Search found 9 matches
- Mon Nov 18, 2024 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9664
Re: Ability to craft lower quality with higher quality
- I now took out all of the modules .. which is painful enough, as there is no remove all modules shortcut. I wondered if this was possible with the upgrade planner, and it is. String below is for an upgrade planner that removes ANY of the 3 modules of any quality from anything that can have it in ...
- Mon Nov 11, 2024 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 5
- Views: 867
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
I'm battling the same issue currently. I'm semi solving it by taking a stop back by Nauvis because it doesn't take any more time than changing all of my materials import from repeatedly. Feels bad, and I was genuinely surprised that it wasn't an option to remove the filter, or add a 2nd planet.
- Wed Nov 06, 2024 2:40 am
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 33
- Views: 56890
Re: Space Age.. feels a little flat
How do people even care about quality? Legendary being unlocked at the very end means quality itself gets unlocked at the very end. You either go for legendary or you dont bother to even get started. My Rare Tank is amazingly fun to drive around and go boom with. More space for equipment so I'm run...
- Sat Mar 28, 2020 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Power Production Filtering
- Replies: 1
- Views: 917
Power Production Filtering
Oftentimes, I'm not certain of my maximum power output without doing math. As the new "Electric Network Info" already does the math for you for power production maximum, could we make the screen show a filtered maximum when production entities are filtered? I'd like to know the maximum thr...
- Mon Jan 08, 2018 7:31 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Self-contained 1000 SPM base
- Replies: 13
- Views: 51688
Re: Self-contained 1000 SPM base
Speeding up belts helps a great deal. Loaders would help a great deal. On my bob/angel's playthrough I found myself still using belts (T5 belts) even though I had ridiculously fast T4 bots just because moving 66+ items/s made it fun to still play with a belt/bot mix. Generally in vanilla, as soon as...
- Sun Dec 31, 2017 11:37 pm
- Forum: Ideas and Suggestions
- Topic: Cliff impact should damage car.
- Replies: 7
- Views: 2644
Re: Cliff impact should damage car.
Makes sense. I'd say water should hurt too, as it's basically the same as the cliff in terms of what it does to the car currently... but I'm not sure if that would be liked... though, try driving your car into the water and not hurting it.
- Sun Dec 31, 2017 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Minimap borders on ore deposits
- Replies: 0
- Views: 820
Minimap borders on ore deposits
So I just recently generated a 0.16 map to play and I started in the desert. The problem I had was I thought there was no stone nearby, which seemed odd, as since I didn't change the default settings I knew there must be some around, but I couldn't see it, due to the similarity of stone color on the...
- Sat Oct 14, 2017 1:38 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 70806
Re: Friday Facts #212 - The GUI update (Part 1)
I think the route method should be very easily explained in a tutorial. I see having a pre-defined path and assigning a vehicle to that path be a very logical way to schedule things.kovarex wrote: And as other people suggested, having train routes could be useful if it doesn't make it less understandable.
- Sat Oct 15, 2016 3:59 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128686
Re: Friday Facts #160 - Playtesting
Merging items with different health. - We didn't do the item merging, as we didn't want the player lose his precious items as two 49% items would merge into one, which would prevent the player from repairing both for just a few repair. In reality, I feel that the annoyance of having 8 different sta...