If you cant walk on the rails dont bother doing hand rail graphics , thay make it look too cluttered anyway
Search found 7 matches
- Fri Sep 29, 2023 12:08 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105736
- Sat Sep 16, 2023 2:47 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 81571
Re: Friday Facts #376 - Research and Technology
Great to get some feedback about last weeks FF .I am still worried about quality , you mention how the law of large numbers will just transform probabilities into ratios. You don't however justify the random approach rather than quality modules simply increasing the ratio of input items .The recycle...
- Fri Sep 08, 2023 4:14 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196430
Re: Friday Facts #375 - Quality
Kovarex had added kovarex process to every item in the game .
- Fri Sep 23, 2022 5:43 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 31569
Re: Friday Facts #370 - The journey to Nintendo Switch
Dont worry about making the game too long. I'm currently 300 hours into a seablock playthrough , long is good. I will wait and you can have my money as soon as you are ready for it.
- Sun Jan 24, 2021 11:38 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 164404
Re: [MOD 1.1] Sea Block Pack 0.5.1
Just found a small bug . Can't craft Night vision 3 . There is a missing space in the name of Nightvision 2 which makes it unsuitable use as a input.
Thank for all the great work.
Thank for all the great work.
- Fri Jul 20, 2018 7:12 pm
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 92
- Views: 48177
Re: Friday Facts #252 - Sound design & Map editor
As mainly a late game player i often find myself reloading creative mode mod . Creating a small setup and testing it using items like creative belt loaders and fluid sources.Saving a blueprint, unload the creative mod and then resuming my main game. If the Map editor is to be truely powerfull i woul...
- Fri Aug 11, 2017 5:31 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 77298
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
12 % increase already .. MMMm
Well Done. While we are on the subject of logistics . How do you tend to solve the deconstruction / request problem of the player when inventory is full . The beeping is soo annoying and shouldn't happen with clever robots...
Well Done. While we are on the subject of logistics . How do you tend to solve the deconstruction / request problem of the player when inventory is full . The beeping is soo annoying and shouldn't happen with clever robots...