Search found 7946 matches
- Tue Dec 23, 2025 9:37 am
- Forum: Ideas and Suggestions
- Topic: Feature request: Allow one-time orders from logistic network
- Replies: 45
- Views: 15963
Re: Feature request: Allow one-time orders from logistic network
[Koub] Merged several threads with the same suggestion.
- Tue Dec 23, 2025 9:06 am
- Forum: Ideas and Suggestions
- Topic: Set conditions based on quality as inserter filters
- Replies: 4
- Views: 548
Re: Set conditions based on quality as inserter filters
[Koub] Merged a couple threads with the same suggestion.
Also this one is quite related : viewtopic.php?t=120320
Also this one is quite related : viewtopic.php?t=120320
- Tue Dec 23, 2025 8:51 am
- Forum: Ideas and Suggestions
- Topic: Water bodies
- Replies: 10
- Views: 4136
Re: Adding rivers to the map generation
[Koub] Merged a couple of threads with the same suggestion.
Also, there are heaps of suggestion including this one. Most of the time, rivers are requested not only for the looks, but alongside something useful gameplay wise (hydroelectricity/dams, boats, ...), or as a subset of more diverse map ...
Also, there are heaps of suggestion including this one. Most of the time, rivers are requested not only for the looks, but alongside something useful gameplay wise (hydroelectricity/dams, boats, ...), or as a subset of more diverse map ...
- Mon Dec 22, 2025 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Technology request: Conservation
- Replies: 13
- Views: 3256
Re: Technology request: Conservation
[Koub] Merged into an older thread with a similar suggestion.
- Tue Dec 09, 2025 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Feature Request - List of Tags to click on
- Replies: 2
- Views: 262
Re: Feature Request - List of Tags to click on
@OP : if eugenekay's reply fulfills your needs, please tell so here, so that I can move the thread to Gameplay Help.
- Mon Dec 08, 2025 10:39 am
- Forum: Ideas and Suggestions
- Topic: Allow entities to use conditions even when not connected to the circuit network
- Replies: 4
- Views: 324
Re: Allow entities to use conditions even when not connected to the circuit network
For completeness, a limited version of this suggestion was made previously here : viewtopic.php?t=121279
- Mon Dec 08, 2025 10:24 am
- Forum: Ideas and Suggestions
- Topic: QoL: highlight factoriopedia recipes that are (un)locked
- Replies: 2
- Views: 278
Re: QoL: highlight factoriopedia recipes that are (un)locked
Your second alternative was already suggested here : viewtopic.php?t=116359MEOWMI wrote: Sun Dec 07, 2025 8:53 pm +1
Either this, or the ability to hide unresearched entries, or both. Preferably both.
Feel free to add your voice to that suggestion.
- Mon Dec 08, 2025 10:16 am
- Forum: Ideas and Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 40
- Views: 8243
Re: Add setting to hide unresearched items/recipes in factoriopdia
[Koub] Merged two threads with the same suggestion.
- Mon Dec 08, 2025 10:07 am
- Forum: Ideas and Suggestions
- Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
- Replies: 5
- Views: 359
Re: Automatically set locomotive to manual driving when selecting "drive remotely"
@OP this suggestions looks very similar to that one : viewtopic.php?t=67778
Do you agree ? Should I merge them ?
- Mon Dec 08, 2025 9:51 am
- Forum: Balancing
- Topic: roboport with more charging slots.
- Replies: 2
- Views: 362
Re: roboport with more charging slots.
[Koub] It is debatable, but I think this suggestion would be best suited for the Balancing subforum. Moving the thread from Ideas and Suggestion.
- Thu Dec 04, 2025 11:17 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 3809
Re: AI generated assets and disclosure
So far the main reason you listed is "ressource intensive" , which i can assure you isn't the case when i run the AI on my notebook, it's less ressource intensive than running a megabase in factorio, and i have the control over the emission :)
I'm sure of it. But the infrastructure needed for ...
- Thu Dec 04, 2025 9:24 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 3809
Re: AI generated assets and disclosure
[Koub] Also found out there were two threads about basically the same thing, merged them. I know it makes things harder to track when they have lived for some time, but I don't want a multiplication of threads with the same discussion.
- Thu Dec 04, 2025 9:12 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 3809
Re: AI generated assets and disclosure
People may have various reasons to want avoiding AI generated content. I often see those people depicted as rooted in the past, like old people who are opposed to new technology "just because", things were better before, ...
I, for example, try to avoid AI generated content for various reasons. On ...
I, for example, try to avoid AI generated content for various reasons. On ...
- Thu Dec 04, 2025 8:19 am
- Forum: Ideas and Suggestions
- Topic: Cannot remove captive biter spawners when game.player.force.friendly_fire = false
- Replies: 2
- Views: 383
Re: Cannot remove captive biter spawners when game.player.force.friendly_fire = false
All the suggestions are seen. If it is a good suggestion, and if it's going to be implemented, that, I can't tellwormeyman wrote: Wed Dec 03, 2025 6:54 pm Just double checking if this was seen and if it is even a good suggestion?
- Wed Dec 03, 2025 2:02 pm
- Forum: This Forum
- Topic: Is there a new "bump" feature on the forum ?
- Replies: 9
- Views: 954
Re: Is there a new "bump" feature on the forum ?
Thanks, Boskid, for the confirmation 
- Wed Dec 03, 2025 1:57 pm
- Forum: This Forum
- Topic: Is there a new "bump" feature on the forum ?
- Replies: 9
- Views: 954
Re: Is there a new "bump" feature on the forum ?
Thanks all for your contribution :)
This bump feature is rather well hidden, and not very intuitive. For example I can't bump this thread with it, despite having created it, and not being the last poster on it :
12-03-2025, 14-35-20.png
... Probably because a hidden time threshold hasn't been ...
This bump feature is rather well hidden, and not very intuitive. For example I can't bump this thread with it, despite having created it, and not being the last poster on it :
12-03-2025, 14-35-20.png
... Probably because a hidden time threshold hasn't been ...
- Wed Dec 03, 2025 10:50 am
- Forum: This Forum
- Topic: Is there a new "bump" feature on the forum ?
- Replies: 9
- Views: 954
Is there a new "bump" feature on the forum ?
I have come across a post of mine where a "last bumped by ..." mention was added :
https://forums.factorio.com/viewtopic.php?p=684891#p684891
2025-12-03 11_46_28-Make parameterized blueprint compatible with _snap to grid_ - Factorio Forums et.jpg
This part is added by the forum, as it doesn't ...
https://forums.factorio.com/viewtopic.php?p=684891#p684891
2025-12-03 11_46_28-Make parameterized blueprint compatible with _snap to grid_ - Factorio Forums et.jpg
This part is added by the forum, as it doesn't ...
- Wed Dec 03, 2025 10:41 am
- Forum: This Forum
- Topic: Discrepancy between MCP and the forum display
- Replies: 1
- Views: 192
Discrepancy between MCP and the forum display
I have indicators there are "posts awaiting moderation" when browsing the forum :
2025-12-03 11_35_47-Factorio Forums - Index page et 25 pages de plus - Profil 1 – Microsoft Edge.jpg
But the MCP is void of such posts/topics :
2025-12-03 11_38_51-Factorio Forums - Moderator Control Panel ...
2025-12-03 11_35_47-Factorio Forums - Index page et 25 pages de plus - Profil 1 – Microsoft Edge.jpg
But the MCP is void of such posts/topics :
2025-12-03 11_38_51-Factorio Forums - Moderator Control Panel ...
- Wed Dec 03, 2025 10:23 am
- Forum: Balancing
- Topic: Moving Green Belts to Gleba
- Replies: 11
- Views: 2089
Re: Moving Green Belts to Gleba
Gleba is green, turbo belts are green, unlocking the green belts on the green planet would make sense
Just joking, don't take this too seriously
Just joking, don't take this too seriously
- Wed Dec 03, 2025 9:04 am
- Forum: Ideas and Suggestions
- Topic: Make parameterized blueprint compatible with "snap to grid"
- Replies: 9
- Views: 2302
Re: Make parameterized blueprint compatible with "snap to grid"
[Koub] Merged into an older thread with the same suggestion.