Search found 199 matches
- Fri Dec 22, 2017 9:20 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them? if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game with...
- Mon Dec 18, 2017 9:55 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
v0.7.0 ready for v0.16
my mod since v0.6.10 have a help in game
my mod since v0.6.10 have a help in game
- Mon Dec 18, 2017 9:19 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I am working on itsquisher wrote:Can you please update for 0.16 please please?
- Fri Dec 15, 2017 1:41 pm
- Forum: Modding help
- Topic: [0.16.x] set custom gui style
- Replies: 2
- Views: 1522
Re: [0.16.x] set custom gui style
....Parent style not found: [foo]".. your style must have a named property= parent local default_gui = data.raw["gui-style"].default default_gui["helmod_textfield"] = { type = "textfield_style", parent = "textfield_style", minimal_width = 70, maximal_wid...
- Thu Dec 14, 2017 1:27 pm
- Forum: Modding help
- Topic: How to do style-button with Item in it?
- Replies: 4
- Views: 1705
Re: How to do style-button with Item in it?
you must add a style or your picture size is null
Code: Select all
/c game.player.gui.top.add({type = "sprite-button",name = "test",sprite = "item/infinity-chest", style="icon_button"})
- Thu Nov 30, 2017 1:05 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@sulian yes I saw, try last version 0.6.9 and if a page send error click icon of page and delete the bad line
- Tue Nov 28, 2017 9:31 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod ...
- Fri Nov 03, 2017 7:17 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
resolve in Helmod 0.6.7instant.sc wrote:I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
it was a name conflict in a cache of my mod
- Fri Nov 03, 2017 7:15 pm
- Forum: Desyncs with mods
- Topic: [0.15.35] Desync reports with Helmod (plus others)
- Replies: 1
- Views: 1670
Re: [0.15.35] Desync reports with Helmod (plus others)
resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod
it was a name conflict in a cache of my mod
- Fri Nov 03, 2017 3:21 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll: You must select a technology, for sample "Worker robot speed"...
- Fri Sep 29, 2017 3:08 pm
- Forum: Modding help
- Topic: GUI guide/references?
- Replies: 3
- Views: 3223
Re: GUI guide/references?
You can see https://github.com/Helfima/helmod/blob/ ... entGui.lua
My mod is a big GUI
My mod is a big GUI
- Sat Sep 23, 2017 3:17 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@pezzawinkle version 0.6.6 fix technology, u can try it
now we can choose container
now we can choose container
container info
- Sat Sep 23, 2017 12:51 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@kamanu have you try Options/Mod/Per player? you can put free screen size
- Sun Sep 17, 2017 5:43 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
@pezzawinkle it's a bad formula in the code I fix it soon
- Wed Sep 13, 2017 1:58 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
is anyone else getting weird calculations when using productivity modules. i just tried calculating how many labs it would take to do a research in a set time (omni-science headache) and using bobs modules i get a productivity of 160%, and with that helmod tells me i need negative science packs to ...
- Wed Sep 13, 2017 1:47 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
error on on_configuration-changed is fixed in v0.6.5
- Mon Aug 28, 2017 5:57 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
ok i was a bug I have corrected in v0.6.2jmickle_ wrote:There are no longer any checkboxes in the recipe selector: http://imgur.com/a/s2Yfu
you must see filter options
- Mon Aug 28, 2017 2:25 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Hi, I can't find how to get recipes that I don't have unlocked yet? I often want to build setups for science or other items I don't have researched before I get to them and it doesn't appear I can use helmod to help with that any more. Am I just missing the setting somewhere? When recipe selector p...
- Sun Aug 27, 2017 5:29 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 156422
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Update Version 0.6.0 Modified all code and data model Added migration model to v0.6.0 Added container info Added copy/past Added download/upload data string Modified steam recipe Changed some graphic buttons Fixed error on module_effects Fixed power Update English Locale now we can export data :D an...
- Sat Aug 05, 2017 5:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.32] API bad value for beacon.distribution_effectivity
- Replies: 4
- Views: 3220
Re: [0.15.32] API bad value for beacon.distribution_effectivity
totally off topic, sorry, but... may I ask what mod this is? It's my mod, I have added an activatable property tab in the "Mod" game options. It allows to see the properties of recipe, entity, item, fluid and technology, in addition it is always up to date because I use the help function ...