Search found 34 matches
- Wed Dec 30, 2020 9:30 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.6] Multiplayer / continue game fails on reconnect
- Replies: 2
- Views: 1896
[kovarex] [1.1.6] Multiplayer / continue game fails on reconnect
example server configuration server public ip is server.domain.com running 24h/7d dedicated on first try a client connects to server.domain.com, everything is working as intended on second try a client wants to resume a game (on another day), connection failed reason: server as changed ip, but domai...
- Fri Jul 31, 2020 3:44 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33742
Re: Friday Facts #358 - Alien decoratives & Polluted water
fish from poluted water should hit with poison damage when eaten.
- Tue Feb 26, 2019 6:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Headless Linux server not available
- Replies: 5
- Views: 1780
[0.17.0] Headless Linux server not available
Please provide a download link asap, if headless linux server is available
And close this bug report afterwards.
And close this bug report afterwards.
- Mon Feb 25, 2019 4:55 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156595
Re: Friday Facts #283 - Prepare to Launch
I read the friday facts 1 minute after publishing, and there was a clear statement: feb 25 / not after or in this week, i think the guy who has written this is now a head shorter
It would be nice if someone can give a release date AND time for us - so we can setup server and prepare the community
It would be nice if someone can give a release date AND time for us - so we can setup server and prepare the community
- Sun Feb 24, 2019 4:44 pm
- Forum: Multiplayer
- Topic: [DE] V17 Sima's Factorio Server
- Replies: 0
- Views: 1133
- Sun Feb 24, 2019 4:39 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156595
Re: Friday Facts #283 - Prepare to Launch
Is there a counter for official release time?
- Mon Feb 05, 2018 3:20 pm
- Forum: Technical Help
- Topic: Low UPS / no megabase
- Replies: 2
- Views: 1362
Low UPS / no megabase
https://youtu.be/sB5Fh86ICg0
UPS drops to from 60 to 40
Flip[on] value is increasing from 0.2 to 10 (see video above)
Savegame attached
PC specs http://www.userbenchmark.com/UserRun/5303922
Factorio 0.16.22
Any idea?
UPS drops to from 60 to 40
Flip[on] value is increasing from 0.2 to 10 (see video above)
Savegame attached
PC specs http://www.userbenchmark.com/UserRun/5303922
Factorio 0.16.22
Any idea?
- Sat Jan 13, 2018 6:51 pm
- Forum: Pending
- Topic: [0.16.16] No hint on false password input
- Replies: 2
- Views: 1372
[0.16.16] No hint on false password input
Reproduce: Open a password protected multiplayer game
Another Player: Join this game, insert wrong password
> there is no hint
Another Player: Join this game, insert wrong password
> there is no hint
- Fri Jan 05, 2018 8:09 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 349136
Re: Friday Facts #224 - Bots versus belts
Dont punish bot users. Lets try some new ways. Here is my idea of solving this problem: Create crawling bots like spiders on the ground. The bots should have the same core, but different tools. Some of them are workers, other bots are defenders. Every bot is limited to carry one item, regardsless of...
- Fri Dec 29, 2017 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.8] Logistics network not detected by passive provider
- Replies: 12
- Views: 4714
Re: [16.8] Logistics network not detected by passive provider
confirmed in 16.9
- Fri Dec 29, 2017 10:09 pm
- Forum: Not a bug
- Topic: [0.16.9] Fluid wagons did not update
- Replies: 3
- Views: 1671
Re: [0.16.9] Fluid wagons did not update
i think its intended, too - its an easy solution
- Fri Dec 29, 2017 10:04 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 45103
Re: Friday Facts #223 - Reflections on 2017
play 2.3 years alone to resolve one bug - thats efficient2.3 years of playtime per resolved bug report
- Fri Dec 29, 2017 9:43 pm
- Forum: Duplicates
- Topic: [16.8] Autosave not working while tabbed out
- Replies: 2
- Views: 1429
[16.8] Autosave not working while tabbed out
1. play factorio multiplayer
2. tab out to windows
3. wait for autosave
4. autosave wont progress (screenshot attached) (corrupted autosave attached)
2. tab out to windows
3. wait for autosave
4. autosave wont progress (screenshot attached) (corrupted autosave attached)
- Wed Dec 20, 2017 10:53 pm
- Forum: Duplicates
- Topic: [16.6] Upgrade cards (in blueprints) behaviour
- Replies: 3
- Views: 1317
Re: [16.6] Upgrade cards (in blueprints) behaviour
But should be fixes, too.
It can be very misleading when you place large blueprintes.
It can be very misleading when you place large blueprintes.
- Wed Dec 20, 2017 10:44 pm
- Forum: Duplicates
- Topic: [16.6] Upgrade cards (in blueprints) behaviour
- Replies: 3
- Views: 1317
[16.6] Upgrade cards (in blueprints) behaviour
Example
1. Make a blueprint out of an existing electric furnace that contains 2 upgrade cards
2. Place this blueprint elsewhere
3. Build an electric furnace manually over it and insert some cards, before drones arrives
5. Bug occurs: Drones want to deliver cards
1. Make a blueprint out of an existing electric furnace that contains 2 upgrade cards
2. Place this blueprint elsewhere
3. Build an electric furnace manually over it and insert some cards, before drones arrives
5. Bug occurs: Drones want to deliver cards
- Wed Dec 20, 2017 10:32 pm
- Forum: Ideas and Suggestions
- Topic: [0.16] Better arti sound
- Replies: 1
- Views: 998
[0.16] Better arti sound
Could you implement a better arti sound?
Also the impact should be hearable in every case.
Also the impact should be hearable in every case.
- Thu Jun 08, 2017 6:05 pm
- Forum: General discussion
- Topic: what machine you want to see in next update ?
- Replies: 29
- Views: 9200
Re: what machine you want to see in next update ?
automatic turrets for trains - bullet, laser(batterywaggon), flame and nuclear
perhaps nuclear should not be automatic
perhaps nuclear should not be automatic
- Thu Jun 08, 2017 5:43 pm
- Forum: Releases
- Topic: Version 0.15.19
- Replies: 19
- Views: 21098
Re: Version 0.15.19
A small step for our developers, but a full step for humanity.Fullscreen is on by default.
- Tue May 16, 2017 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] Centrifuge wont stack to toolbar
- Replies: 2
- Views: 2601
Re: [0.15.9] Centrifuge wont stack to toolbar
Thank you - good work!
- Wed May 10, 2017 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] Centrifuge wont stack to toolbar
- Replies: 2
- Views: 2601
[0.15.9] Centrifuge wont stack to toolbar
Bug: Centrifuge wont stack to toolbar Reproduce A: Place 1 Centrifuge in your toolbar, produce a new centrifuge, it will be placed in your "normal" inventory Reproduce B: Place 1 Centrifuge in your toolbar, place and deconstuct another centrifuge on the map, it will also be placed in your ...