux] Terrible FPS performance at all times

What I did: Set the graphics settings as low as I could(*) and launched a new game. I did not build anything, or even move. What happened: The game maxes out at roughly 13-15 FPS. (Once I start building, it tends to dip down to 5 or 6 FPS.) What I expected: The game would run at about 60 FPS, with ...
by DragonMaus
Sat Apr 29, 2017 4:33 pm
Forum: Pending
Topic: [0.15.*] Map view is blank (possibly since 0.14.22)
Replies: 1
Views: 1160

[0.15.*] Map view is blank (possibly since 0.14.22)

Every map I've started since 0.14.22 (or earlier*) has had a blank map view. Neither exploring nor building radar does anything to solve the issue. I think it may be due to having to use low graphics settings†, so I've included my configuration file with the other required attachments. I've tested t...
by DragonMaus
Thu Jun 12, 2014 5:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Player's inventory not always kept sorted.
Replies: 1
Views: 1010

[0.10.0] Player's inventory not always kept sorted.

When a crafting recipe produces an item (as a by-product or result) that gets placed into the player's main inventory, an inventory sort is not triggered. If the item goes into the player's hotbar or toolbar, or any other inventory action occurs, a sort is properly triggered. (overly) Detailed analy...
by DragonMaus
Wed May 28, 2014 7:37 pm
Forum: Mods
Topic: [0.9.8] Side Inserters (1.1)
Replies: 25
Views: 31207

Re: [0.9.8] Side Inserters

I've found a small bug: if you set an assembler to craft a side inserter, it will rapidly create a stack, even without ingredients or power. After a little poking around, I've come to the conclusion that having the "energy_required" property set to 0 causes the assembler to treat the item ...

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