Search found 7887 matches
- Mon Oct 27, 2025 11:03 am
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 21
- Views: 11612
Re: Allow blueprint & co to travel with us into space
[Koub] Indeed, merged into an older thread with the same suggestion.
- Sat Oct 25, 2025 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Select current recipe when changing assembler recipe
- Replies: 17
- Views: 2422
Re: Select current recipe when changing assembler recipe
[Koub] Merged into an older thread with the same suggestion.
- Sat Oct 25, 2025 10:11 am
- Forum: Ideas and Suggestions
- Topic: Option to set "active quickbars" to 0
- Replies: 1
- Views: 199
Re: Option to set "active quickbars" to 0
This old suggestion is kinda similar, but distinct enough so I don't merge them : viewtopic.php?t=69228 (request for a way to hide/show the quickbar)
- Thu Oct 23, 2025 9:15 pm
- Forum: Modding interface requests
- Topic: Non-rectangular buildings
- Replies: 3
- Views: 350
Re: Non-rectangular buildings
[Koub] Moved to Modding interface requests from Ideas and suggestions.
- Thu Oct 23, 2025 7:48 am
- Forum: Ideas and Suggestions
- Topic: Paste to Logistics Storage Chest filter
- Replies: 71
- Views: 23475
Re: Paste to Logistics Storage Chest filter
[Koub] Merged into an older thread with the same suggestion.
- Wed Oct 22, 2025 1:33 pm
- Forum: Gameplay Help
- Topic: [QoL] Logistic - Set item demand from blueprint [CLOSED]
- Replies: 3
- Views: 285
Re: [QoL] Logistic - Set item demand from blueprint
[Koub] Moving this to Gameplay Help from Ideas and Suggestions : Already exists.
- Mon Oct 20, 2025 8:08 pm
- Forum: Ideas and Suggestions
- Topic: [UI] Rename "Stack size override" of inserters to "Hand stack size override"
- Replies: 10
- Views: 1175
Re: [UI] Rename "Stack size override" of inserters to "Hand stack size override"
[Koub] Topics merged.
- Mon Oct 20, 2025 1:34 pm
- Forum: Outdated/Not implemented
- Topic: add option for stack inserters to refill stacks
- Replies: 4
- Views: 317
Re: add option for stack inserters to refill stacks
[Koub] Moving this to Won't implement then.
- Mon Oct 20, 2025 1:32 pm
- Forum: Ideas and Suggestions
- Topic: [UI] Rename "Stack size override" of inserters to "Hand stack size override"
- Replies: 10
- Views: 1175
Re: rename general inserter stack size override, add new settings for stack inserter
It is me or is this very similar to this : viewtopic.php?t=123188 ?
- Mon Oct 20, 2025 8:22 am
- Forum: Balancing
- Topic: Make asteriod chucks (spoil)
- Replies: 2
- Views: 326
Re: Make asteriod chucks (spoil)
For completeness, a similar request has been made previously, but just for Prometheum : viewtopic.php?t=119812
- Sat Oct 18, 2025 7:16 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 712
Re: Give Combinators Higher Power Priority
[Koub] Moved to implemented then.
- Fri Oct 17, 2025 9:36 pm
- Forum: Ideas and Suggestions
- Topic: Changing behavior of logistic network with items lower than 100% condition
- Replies: 21
- Views: 3507
Re: Changing behavior of logistic network with items lower than 100% condition
[Koub] Merged several threads with suggestions aiming to address the same issue.
- Fri Oct 17, 2025 9:29 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 712
- Fri Oct 17, 2025 8:05 am
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 712
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
[Koub] Merged into an older thread with the same suggestion. Also unlocking the old thread, things having settled since.
- Thu Oct 16, 2025 5:21 am
- Forum: Ideas and Suggestions
- Topic: Introduce "one-time" logistic requests
- Replies: 12
- Views: 3678
Re: Introduce "one-time" logistic requests
[Koub] Merged into an older thread with the same suggestion.
- Wed Oct 15, 2025 8:25 am
- Forum: Ideas and Suggestions
- Topic: End game research for promethium. Techs to boost all planets resources
- Replies: 16
- Views: 1680
Re: End game research for promethium. Techs to boost all planets resources
[Koub] Merged into an older thread with a similar suggestion.
- Tue Oct 14, 2025 9:27 am
- Forum: General discussion
- Topic: Is Factorio affected by CVE-2025-49844?
- Replies: 9
- Views: 1186
Re: Is Factorio affected by CVE-2025-49844?
The issue is in the way Redis is coded, not in LUA itself.
The vulnerability exploits a Use-After-Free (UAF) memory corruption bug that has existed for approximately 13 years in the Redis source code . This flaw allows a post auth attacker to send a specially crafted malicious Lua script (a ...
The vulnerability exploits a Use-After-Free (UAF) memory corruption bug that has existed for approximately 13 years in the Redis source code . This flaw allows a post auth attacker to send a specially crafted malicious Lua script (a ...
- Mon Oct 13, 2025 2:42 pm
- Forum: This Forum
- Topic: Forum search discards too many common words
- Replies: 16
- Views: 2560
Re: Forum search discards too many common words
Much wow so unexpected, I'm very grateful, thanks
- Mon Oct 13, 2025 1:55 pm
- Forum: Ideas and Suggestions
- Topic: Keeping fish alive / placing fish in water
- Replies: 33
- Views: 9811
Re: Keeping fish alive / placing fish in water
[Koub] Merged several threads with similar suggestions.
- Mon Oct 13, 2025 1:32 pm
- Forum: Ideas and Suggestions
- Topic: production statistics - link production and consumption
- Replies: 1
- Views: 200
Re: production statistics - link production and consumption
For the records, this suggestion is a mix of two previous requests :
viewtopic.php?t=9388 - pair production and consumption of a same item with the same colour
viewtopic.php?t=52326 - normalize the axes between consumption and production
viewtopic.php?t=9388 - pair production and consumption of a same item with the same colour
viewtopic.php?t=52326 - normalize the axes between consumption and production