Thank you for the reply. I understand.
Is it possible to disable the tree animation while they are growing? Then enable it again when they are fully grown?
I believe that is a good compromise to a solution.
Search found 25 matches
- Sat Mar 22, 2025 1:28 am
- Forum: Minor issues
- Topic: [2.0.41] Growing trees display very fast animation
- Replies: 2
- Views: 708
- Fri Mar 14, 2025 7:05 pm
- Forum: Minor issues
- Topic: [2.0.41] Growing trees display very fast animation
- Replies: 2
- Views: 708
[2.0.41] Growing trees display very fast animation
What did you do?
Enable tree animations in graphic settings. Then plant tree seeds via an Agricultural Tower on Nauvis or Gleba and observe growing trees.
What happened?
The growing trees have a very fast and unnatural animation speed. Once they are fully grown their animation speed goes back ...
Enable tree animations in graphic settings. Then plant tree seeds via an Agricultural Tower on Nauvis or Gleba and observe growing trees.
What happened?
The growing trees have a very fast and unnatural animation speed. Once they are fully grown their animation speed goes back ...
- Tue Jan 21, 2025 12:38 am
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 13456
Re: Version 2.0.32
In my opinion, removing the reflections from lava is a graphical downgrade. I liked especially that it caused variations in the lava from reflecting buildings near it and also rail lines going over it. Now it feels and looks more static/flat.
Interestingly, there are articles that state that lava ...
Interestingly, there are articles that state that lava ...
- Thu Nov 14, 2024 3:06 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
- Replies: 11
- Views: 2263
Re: [2.0.16] Rocket landing from space has box visible
And here is the log with the 1660s which also displays the same bug.
- Thu Nov 14, 2024 3:03 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
- Replies: 11
- Views: 2263
Re: [2.0.16] Rocket landing from space has box visible
I also tried on a Windows 11 PC with a 3050 and i5-9400 with the same bug being displayed. See log attached.
- Tue Nov 12, 2024 5:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
- Replies: 11
- Views: 2263
Re: [2.0.16] Rocket landing from space has box visible
Hi Devs,
Please find my save attached so you can hopefully reproduce the issue. I am in space at the start of the save but you'll see it once you go down to Fulgora.
Thanks again!
Please find my save attached so you can hopefully reproduce the issue. I am in space at the start of the save but you'll see it once you go down to Fulgora.
Thanks again!
- Tue Nov 12, 2024 5:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
- Replies: 11
- Views: 2263
Re: [2.0.16] Rocket landing from space has box visible
Yes, nothing unusual with my setup. Did you need my save too? I was landing on Fulgora with that screenshot.
When I get the chance, I was going to try it on some different computers.
Edit: I just tried it on another computer. Windows 11, Geforce 1660S, i5-10400 with the same results.
When I get the chance, I was going to try it on some different computers.
Edit: I just tried it on another computer. Windows 11, Geforce 1660S, i5-10400 with the same results.
- Tue Nov 12, 2024 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
- Replies: 11
- Views: 2263
Re: [2.0.16] Rocket landing from space has box visible
Hi posila,
Thanks for the reply! Sorry about the log file missing. Please find it attached.
Hopefully it helps reveal where the problem is!
Thanks for the reply! Sorry about the log file missing. Please find it attached.
Hopefully it helps reveal where the problem is!
- Mon Nov 11, 2024 11:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
- Replies: 11
- Views: 2263
[posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
Hi Devs,
When landing on a planet from space, the rocket has something wrong with the alpha mask when rendered on top of clouds which results in a jarring box around the rocket sprite. It breaks the immersion in an otherwise beautiful game. I'm hoping it is a quick fix!
Please see a screenshot of ...
When landing on a planet from space, the rocket has something wrong with the alpha mask when rendered on top of clouds which results in a jarring box around the rocket sprite. It breaks the immersion in an otherwise beautiful game. I'm hoping it is a quick fix!
Please see a screenshot of ...
- Fri Oct 22, 2021 8:59 pm
- Forum: Minor issues
- Topic: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
- Replies: 3
- Views: 3062
Re: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
This bug is still present in 1.1.42.
Are there any plans to fix this in the latest version as it does affect gameplay or is it going to stay in 'minor' bug purgatory forever? I just wanted to see if a dev could reconsider or revisit this bug report if possible.
Just to note on why I am personally ...
Are there any plans to fix this in the latest version as it does affect gameplay or is it going to stay in 'minor' bug purgatory forever? I just wanted to see if a dev could reconsider or revisit this bug report if possible.
Just to note on why I am personally ...
- Fri Oct 22, 2021 8:49 pm
- Forum: Duplicates
- Topic: [1.1.42] Shotgun shoots in wrong direction
- Replies: 2
- Views: 1478
Re: [1.1.42] Shotgun shoots in wrong direction
Wow this topic was moved fast into 'duplicate' reports oblivion. Not even up for a few more minutes for a dev to perhaps read my post?
- Fri Oct 22, 2021 8:14 pm
- Forum: Duplicates
- Topic: [1.1.42] Shotgun shoots in wrong direction
- Replies: 2
- Views: 1478
[1.1.42] Shotgun shoots in wrong direction
Hi Devs,
When the mouse cursor is near the player, the shotgun shoots in the wrong direction. I posted this bug back for 1.1.30 (https://forums.factorio.com/viewtopic.php?f=47&t=97805) and I know it was also reported back in 0.17.70 (https://forums.factorio.com/viewtopic.php?p=461762) but both of ...
When the mouse cursor is near the player, the shotgun shoots in the wrong direction. I posted this bug back for 1.1.30 (https://forums.factorio.com/viewtopic.php?f=47&t=97805) and I know it was also reported back in 0.17.70 (https://forums.factorio.com/viewtopic.php?p=461762) but both of ...
- Mon Apr 12, 2021 5:14 pm
- Forum: Duplicates
- Topic: [1.1.30] Shotgun shoots in wrong direction
- Replies: 1
- Views: 1276
[1.1.30] Shotgun shoots in wrong direction
Hi Devs,
There seems to be a strange aiming bug when using the shotgun, especially when the mouse is near the player. Here you can see the mouse is to the left of my character and while the player's sprite is aiming left, the shotgun shells shoot straight up. If you adjust the aiming a bit you can ...
There seems to be a strange aiming bug when using the shotgun, especially when the mouse is near the player. Here you can see the mouse is to the left of my character and while the player's sprite is aiming left, the shotgun shells shoot straight up. If you adjust the aiming a bit you can ...
- Thu Jan 14, 2021 4:16 pm
- Forum: Duplicates
- Topic: [1.1.10] Glowing Objects Show Through Underground Belts at Night
- Replies: 1
- Views: 1056
[1.1.10] Glowing Objects Show Through Underground Belts at Night
In the latest experimental release with the new light-source graphics at night, it fails to cull the light source from items when emitted from behind Underground Belts. As a result, you see this light-source graphic layer, on top of the Underground Belts. You would expect this light source to be ...
- Fri Aug 14, 2020 2:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.47] Lights turning on and off at edge of screen
- Replies: 2
- Views: 1201
Re: [0.18.47] Lights turning on and off at edge of screen
It looks like this was fixed in the 1.0 version so this topic can be closed.
- Wed Aug 12, 2020 5:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.47] Lights turning on and off at edge of screen
- Replies: 2
- Views: 1201
[0.18.47] Lights turning on and off at edge of screen
Hi Dev Team,
I am not sure which version introduced this bug but it must be recent (within the last week or so) but now when at night time and a light approaches the edge of the screen the light it displays to the surrounded area turns off then back on again. This gives an almost flickering ...
I am not sure which version introduced this bug but it must be recent (within the last week or so) but now when at night time and a light approaches the edge of the screen the light it displays to the surrounded area turns off then back on again. This gives an almost flickering ...
- Tue Aug 11, 2020 3:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.47] - Low Resolution Hand Icon
- Replies: 1
- Views: 1355
[0.18.47] - Low Resolution Hand Icon
Hi Dev Team,
In version 0.18.47 when opening up a blueprint book and moving a blueprint around you are presented with a very low resolution (32x32) hand icon. I'm not sure if this is already fixed in the 1.0 release version but just wanted to let you know in case this was missed since I know you ...
In version 0.18.47 when opening up a blueprint book and moving a blueprint around you are presented with a very low resolution (32x32) hand icon. I'm not sure if this is already fixed in the 1.0 release version but just wanted to let you know in case this was missed since I know you ...
- Fri Jun 12, 2020 2:23 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 95920
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I like the new beacon.
Is the power switch HD next on the list for 0.18?
Is the power switch HD next on the list for 0.18?
- Thu Jun 11, 2020 4:14 pm
- Forum: General discussion
- Topic: Power Switch high resolution sprites
- Replies: 7
- Views: 2515
Re: Power Switch high resolution sprites
valneq: I wasn't expecting a look at it or any other info besides... 'yeah planned for 0.18'
- Thu Jun 11, 2020 4:02 pm
- Forum: General discussion
- Topic: Power Switch high resolution sprites
- Replies: 7
- Views: 2515
Re: Power Switch high resolution sprites
Thanks valneq. I will wait and see if a dev sees this thread and can respond.