Search found 337 matches

by OBAMA MCLAMA
Sat Aug 02, 2014 5:26 am
Forum: Mods
Topic: McLauncher 0.4.8 (Mod Manager works with v12)
Replies: 46
Views: 32212

McLauncher 0.4.8 (Mod Manager works with v12)

Hello! Lets start by saying this, This is not a mod for factorio, But a Launcher. This external program written in java manages profiles for your mods, And allows you to download mods from within it. Features: >Manage multiple profiles which can all have separate mods enabled. >Launch factorio with ...
by OBAMA MCLAMA
Wed Jul 30, 2014 3:24 am
Forum: Ideas and Requests For Mods
Topic: Looking for mod ideas
Replies: 21
Views: 7847

Re: Looking for mod ideas

My request:

Title?: Bigger spawn map ???

Oh. basically it would be nice to have a larger area around the spawn when you create a new game pre-loaded. I often spend 2 minutes moving around the spawn just to examine the area.
by OBAMA MCLAMA
Sun Jul 27, 2014 10:13 pm
Forum: Ideas and Suggestions
Topic: Make roboport available for logistic connecting
Replies: 6
Views: 3320

Re: Make roboport available for logistic connecting

I don't really use the slots on the roboports. I see that as a secondary feature for isolated outposts. Bots will pickup repairpacks from storage and provider chests within the network it is connected to. Yes, but i prefer going to point A to B, instead of A > B > C. Maybe middle-click the repair p...
by OBAMA MCLAMA
Sun Jul 27, 2014 10:10 pm
Forum: Mods
Topic: [MOD 0.11.x] Smart Inserters
Replies: 11
Views: 20029

Re: [MOD 0.10.x] Smart Inserters

I think the names should be Basic smart inserter, and Long-handed smart inserter ;)
by OBAMA MCLAMA
Tue Jun 24, 2014 8:06 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 51587

Re: [MOD 0.10.x] Floors!

are there any new Ore's? I would love this more towards vanilla.

edit: i cannot pick up or remove the floor o matic thing
by OBAMA MCLAMA
Tue Jun 24, 2014 5:19 pm
Forum: Mods
Topic: [MOD 0.10.1] Company mod: Kassa Industries
Replies: 19
Views: 14312

Re: [MOD 0.10.1] Company mod: Kassa Industries

i agree with bobingabout. when i started work on my mod, i didn't know another mod had a "grinder", for example in industrio. They may be the similar, but mine serves a different purpose. at the same time, This mod here may be the same purpose, But its a different implementation. And from ...
by OBAMA MCLAMA
Tue Jun 24, 2014 4:43 pm
Forum: Show your Creations
Topic: New Let's Play Series
Replies: 12
Views: 6730

Re: New Let's Play Series

Xterm? Hi. Some more info: Holding down mouse button left and running let's you place electric poles automatically Corner transport belts slow down the items Steam engines show the yellow sign until you have something to use electric with You only needed to put coal in the closer two boilers You sho...
by OBAMA MCLAMA
Fri Jun 20, 2014 5:49 pm
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 31180

Re: Friday Facts #39

you named it wrong sir!

on front page its named Friday Facts #36 - Digging too deep
should be #39

BUT GATES?

luv youuuu
by OBAMA MCLAMA
Thu Jun 19, 2014 4:12 am
Forum: Modding help
Topic: Ordering Recipes + incorrect showing of recipe
Replies: 7
Views: 8942

Re: Ordering Recipes + incorrect showing of recipe

I may not be 100% correct, or even correct at all. I had this problem and i noticed when you launched a "new" game, the recipe's were correct. When you change a recipe, i beleive you need to run this command in the console, And especially when you change recipe's from previous versions. So...
by OBAMA MCLAMA
Wed Jun 18, 2014 9:39 pm
Forum: General discussion
Topic: GIF Mini Tutorials!
Replies: 38
Views: 39825

Re: GIF Mini Tutorials!

Hey, i made a gif too.

Image
I call it.. the useless thing.
by OBAMA MCLAMA
Wed Jun 18, 2014 5:56 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 375878

Re: [0.10.0] Bob's Ore Mod.

No, the author is not updating or working on industrio any more.

I think someone should take over and continue work on it. I haven't tried the mod or know too much about it, but it seems a lot of people still use it and etc.
by OBAMA MCLAMA
Wed Jun 18, 2014 5:52 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 131877

Re: [0.10.0] RoadWorks

its about time, thanks a lot for this mod ;)
by OBAMA MCLAMA
Sun Jun 08, 2014 5:47 am
Forum: Ideas and Suggestions
Topic: My Suggestion For Freeplay Endgame
Replies: 4
Views: 3084

Re: My Suggestion For Freeplay Endgame

this appears to be pretty thought out. And honestly, the stages and everything sounds much more entertaining than the current "build this and done" i think the end game is also a very tedious task though. going out and killing spawners and honestly get annoying at times. I normally run out...
by OBAMA MCLAMA
Sun Jun 08, 2014 2:38 am
Forum: Mods
Topic: [0.10.0] McConfig - A different factorio
Replies: 0
Views: 4301

[0.10.0] McConfig - A different factorio

McConfig Description: McConfig is created for the intent of making the factories larger in size by adding more intermediate products, and changing many many recipe's. I want to make the game harder. But i also want to make trains more valuable. This is a work in progress mod, any and all feedback i...
by OBAMA MCLAMA
Sat Jun 07, 2014 5:21 pm
Forum: General discussion
Topic: wow that train nerf. (stack size changes)
Replies: 17
Views: 8064

Re: wow that train nerf. (stack size changes)

i really don't see the problem with the new stack sizes, after a bit of playing with it, you wont notice.
i kind of like it more, laser turrets stack size is 50 now. lol, same with solar panels and etc
by OBAMA MCLAMA
Sat Jun 07, 2014 4:01 am
Forum: General discussion
Topic: Tried to pick up a full chest...
Replies: 17
Views: 7143

Re: Tried to pick up a full chest...

just wow. How long did that take to load?
by OBAMA MCLAMA
Sat Jun 07, 2014 3:59 am
Forum: Mods
Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
Replies: 17
Views: 17939

Re: [MOD 0.9.x+] Straight Pipes - Easier liquid handling

good job man, i think this will help a lot of the ocd people out there. I have personally wanted to place a straight pipe a couple times when doing some compact pipe stuff
by OBAMA MCLAMA
Sat Jun 07, 2014 2:16 am
Forum: Pending
Topic: [0.10.0] game doesn't load (looking for .wav, file is .ogg)
Replies: 4
Views: 4250

Re: [0.10.0] game doesn't load (looking for .wav, file is .o

i thin this will help: If you are getting errors, such as .wav you have mods enabled. Every single mod that has a single .wav file needs to be updated, all .wav files were changed to .ogg, It took me a while to fix my mod. go to your factorio/mods folder, and open mod-list.json turn all mods to fals...
by OBAMA MCLAMA
Sat Jun 07, 2014 1:54 am
Forum: General discussion
Topic: wow that train nerf. (stack size changes)
Replies: 17
Views: 8064

Re: wow that train nerf. (stack size changes)

i find it interesting about the inventory size of the car.
the car is 80 inventory slots, while the cargo wagon having 15. The cargo wagon appears to be roughly 3 times larger than the car. And is meant to transport items. While the car, imo is meant to travel.
by OBAMA MCLAMA
Sat Jun 07, 2014 1:26 am
Forum: Not a bug
Topic: [0.9.8] Item get stuck on belt in this configuration
Replies: 5
Views: 3854

Re: [0.9.8] Item get stuck on belt in this configuration

if you remove that random curve you added, it will fix the problem

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