Search found 6 matches
- Sun Jul 03, 2016 1:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0/1/2/3] Desync loop (instant, vanilla)
- Replies: 32
- Views: 10956
Re: [0.13.0]/[0.13.1] Desync loop (instant, vanilla)
Krizs: 11) Since you said you loaded up the desynced-maps from the desync-reports and you couldn't reproduce the desync I tried doing so as well, and quite to my surprise it worked like a charm, I copied the desynced-level.zip into the first instance's save folder, hosted it via LAN, joined with th...
- Sun Jul 03, 2016 12:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0/1/2/3] Desync loop (instant, vanilla)
- Replies: 32
- Views: 10956
Re: [0.13.0]/[0.13.1] Desync loop (instant, vanilla)
On 0.13.3 and 0.13.2 we've narrowed it down between 2 save games (29 hours 52 minutes in and 31 hours and 13 minutes in(so about in about a 1 hour and 20 minutes time span)) and as far was we know nothing significant has changed, on the lasted save where the desync happens all 850~ logistic robots a...
- Wed Jun 29, 2016 7:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0/1/2/3] Desync loop (instant, vanilla)
- Replies: 32
- Views: 10956
Re: [0.13.0] Desync loop (instant, vanilla)
We've tried to do the same thing with a headless server running 0.13.1 and connecting a client to it from the same LAN and the desync loop happens there as well. From console I was able to grab the following information 71.394 Info MultiplayerManager.cpp:1143: networkTick(3972) mapTick(12968747) rec...
- Wed Jun 29, 2016 7:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0/1/2/3] Desync loop (instant, vanilla)
- Replies: 32
- Views: 10956
Re: [0.13.0] Desync loop (instant, vanilla)
The same thing happens when I try to connect to a game over LAN (physically 3 feet away from each other) https://dl.dropboxusercontent.com/u/129 ... -59-30.zip
Running Windows 8.1
and
Windows 7 on the other machine
(File is still uploading due to it's size)
Running Windows 8.1
and
Windows 7 on the other machine
(File is still uploading due to it's size)
- Wed Jun 29, 2016 2:00 pm
- Forum: Resolved Problems and Bugs
- Topic: 13.0 MP Desync loop Vanilla
- Replies: 11
- Views: 4900
- Tue Jun 28, 2016 5:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0/1/2/3] Desync loop (instant, vanilla)
- Replies: 32
- Views: 10956
Re: [0.13.0] Desync loop (instant, vanilla)
I'm experience this same issue with playing with Steuff and Gurrzz
My desync report can be found here:
http://puu.sh/pJcX3/a389ae8021.zip
My desync report can be found here:
http://puu.sh/pJcX3/a389ae8021.zip