Search found 32 matches
- Mon Jul 18, 2016 7:36 am
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 37233
Re: Version 0.13.9
...now the biters just bee-line for whatever piece of pollution they don't like, and start attacking the first thing they run into. Even if they're just barely out of gun turret range. So you really do have to spam turrets everywhere... Walls don't force the biters to run along them looking for eas...
- Thu Jul 14, 2016 10:00 am
- Forum: Not a bug
- Topic: [0.13.8] [Pending] Constant Crash on new game/old save load
- Replies: 3
- Views: 1522
Re: [0.13.8] [Pending] Constant Crash on new game/old save load
Ok, now i feel like an idiot. But yeah, rebooting the pc, and the problem vanished :shock: Both on creating new game, and loading old save, with a clean "goodbye" log. Im guessing you suspect some driver got "stuck" during my first crash while playing, and stayed in that state un...
- Thu Jul 14, 2016 8:23 am
- Forum: Not a bug
- Topic: [0.13.8] [Pending] Constant Crash on new game/old save load
- Replies: 3
- Views: 1522
[0.13.8] [Pending] Constant Crash on new game/old save load
All this started after i made a new game on 0.13.8 Before that, i was able to load and play normaly my old saves from 0.13.x who are now saved as 0.13.8 Anyway, less than 20 minutes into that new game, I was placing some ghost steam engines with shift+click, when i got the first crash. After that, a...
- Sun Jul 03, 2016 4:10 pm
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 32609
Re: Version 0.13.4
weekends are for the weak ... get it? get it? ...
..Let me thank the devs before i grab my coat..
..Let me thank the devs before i grab my coat..
- Mon Jun 27, 2016 6:59 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204967
Re: Version 0.13.0
Holy mother of everything!!!
...there goes my summer...
...there goes my summer...
- Sun Nov 22, 2015 10:09 pm
- Forum: News
- Topic: Friday Facts #109 - The team photo
- Replies: 25
- Views: 32300
Re: Friday Facts #109 - The team photo
Im a bit late to the party, but yeah this photo looks good.
Dunno what post processing you did to it, if any, it gives me a comic book feeling to it.
Dunno what post processing you did to it, if any, it gives me a comic book feeling to it.
- Wed Jan 28, 2015 12:03 pm
- Forum: News
- Topic: Friday Facts #69 - Sympathy for the creeper
- Replies: 34
- Views: 35131
Re: Friday Facts #69 Sympathy for the creeper
I would also like to thank for the post, very interesting read, and wow! for the pics, i wasnt aware of those early ones, since i joined the party late.
- Fri Oct 24, 2014 5:08 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 70025
Re: Friday Facts #57 - One week left
I also cant wait for the next update. Especially the tank even in its early form, along with the long awaited gates.
I think theres new graphics for the oil storage thingy, or is it just me?
And oops, i forgot.. SPITTERS!!!
I think theres new graphics for the oil storage thingy, or is it just me?
And oops, i forgot.. SPITTERS!!!
- Thu Jul 03, 2014 11:09 pm
- Forum: Gameplay Help
- Topic: Distributing Repair Packs via Logistics Network
- Replies: 4
- Views: 3735
Re: Distributing Repair Packs via Logistics Network
Yeah, i just had that same idea/problem myself yesterday. What happens if you : A) make the repair packs somewhere. B) Use a requester chest near the Port, set to 50, and also limited with the X for just one stack. C) Use normal inserter to fill the port, and 2 fast ones to empty the port, 1 places ...
- Thu Jul 03, 2014 10:57 pm
- Forum: Mods
- Topic: [0.11.13]Teleporter Belts 0.0.2
- Replies: 23
- Views: 31268
Re: [MOD 0.10.x]Teleporter Belts
Im guessing you are using the name string as identifier right? So we can have multiple sets? Also, do they have any max distance for transfer, otherwise it seems a bit OP
Looks fun though, especially when you are out of places for a lane
Looks fun though, especially when you are out of places for a lane
- Thu Jul 03, 2014 1:45 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 84778
Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.5
... Rails are layed only with a huge delay (more then 10secs) and seemingly at random (sometimes i get a turn although i'm driving straight). I've been unable to reproduce this. One possible cause is that the ontick-script doesn't finish executing before next tick occurs. Please provide more detail...
- Wed Jul 02, 2014 1:27 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 54350
Re: [MOD 0.10.x] Floors!
Oops! I didnt see there was new version up, good stuff
- Mon Jun 30, 2014 8:34 am
- Forum: General discussion
- Topic: Sulfuric acid plant consuming sulfur for no reason
- Replies: 3
- Views: 2744
Re: Sulfuric acid plant consuming sulfur for no reason
Ah yeah, i forgot about the pipes
Glad you found it.
Glad you found it.
- Mon Jun 30, 2014 8:31 am
- Forum: General discussion
- Topic: Why don't have same account
- Replies: 5
- Views: 2689
Re: Why don't have same account
I dont think that its a common practice to have the same account for forums and the game. One reason i can think of is security. Especially for small in workforce companies (aka indy or otherwise). You can focus on the game database security, without worrying to much about the public web page/server...
- Sun Jun 29, 2014 3:46 pm
- Forum: General discussion
- Topic: Sulfuric acid plant consuming sulfur for no reason
- Replies: 3
- Views: 2744
Re: Sulfuric acid plant consuming sulfur for no reason
Not 100% sure, but i think the sulfur is getin the whole stack inside the acid plant. Meaning you should have around 50 if you look inside the acid one.
Same deal for the sulfur plant, if you remove the output, it will keep producing sulfur until 50.
Lemme know if im right.
Same deal for the sulfur plant, if you remove the output, it will keep producing sulfur until 50.
Lemme know if im right.
- Sun Jun 29, 2014 3:42 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 50099
Re: Friday Facts #40
This comment made my daycube wrote:... From the top-down perspective and at 16px height you wouldn't be able to notice any boobs even if it was Lara Croft...
- Sat Jun 28, 2014 4:12 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 54350
Re: [MOD 0.10.x] Floors!
Thanks for this, love the look of the floors. Found a bug with drills, if you have floors and drills in the same area things go wonky, the floors get destroyed and it can look strange, then when you place floors to fix it the update causes some strange behavior. Here is a gif, it is big and boring ...
- Wed Jun 25, 2014 2:53 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 84778
Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.3
.... It might actually be more fun this way :) ... Most deffinetly. I can think some people would prefer a "safer" method, but you know what, after so much fun clearing forests out (plus gathering wood lol), i think its time to bring it home to "concrete jungle" and make some ro...
- Wed Jun 25, 2014 1:47 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 54350
Re: [MOD 0.10.x] Floors!
Oh yeah, i always wanted to have special areas in my bases, this is perfect, thanks ! Second mod i got, after the Autorail one, keep it up
- Wed Jun 25, 2014 1:33 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 84778
Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.2
Yeah it does crash with 0.10.1 I was still playing my save from 0.10.0, and i had already placed all the tracks i needed before i updated to 0.10.1, so i didnt noticed myself, only after i started a new game, and reached the rail place stage. Heh the fun thing is though, that the mod is still helpfu...