Search found 9 matches

by Blailus
Mon Nov 18, 2024 10:37 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 143
Views: 9664

Re: Ability to craft lower quality with higher quality

- I now took out all of the modules .. which is painful enough, as there is no remove all modules shortcut. I wondered if this was possible with the upgrade planner, and it is. String below is for an upgrade planner that removes ANY of the 3 modules of any quality from anything that can have it in ...
by Blailus
Mon Nov 11, 2024 12:26 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 5
Views: 867

Re: Allow option to import item from more than 1 planet to platform without duplicating the request

I'm battling the same issue currently. I'm semi solving it by taking a stop back by Nauvis because it doesn't take any more time than changing all of my materials import from repeatedly. Feels bad, and I was genuinely surprised that it wasn't an option to remove the filter, or add a 2nd planet.
by Blailus
Wed Nov 06, 2024 2:40 am
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 33
Views: 56890

Re: Space Age.. feels a little flat

How do people even care about quality? Legendary being unlocked at the very end means quality itself gets unlocked at the very end. You either go for legendary or you dont bother to even get started. My Rare Tank is amazingly fun to drive around and go boom with. More space for equipment so I'm run...
by Blailus
Sat Mar 28, 2020 12:06 pm
Forum: Ideas and Suggestions
Topic: Power Production Filtering
Replies: 1
Views: 917

Power Production Filtering

Oftentimes, I'm not certain of my maximum power output without doing math. As the new "Electric Network Info" already does the math for you for power production maximum, could we make the screen show a filtered maximum when production entities are filtered? I'd like to know the maximum thr...
by Blailus
Mon Jan 08, 2018 7:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-contained 1000 SPM base
Replies: 13
Views: 51688

Re: Self-contained 1000 SPM base

Speeding up belts helps a great deal. Loaders would help a great deal. On my bob/angel's playthrough I found myself still using belts (T5 belts) even though I had ridiculously fast T4 bots just because moving 66+ items/s made it fun to still play with a belt/bot mix. Generally in vanilla, as soon as...
by Blailus
Sun Dec 31, 2017 11:37 pm
Forum: Ideas and Suggestions
Topic: Cliff impact should damage car.
Replies: 7
Views: 2644

Re: Cliff impact should damage car.

Makes sense. I'd say water should hurt too, as it's basically the same as the cliff in terms of what it does to the car currently... but I'm not sure if that would be liked... though, try driving your car into the water and not hurting it.
by Blailus
Sun Dec 31, 2017 9:29 pm
Forum: Ideas and Suggestions
Topic: Minimap borders on ore deposits
Replies: 0
Views: 820

Minimap borders on ore deposits

So I just recently generated a 0.16 map to play and I started in the desert. The problem I had was I thought there was no stone nearby, which seemed odd, as since I didn't change the default settings I knew there must be some around, but I couldn't see it, due to the similarity of stone color on the...
by Blailus
Sat Oct 14, 2017 1:38 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 70806

Re: Friday Facts #212 - The GUI update (Part 1)

kovarex wrote: And as other people suggested, having train routes could be useful if it doesn't make it less understandable.
I think the route method should be very easily explained in a tutorial. I see having a pre-defined path and assigning a vehicle to that path be a very logical way to schedule things.
by Blailus
Sat Oct 15, 2016 3:59 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 128686

Re: Friday Facts #160 - Playtesting

Merging items with different health. - We didn't do the item merging, as we didn't want the player lose his precious items as two 49% items would merge into one, which would prevent the player from repairing both for just a few repair. In reality, I feel that the annoyance of having 8 different sta...

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