Search found 4 matches

by mpd_steam
Thu Jun 22, 2017 10:29 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 47478

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

I personally have experienced the pros and cons of both setups, so I'm not too fussed either way. Just chiming in to say that while the Twinsen said he would keep an eye on the thread, I'm sure he meant he was looking for constructive feedback. Most of it is, but I think a few people need to remembe...
by mpd_steam
Sat May 06, 2017 10:44 am
Forum: Resolved Problems and Bugs
Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
Replies: 36
Views: 37761

Re: [0.15.4][Twinsen] Read train contents sends 0 briefly?

Twinsen, please don't toy with us :) I've seen people asking for a "train present" signal for ages.

Of course we'd have to decide what signal. Maybe we could assign a signal to a train, and have the station output it once it arrives...
by mpd_steam
Sat Aug 20, 2016 7:47 am
Forum: Modding interface requests
Topic: Turret targeting API
Replies: 7
Views: 3174

Re: Turret targeting API

I'd like this too! I have a few ideas for manual/script control of turrets, but when I looked at the lua files I've found that we can't really control their behaviour :( How about it devs? Personally I'd be happy if I could: - Disable auto-firing, - Trigger turret extension, - Set rotation, and - 'F...
by mpd_steam
Tue Jul 19, 2016 10:31 am
Forum: Duplicates
Topic: [0.13.8] Inserter getting stuck when container slot is full.
Replies: 6
Views: 1803

Re: [0.13.8] Inserter getting stuck when container slot is full.

Still seems inconsistent with other Dev comments though. In particular, FFF-140 gave an example of how the new circuit network additions gave outposts a "much more practical way" to implement resupply, without needing 1 chest + smart inserter per item. However, this NaB means that when res...

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