Search found 22 matches
- Sat Mar 07, 2020 1:09 pm
- Forum: Mod portal Discussion
- Topic: Trailing Forward Slash gives 404
- Replies: 0
- Views: 988
Trailing Forward Slash gives 404
If there is a trailing Forward Slash / at the end of any Mod Portal URL you get a 404 error. This link will work: https://mods.factorio.com/mod/MaintenanceMadness This link will give a 404 error: https://mods.factorio.com/mod/MaintenanceMadness/ I understand that according to the industry standard H...
- Sat May 18, 2019 8:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.41] Updating mods doesn't install dependencies
- Replies: 2
- Views: 2667
[Rseding91] [0.17.41] Updating mods doesn't install dependencies
So I was looking at mods for an old 0.16 save and decided to update them in game in preparation for a new Modded game, and I noticed after updating them that some were still red because they did not have a hard dependency installed. So I had to manually search for and install all the dependencies th...
- Fri Mar 15, 2019 1:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.11] Notice message when saving
- Replies: 11
- Views: 3013
Re: [0.7.11] Notice message when saving
I don't get that error message at all, I can save the Start Tutorial Campaign just fine, and I have the Steam version of Factorio on Windows 10 also. Make sure you haven't disabled the Base Mod in the Mod settings screen.
- Fri Mar 15, 2019 1:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.11] Notice message when saving
- Replies: 11
- Views: 3013
Re: [0.7.11] Notice message when saving
So... I downloaded the beta release, cleared out the steamapps\common\factorion folder and copied in the new release. What on EARTH are you doing!? You have the Steam version of Factorio, so just right click the Factorio entry in your Steam Library, left click Properties, left click on the "Be...
- Thu Dec 20, 2018 1:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Impossible to ban player.
- Replies: 9
- Views: 4224
Re: [Rseding91] Impossible to ban player.
It might be better to implement same kind of player ID. This number could be use to refer to a player if the reference by name failed. There is already something like that built into the game, there is a "Player Index" which you can use to ban people without using the name, however even u...
- Tue Sep 25, 2018 10:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Desync on game.print of small number
- Replies: 20
- Views: 8400
Re: Arithmetic causes desync
On a "Headless" version of Factroio running on Windows Server 2016 with a Windows 10 Client the command does not cause a desync.
- Thu Feb 15, 2018 6:33 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 58881
Re: Version 0.16.24
I suspect he is worried the logs contain auth tokens, usernames and IP addresses. Which when sent over the internet could be intercepted if not properly encrypted.Zeblote wrote:Where do you see a privacy concern with sending a crash report? The log does not contain personal data.
- Thu Dec 21, 2017 12:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.6] Endless "Ok" loop if scenario has invalid argument
- Replies: 1
- Views: 2229
[Rseding91] [0.16.6] Endless "Ok" loop if scenario has invalid argument
I'm trying to put together a custom scenario for the fMMO Admin tools to see if there is one module in particular that is causing the desyncs, and I forgot to check what was set in control.lua and ended up with two sets of admin tools enabled. Which then led to admin.lua having an invalid argument o...
- Mon Oct 24, 2016 8:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.14][posila] Crash on loading sprites after Alt-Tab
- Replies: 5
- Views: 7548
[0.14.14][posila] Crash on loading sprites after Alt-Tab
I have found that if I Alt Tab out of Factorio while it is loading sprites and open another program such as CPUID HW Monitor which prompts User Account Control that Factorio will instantly crash on loading that sprite and suggest you don't have enough video memory. I have reproduced this twice in a ...
- Mon Sep 12, 2016 9:53 pm
- Forum: Technical Help
- Topic: Auto Update of Windows Headless
- Replies: 4
- Views: 3190
Re: Auto Update of Windows Headless
Imho the best solution for Windows server it to use SteamCMD OK so I eventually figured out how to get this working after reading posts on other forums, works fine with a Batch file on my laptop so I just copied the entire folder across to my headless server and reconfigured it for the folders I wa...
- Sat Sep 10, 2016 4:13 pm
- Forum: Technical Help
- Topic: Auto Update of Windows Headless
- Replies: 4
- Views: 3190
Auto Update of Windows Headless
As the title suggests is there a way to update the Headless verison of Factorio on Windows via Command line? Reason being I have a headless Windows Server and have to have a copy of the Zip version of Factorio on my Laptop so I can run it to update it instead of having to download the full Zip again...
- Sat Sep 10, 2016 4:03 pm
- Forum: Technical Help
- Topic: What does --apply-update actually do?
- Replies: 1
- Views: 1131
Re: What does --apply-update actually do?
It applies an update from a zip file that Factorio can download when the correct command is given.
- Sun Jul 24, 2016 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: Offshore Pump overlap
- Replies: 2
- Views: 2762
Re: Offshore Pump overlap
You guys are awesome with updates!
- Sat Jul 23, 2016 9:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Offshore Pump overlap
- Replies: 2
- Views: 2762
Offshore Pump overlap
Not 100% sure whether this is intentional or a bug, but two Offshore pumps placed around a corner have the "tube" that goes into the water overlapping with each other.
(ignore the small pumps my friend put them in and I'm pretty sure they're not needed so I'll probably remove them later)
(ignore the small pumps my friend put them in and I'm pretty sure they're not needed so I'll probably remove them later)
- Wed Jul 06, 2016 8:18 pm
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 43019
Re: Version 0.13.6
If you notice it actually updates you from 0.13.4 to 0.13.5 first and THEN from 0.13.5 to 0.13.6. It doesn't jump you straight to the latest version.daande wrote:0.13.4 -> 0.13.6 WORKED!
- Sat Jul 02, 2016 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.13.3 Headless server workaround
- Replies: 25
- Views: 16311
Re: 0.13.3 Headless server workaround
can anyone help me out? as soon as i run the bat file it crashes. i did everyting the instructions told me https://wiki.factorio.com/index.php?title=Multiplayer but it didnt mention any json file. I'm confused. can any kind soul help me with this? Try starting your own post instead of trying to hij...
- Fri Jul 01, 2016 1:13 pm
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 32551
Re: Version 0.13.2
The research layout could be more like the ones in Civilisation Games are. Those are laid out horizontally and if you select one research that's "not available" it will start researching the prerequisites. I don't know if that sort of style/functionality would start a lawsuit from Sid Meie...
- Fri Jul 01, 2016 8:07 am
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 32551
Re: Version 0.13.2
Hey, just noticed something. When launching the headless server, when you create a new game. It is not saved in the "saves" folder but it is saved in the current folder. Same thing with you launch the headless with --start-server-load-latest, it looks for files in the current folder in st...
- Wed Jun 29, 2016 9:32 pm
- Forum: Duplicates
- Topic: [0.13.1] Research button too far right
- Replies: 1
- Views: 1039
[0.13.1] Research button too far right
The research button for Rail Signals is too far to the right, so far that's the only one I've come across that's misplaced. My resolution is 1920x1080.
- Wed Jun 29, 2016 4:38 pm
- Forum: Duplicates
- Topic: [0.13.0] Deserialisation Error
- Replies: 4
- Views: 2133
Re: [0.13.0] Deserialisation Error
Thankfully I had the sense to keep the 0.12.35 saves separate from the 0.13.0 versions of the same. Thanks for letting me know it was fixed in 0.13.1Rseding91 wrote:If you update to 0.13.1 and use the 0.12 save file it should be resolved. Any corrupt saves created in 0.13.0 are lost.