Same. I really missed the updates, and just generally hearing about what's happening.
Search found 206 matches
- Fri Sep 23, 2022 12:54 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 31571
- Thu Jul 01, 2021 7:32 am
- Forum: Gameplay Help
- Topic: Train balancing between loading and unloading stations
- Replies: 9
- Views: 3426
Re: Train balancing between loading and unloading stations
https://steamuserimages-a.akamaihd.net/ugc/906778773340114621/BF7FF07F787564228F84348107E2F426134D7850/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false This is what I was meaning in terms of a waiting area. Something off the side of the grid where ...
- Wed Jun 30, 2021 4:22 pm
- Forum: Gameplay Help
- Topic: Train balancing between loading and unloading stations
- Replies: 9
- Views: 3426
Re: Train balancing between loading and unloading stations
My understanding of the process is that it works something like this: 1. Train finishes loading, and selects a destination, choosing closest unfilled station. 2. Train travels to station. 3. If it's waiting before a filled station, it may reroute to an unfilled station. Note when that third bit happ...
- Sun Mar 21, 2021 5:52 am
- Forum: Gameplay Help
- Topic: railroad best practices
- Replies: 11
- Views: 10168
Re: railroad best practices
Chain signals only allow trains to enter if they can also leave. Chaining multiple along the same path will have them track their exits, so yes. If there's only one exit it'd lock the entire line down. The entire block gets reserved as a train passes through. Typically if I have a long stretch I'll ...
- Thu Mar 18, 2021 10:44 pm
- Forum: General discussion
- Topic: Why does oil extraction work separate from other resources ?
- Replies: 7
- Views: 5327
Re: Why does oil extraction work separate from other resources ?
To go off what was said before, I found that having a trickle of oil come through was annoying. You wanted to maintain the oil field because it was generating more than zero, but generating as little as it did made that effort feel pretty bad. Not to mention thinking that I was losing out on product...
- Thu Mar 18, 2021 5:06 am
- Forum: General discussion
- Topic: Why pathfinding is so bad?
- Replies: 17
- Views: 7019
Re: Why pathfinding is so bad?
I've played a lot of RTS games in my life, and I can't think of any of them where I really loved their pathfinding and thought they did a perfect job. There were a few that were particularly bad, like some of the older ones or Achron, but in general they're at least decent. And Factorio's pathfindin...
- Tue Mar 16, 2021 7:08 am
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 27
- Views: 18748
Re: Steam Engine should not "scale down" automatically.
Can't say I'd enjoy it. Early game when steam is your only source of power it'd result in more micro. Busywork essentially. If I had a circuit network or something to have control over it maybe I'd like it, but I can't see the appeal. Later on it doesn't matter nearly as much. When I got nuclear pow...
- Sat Mar 13, 2021 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Improving the End of the Game
- Replies: 3
- Views: 2051
Re: Improving the End of the Game
For what it's worth it looks like this is similar to what they were hoping to do for their remake of the tutorial. It didn't really end up well. Sounds like a good idea for a mod or campaign of some sort!
- Sat Dec 12, 2020 1:00 am
- Forum: General discussion
- Topic: To build or not to build (miners)
- Replies: 12
- Views: 6080
Re: To build or not to build (miners)
I would say that the standard bit with Factorio is that you don't want to have any bottlenecks. Early game ore production is your main bottleneck and your hand-crafting is more than enough to handle what you can mine. Once you do have enough production to handle what you can handcraft it makes sense...
- Mon Dec 07, 2020 1:28 am
- Forum: Ideas and Suggestions
- Topic: Fix the infinite inventory / crafting hack or at least make it an option
- Replies: 9
- Views: 2889
Re: Fix the infinite inventory / crafting hack or at least make it an option
It technically works but I'd usually value being able to craft over a bit of extra inventory space.
- Sun Dec 06, 2020 12:09 am
- Forum: Gameplay Help
- Topic: automating wood with angel-bob mods
- Replies: 7
- Views: 5800
Re: automating wood with angel-bob mods
Yea, it's not seen as an interesting chain via greenhouse, compared to the other bio stuff that angel's has. In general I'd almost recommend doing one or the other now. Angel's mods has a bunch of new stuff attached to it to really fill things out, while Bob's has too much, in my opinion. Then again...
- Sat Dec 05, 2020 1:18 am
- Forum: Gameplay Help
- Topic: automating wood with angel-bob mods
- Replies: 7
- Views: 5800
Re: automating wood with angel-bob mods
Should be able to do that step in an assembly machine.
- Thu Jul 16, 2020 6:58 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 22458
Re: Efficiency Module Scaling
Any math around calculating modules should include beacons as well. I'm fine with any reasonable change to efficiency modules. To me they are what they are and I use them to suit my various situations. I only ever use level 3 modules well into spreading out to feed the main factory. Those that thin...
- Mon Jul 13, 2020 3:47 pm
- Forum: General discussion
- Topic: Modal of available energy production in vanilla games
- Replies: 7
- Views: 2537
Re: Modal of available energy production in vanilla games
It was somewhere between 40-80 MW for me, depending on your definition of mid game. Problem with power generation was that it goes up hard after a bit. You go from most of your power coming from miners, to then expanding your number of miners quickly plus adding bot towers and ever more laser turret...
- Sat Jun 20, 2020 5:39 am
- Forum: General discussion
- Topic: Criticism of the 0.18.32 fluid mixing changes.
- Replies: 11
- Views: 5547
Re: Criticism of the 0.18.32 fluid mixing changes.
I'm thinking you're following the wrong track here. My reading of their changes was that they wanted and intended pipes to be a one fluid system. It's the only way the system tended to really work, as they didn't have any (intentional) ways for the player to mix fluids and still have things work out...
- Sun May 17, 2020 3:43 am
- Forum: Ideas and Suggestions
- Topic: Construction Robot issues that have been bugging me for ever and possible solutions
- Replies: 4
- Views: 2366
Re: Construction Robot issues that have been bugging me for ever and possible solutions
1. I wouldn't be concerned personally with the gameplay effects of construction robots taking time to deconstruct objects. It would obviously increase the time required, but I don't think it would do much. The timing feels bad as the player, but that's from there only being one of us. I'd think that...
- Tue May 12, 2020 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Ability to bind a key to /Shout
- Replies: 8
- Views: 2855
Re: Ability to bind a key to /Shout
Just don't be surprised that doing things in an odd way requires a fair amount of workarounds in order to function properly.
- Sun May 10, 2020 10:40 pm
- Forum: Ideas and Suggestions
- Topic: Ability to bind a key to /Shout
- Replies: 8
- Views: 2855
Re: Ability to bind a key to /Shout
there is the `/s` shorthand... Hey Klonan, thank you for the reply, it is good to know /shout can be shortened to /s. Still, I'd like to think that the current implementation of the chat was rushed and only a temporary measure. I think having to type commands to chat is a bad game design. Why are y...
- Sun May 10, 2020 10:31 pm
- Forum: Gameplay Help
- Topic: Stuck at lubricant production
- Replies: 13
- Views: 7472
Re: Stuck at lubricant production
My general suggestion would be to look for products that use the ingredients you have extra of and see about making those, along with the thing you really want. Both solid fuel and plastic are heavily used in science production, so I'd suggest looking there first. You might also want to look into mo...
- Wed May 06, 2020 7:41 pm
- Forum: General discussion
- Topic: [0.18] There is No Spoon
- Replies: 14
- Views: 6865
Re: [0.18] There is No Spoon
I would definitely say that lazy bastard is easier than doing it in 8 hours unless you're using a guide of some sort. Lazy bastard takes a bit to start, but it's really not that bad once you've gotten started and learned some basic tricks. Would not combine them though.