Search found 337 matches
- Sun Aug 24, 2014 5:54 am
- Forum: Implemented Suggestions
- Topic: Disable alert for damaged wall
- Replies: 3
- Views: 3559
Re: Disable alert for damaged wall
hmm, while i do agree that later game when you get flooded with 300 notifications from 15 different attacks at the same time does get annoying, early game i want that information the way it is now. A setting in the options would work just fine for something like this though. Because when it comes do...
- Sun Aug 24, 2014 5:40 am
- Forum: General discussion
- Topic: Board suggestions
- Replies: 3
- Views: 1411
Re: Board suggestions
I would like strike, i have wanted to use it a couple times myself.
- Sat Aug 23, 2014 10:36 pm
- Forum: Mods
- Topic: [MOD 0.4.x] Factorio Clock
- Replies: 15
- Views: 16367
Re: [MOD 0.4.x] Factorio Clock
Currently in 0.10.8 it just requires all the modnames to be lowercase, in 0.11.0 it will be required to include the version with the name.
- Sat Aug 23, 2014 6:19 am
- Forum: Questions, reviews and ratings
- Topic: Where is the information?
- Replies: 5
- Views: 15966
Re: Where is the information?
Most of the mods on here you wont get much information or a tutorial or anything unless its a really small mod.
I havnt tried treemod but the best I can say is tinker around in a peaceful world with testmode on.
I havnt tried treemod but the best I can say is tinker around in a peaceful world with testmode on.
- Sat Aug 23, 2014 2:21 am
- Forum: Modding help
- Topic: How do I use the Dytech files?
- Replies: 2
- Views: 1461
Re: How do I use the Dytech files?
http://www.rarlab.com/ winrar, download winrar. .rar extention is basically a different .zip file. Same thing! Get the free version, it never expires even though its a 30 or 60 day trial thing. It works the same. just open up the file, and drag the contents to your factorio//mods folder, as if it wa...
- Fri Aug 22, 2014 11:33 pm
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.3.1 (Mod Manager and Downloader)
I just got around to checking this out. I guess it doesn't read the actual zip files because I only see a couple of mods that I have unzipped. I usually keep my mods in their zip files. That is something that i just started work on because i had no idea that factorio read .zip files until 0.10.7. A...
- Fri Aug 22, 2014 9:23 pm
- Forum: Modding help
- Topic: How do I download Dytech?
- Replies: 2
- Views: 1240
Re: How do I download Dytech?
Should ask this in the dytech section.
but, the downloads use adf.ly links, but it appears to ignore the ads maybe? You may have a adblock or something blocking adf.ly links,
Try another browser.
but, the downloads use adf.ly links, but it appears to ignore the ads maybe? You may have a adblock or something blocking adf.ly links,
Try another browser.
- Fri Aug 22, 2014 4:18 pm
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.3.0 (Mod Manager and Downloader)
In my testing, I originally used dropbox but I then switched over to my site.
But yes, if I change the download location to a dropbox url, it will work. But i think it needs to be in the public folder of dropbox.
But yes, if I change the download location to a dropbox url, it will work. But i think it needs to be in the public folder of dropbox.
- Fri Aug 22, 2014 2:53 am
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.3.0 (Mod Manager and Downloader)
New update! Pushing out v 0.3.0 which is still early, I don't think there should be any bugs or problems but you never know, my testing is only on my windows and computer itself. Most problems you do come across should be handled smoothly from within the program. But the new features in this update ...
- Tue Aug 19, 2014 3:47 am
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.2.2 (Mod Manager)
well, i think most people will just have modname instead of modname_version, But in those instance's where there is, some people will have multiple of the same mod with different versions. I would like McLauncher to work in all occasions, And that would be some of the rare occasions i believe in the...
- Tue Aug 19, 2014 2:21 am
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.2.2 (Mod Manager)
Okay guys, I'm back from the beach and i see the new 0.10.7 and later mod name rule thread, edit: Snipped some of my post regarding 0.10.7 stuff i didn't understand. (but do now) And it appears mods can work with .zip files, currently McLauncher doesn't have any compatibility with that, so I'm going...
- Thu Aug 14, 2014 1:21 am
- Forum: Mods
- Topic: [MOD 0.10.5+] Moar Inserters! v1.2
- Replies: 25
- Views: 19974
Re: [MOD 0.10.5+] Moar Inserters!
This is a pretty cool mod. It appears really organized so I like that.
What about research and costs? Are they balanced?
What about research and costs? Are they balanced?
- Thu Aug 07, 2014 5:16 pm
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.2.1 (Mod Manager)
quick 0.2.1 and 0.2.2 update, Removed a test button that was in the middle of the window that i forgot to remove. 0.2.2 disabled the update button. Also, tomorrow i will be leaving for the beach for a week! And thanks SHiRKiT for advice/help you are offering. I was thinking of allowing the mod autho...
- Wed Aug 06, 2014 8:56 pm
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.2.0 (Mod Manager)
Updated to 0.2.0! This update includes: Launcher updater (will update itself, but will not restart the launcher) Dependency update! (will tell you what mods you need enabled, does not work with "optional" mod versions yet) I will also now be using orangedox, it basically counts downloads v...
- Wed Aug 06, 2014 12:20 am
- Forum: Mods
- Topic: [MOD 0.10.x] Faster Spilling
- Replies: 14
- Views: 24503
Re: [MOD 0.10.x] Faster Spilling
I'm curious, are you using some kind of like... sqrt(1000) = 31.### and then going to the corner > 31 and continuing it?
(i don't know how your mod or factorio does this, this is just a thought)
edit: btw great mod, deff using incase of an accident.
(i don't know how your mod or factorio does this, this is just a thought)
edit: btw great mod, deff using incase of an accident.
- Tue Aug 05, 2014 6:14 am
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.1.1 (Mod Manager)
Just a quick update. version 0.1.1 was released just to add linux/mac support, I don't know if they work though so if anyone with linux/mac can tell me if the software will successfully launch factorio, that would be great! 0.1.0 >> 0.1.1 +linux and mac launch button support(unknown if it works yet)...
- Mon Aug 04, 2014 3:11 pm
- Forum: Mods
- Topic: [0.9.8] Cargo Wagon Inventory Upgrade
- Replies: 14
- Views: 13648
Re: [0.9.8] Cargo Wagon Inventory Upgrade
Ive never been killed by a train.... me and my car always get damaged to like.... 20 percent.
This is a nice mod though I think the 2nd cargo is most effective as of current factorio.
This is a nice mod though I think the 2nd cargo is most effective as of current factorio.
- Sun Aug 03, 2014 5:04 pm
- Forum: Duplicates
- Topic: [Spawn] Started on an island, can't go anywhere.
- Replies: 10
- Views: 10135
Re: [Spawn] Started on an island, can't go anywhere.
Ssilk is silly in his post saying its not a bug, but needs fixed. Its a unintended result of a map generation, its a bug. But the devs know about this and its really hard for the devs to fix this. Easy solution would be a boat. Another solution but wont fix all of it, is make it so the water doesnt ...
- Sun Aug 03, 2014 5:41 am
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.1.0 (Mod Manager)
Aye bob
gold for mcconfig
And i coded this knowing that someone else may/can make a better one. Or the devs will probably improve it later in the games life.
But for now, It is here to be used if one wants it that is
Its funny you noticed that though bob
gold for mcconfig
And i coded this knowing that someone else may/can make a better one. Or the devs will probably improve it later in the games life.
But for now, It is here to be used if one wants it that is
Its funny you noticed that though bob
- Sun Aug 03, 2014 2:46 am
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 32115
Re: McLauncher 0.1.0 (Mod Manager)
I love hon! or used to, but my friends stopped playing it ;(
Thanks for sharing the code, I will check into the linux/mac part, But i have no way of testing it without the help of someone who has it.
Thanks for sharing the code, I will check into the linux/mac part, But i have no way of testing it without the help of someone who has it.