Search found 25 matches

by kyle788
Sat Mar 22, 2025 1:28 am
Forum: Minor issues
Topic: [2.0.41] Growing trees display very fast animation
Replies: 2
Views: 708

Re: [2.0.41] Growing trees display very fast animation

Thank you for the reply. I understand.

Is it possible to disable the tree animation while they are growing? Then enable it again when they are fully grown?

I believe that is a good compromise to a solution.
by kyle788
Fri Mar 14, 2025 7:05 pm
Forum: Minor issues
Topic: [2.0.41] Growing trees display very fast animation
Replies: 2
Views: 708

[2.0.41] Growing trees display very fast animation

What did you do?
Enable tree animations in graphic settings. Then plant tree seeds via an Agricultural Tower on Nauvis or Gleba and observe growing trees.


What happened?
The growing trees have a very fast and unnatural animation speed. Once they are fully grown their animation speed goes back ...
by kyle788
Tue Jan 21, 2025 12:38 am
Forum: Releases
Topic: Version 2.0.32
Replies: 7
Views: 13456

Re: Version 2.0.32

In my opinion, removing the reflections from lava is a graphical downgrade. I liked especially that it caused variations in the lava from reflecting buildings near it and also rail lines going over it. Now it feels and looks more static/flat.

Interestingly, there are articles that state that lava ...
by kyle788
Thu Nov 14, 2024 3:06 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
Replies: 11
Views: 2263

Re: [2.0.16] Rocket landing from space has box visible

And here is the log with the 1660s which also displays the same bug.
by kyle788
Thu Nov 14, 2024 3:03 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
Replies: 11
Views: 2263

Re: [2.0.16] Rocket landing from space has box visible

I also tried on a Windows 11 PC with a 3050 and i5-9400 with the same bug being displayed. See log attached.
by kyle788
Tue Nov 12, 2024 5:37 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
Replies: 11
Views: 2263

Re: [2.0.16] Rocket landing from space has box visible

Hi Devs,

Please find my save attached so you can hopefully reproduce the issue. I am in space at the start of the save but you'll see it once you go down to Fulgora.

Thanks again!
by kyle788
Tue Nov 12, 2024 5:27 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
Replies: 11
Views: 2263

Re: [2.0.16] Rocket landing from space has box visible

Yes, nothing unusual with my setup. Did you need my save too? I was landing on Fulgora with that screenshot.

When I get the chance, I was going to try it on some different computers.

Edit: I just tried it on another computer. Windows 11, Geforce 1660S, i5-10400 with the same results.
by kyle788
Tue Nov 12, 2024 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
Replies: 11
Views: 2263

Re: [2.0.16] Rocket landing from space has box visible

Hi posila,

Thanks for the reply! Sorry about the log file missing. Please find it attached.

Hopefully it helps reveal where the problem is!
by kyle788
Mon Nov 11, 2024 11:59 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
Replies: 11
Views: 2263

[posila] [2.0.16] Rocket landing from space has box visible (cargo pod)

Hi Devs,

When landing on a planet from space, the rocket has something wrong with the alpha mask when rendered on top of clouds which results in a jarring box around the rocket sprite. It breaks the immersion in an otherwise beautiful game. I'm hoping it is a quick fix!

Please see a screenshot of ...
by kyle788
Fri Oct 22, 2021 8:59 pm
Forum: Minor issues
Topic: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
Replies: 3
Views: 3062

Re: [0.17.70] Shotgun fires wrong direction when the cursor is near the player

This bug is still present in 1.1.42.

Are there any plans to fix this in the latest version as it does affect gameplay or is it going to stay in 'minor' bug purgatory forever? I just wanted to see if a dev could reconsider or revisit this bug report if possible.

Just to note on why I am personally ...
by kyle788
Fri Oct 22, 2021 8:49 pm
Forum: Duplicates
Topic: [1.1.42] Shotgun shoots in wrong direction
Replies: 2
Views: 1478

Re: [1.1.42] Shotgun shoots in wrong direction

Wow this topic was moved fast into 'duplicate' reports oblivion. Not even up for a few more minutes for a dev to perhaps read my post?
by kyle788
Fri Oct 22, 2021 8:14 pm
Forum: Duplicates
Topic: [1.1.42] Shotgun shoots in wrong direction
Replies: 2
Views: 1478

[1.1.42] Shotgun shoots in wrong direction

Hi Devs,

When the mouse cursor is near the player, the shotgun shoots in the wrong direction. I posted this bug back for 1.1.30 (https://forums.factorio.com/viewtopic.php?f=47&t=97805) and I know it was also reported back in 0.17.70 (https://forums.factorio.com/viewtopic.php?p=461762) but both of ...
by kyle788
Mon Apr 12, 2021 5:14 pm
Forum: Duplicates
Topic: [1.1.30] Shotgun shoots in wrong direction
Replies: 1
Views: 1276

[1.1.30] Shotgun shoots in wrong direction

Hi Devs,

There seems to be a strange aiming bug when using the shotgun, especially when the mouse is near the player. Here you can see the mouse is to the left of my character and while the player's sprite is aiming left, the shotgun shells shoot straight up. If you adjust the aiming a bit you can ...
by kyle788
Thu Jan 14, 2021 4:16 pm
Forum: Duplicates
Topic: [1.1.10] Glowing Objects Show Through Underground Belts at Night
Replies: 1
Views: 1056

[1.1.10] Glowing Objects Show Through Underground Belts at Night

In the latest experimental release with the new light-source graphics at night, it fails to cull the light source from items when emitted from behind Underground Belts. As a result, you see this light-source graphic layer, on top of the Underground Belts. You would expect this light source to be ...
by kyle788
Fri Aug 14, 2020 2:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.47] Lights turning on and off at edge of screen
Replies: 2
Views: 1201

Re: [0.18.47] Lights turning on and off at edge of screen

It looks like this was fixed in the 1.0 version so this topic can be closed.
by kyle788
Wed Aug 12, 2020 5:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.47] Lights turning on and off at edge of screen
Replies: 2
Views: 1201

[0.18.47] Lights turning on and off at edge of screen

Hi Dev Team,

I am not sure which version introduced this bug but it must be recent (within the last week or so) but now when at night time and a light approaches the edge of the screen the light it displays to the surrounded area turns off then back on again. This gives an almost flickering ...
by kyle788
Tue Aug 11, 2020 3:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.47] - Low Resolution Hand Icon
Replies: 1
Views: 1355

[0.18.47] - Low Resolution Hand Icon

Hi Dev Team,

In version 0.18.47 when opening up a blueprint book and moving a blueprint around you are presented with a very low resolution (32x32) hand icon. I'm not sure if this is already fixed in the 1.0 release version but just wanted to let you know in case this was missed since I know you ...
by kyle788
Fri Jun 12, 2020 2:23 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 95920

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I like the new beacon.

Is the power switch HD next on the list for 0.18?
by kyle788
Thu Jun 11, 2020 4:14 pm
Forum: General discussion
Topic: Power Switch high resolution sprites
Replies: 7
Views: 2515

Re: Power Switch high resolution sprites

valneq: I wasn't expecting a look at it or any other info besides... 'yeah planned for 0.18'
by kyle788
Thu Jun 11, 2020 4:02 pm
Forum: General discussion
Topic: Power Switch high resolution sprites
Replies: 7
Views: 2515

Re: Power Switch high resolution sprites

Thanks valneq. I will wait and see if a dev sees this thread and can respond.

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