oh, sorry was slow to upload the file, just got done. but it's not necessary as '/c game.player.selected.fix_rail()' fixed it!
thanks a bunch
Search found 11 matches
- Tue May 23, 2017 2:08 am
- Forum: Technical Help
- Topic: straight rail segment stuck (console to delete?)
- Replies: 13
- Views: 5049
- Tue May 23, 2017 1:47 am
- Forum: Technical Help
- Topic: straight rail segment stuck (console to delete?)
- Replies: 13
- Views: 5049
Re: straight rail segment stuck (console to delete?)
I also had this issue, and all the broken rail pieces I knew about were fixed with 13.2 like you said. But now I found a new broken piece while running 15.12 and it's blocking trains the console command does nothing to remove it
a couple just before stop "Andy"
a couple just before stop "Andy"
- Thu May 18, 2017 8:29 pm
- Forum: Ideas and Suggestions
- Topic: worms spawn next to turrets and destroy them
- Replies: 4
- Views: 2161
worms spawn next to turrets and destroy them
Hello! :) lately I've been playing my big vanilla map on .15 after taking a break during .13. I've noticed that the aliens spawn REALLY MUCH MORE closer to my turrets(of which there are 6000) than before, so close in fact that spawned worms will destroy my lasers without the lasers being able to fir...
- Sun May 14, 2017 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Turrets on map view are colored similarly to the aliens base
- Replies: 1
- Views: 908
Turrets on map view are colored similarly to the aliens base
Turrets on map view are colored similarly to the aliens bases makes them hard to differentiate. It used to be purple or blue or some such for the turrets I think? Please make the turrets and alien bases some color pair that is easy to distinguish so that it isn't easy to confuse the two. thanks <3 u...
- Fri Jul 01, 2016 12:14 am
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 32541
Re: Version 0.13.2
thank you for releasing 13.2 so soon! appreciated
- Thu Jun 30, 2016 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] train mergers into gate [kovarex]
- Replies: 5
- Views: 4047
Re: [0.13.1] train mergers into gate [kovarex]
thanks youkovarex wrote:Thanks for the report, it is fixed for 0.13.2 now.
- Thu Jun 30, 2016 3:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][posila] Glitched rail tile cannot be removed
- Replies: 22
- Views: 10835
Re: [0.13.0][posila] Glitched rail tile cannot be removed
thank you:)Rseding91 wrote:Fixed for 0.13.2.
- Wed Jun 29, 2016 11:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][posila] Glitched rail tile cannot be removed
- Replies: 22
- Views: 10835
Re: [0.13.0][posila] Glitched rail tile cannot be removed
the save file I posted is of version 12.something. sorry I don't know how to get you a small one.
download/file.php?id=12939
download/file.php?id=12939
- Wed Jun 29, 2016 10:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] train mergers into gate [kovarex]
- Replies: 5
- Views: 4047
[0.13.1] trains get stuck running into gates
trains get stuck running into gates when they are placed next to the stop in the same save file i posted here https://forums.factorio.com/viewtopic.php?f=182&t=27202#p173796 you can see it at the stations labeled "z-*" northeast of starting area a minute after loading damaged gate.jpg
- Wed Jun 29, 2016 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][posila] Glitched rail tile cannot be removed
- Replies: 22
- Views: 10835
Re: [0.13.0][posila] Glitched rail tile cannot be removed
is there a console command we can use in the meantime to manually remove a single piece of rail? like a command to remove what is under the cursor position or something?
pls thank you
pls thank you
- Wed Jun 29, 2016 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0][posila] Glitched rail tile cannot be removed
- Replies: 22
- Views: 10835
Re: [0.13.0][posila] Glitched rail tile cannot be removed
it's located at the station labeled "c-h" inside the base