Search found 1069 matches

by Engimage
Sun Aug 26, 2018 6:22 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 110
Views: 51199

Re: Friday Facts #257 - NPE/Campaign update

I love the new science changes. It is nice to see streamlined production of rocket components required by other stuff. It can kinda give a glimpse at those before you opt into rocket launch. I would really enjoy seeing low density structures being a component for mass production of high end military...
by Engimage
Tue Aug 21, 2018 6:34 am
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 48878

Re: Friday Facts #256 - The little things 3

I'm not clear on enrichment, this is only reporting, correct? It's not going to start caching the good stuff internally as a "catalyst," so we still have to do the weird tricks to reinsert the catalyst and output that single nice chunk of uranium? Yes, It will still output all the ingredi...
by Engimage
Fri Aug 17, 2018 5:56 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 48878

Re: Friday Facts #256 - The little things 3

Its time to implement equipment (or skills) switches which would toggle personal modules on/off like Personal roboport Personal laser defence Night vision Belt immunity Exoskeletons All of these you might want to switch off temporarily without removing them from grid. Like I wanna ride the belt bus ...
by Engimage
Fri Aug 17, 2018 3:18 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 48878

Re: Friday Facts #256 - The little things 3

Belt immunity! At last! Thanks a ton!

Now add electric grid charger and you can see one more happy panda!
by Engimage
Sun Aug 12, 2018 5:41 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 53866

Re: Friday Facts #255 - Construction tools

Really glad to see so many awesome news at a time :)

I do not agree on blueprint library implementation but apart from that its just a party FFF :)
by Engimage
Sat Aug 04, 2018 6:56 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 84896

Re: Friday Facts #254 - No research queue for you

IMO this looks like another troll post from Kovarex to heat up the forums. If not I'm gonna throw a rock at him myself. There is no sense in making arguments here. Queue just should be there. If you really do not like it - gate it after some research (rofl) or make it an option with default off. But...
by Engimage
Mon Jul 23, 2018 2:57 pm
Forum: Ideas and Suggestions
Topic: [GAMEPLAY] Stockpile
Replies: 11
Views: 4823

Re: [GAMEPLAY] Stockpile

Iron chest is dirt cheap. You can create a wooden chest for early game. I can see no problems with storage at all.
Can't see any benefits from having low volume low quality storage.
by Engimage
Fri Jul 20, 2018 8:04 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 92
Views: 44558

Re: Friday Facts #252 - Sound design & Map editor

Btw on the provided screenshot with new spawners (which look nice to me) biters look just too merged with surroundings so I can barely see them at all. They definitely need more color and contrast added to them.
by Engimage
Fri Jul 20, 2018 1:54 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 92
Views: 44558

Re: Friday Facts #252 - Sound design & Map editor

Really nice to see handy in-game editing tool. Keep up the good work!
Sure it is still pretty far from Creative Mode (mostly due to extra entities) but yet already lets you do much if you want to.

Oh man I just can't wait till 0.17 release! Its like a perfect box for a perfect candy :)
by Engimage
Sun Jul 15, 2018 11:49 am
Forum: Gameplay Help
Topic: Railway crossing/split/Intersection
Replies: 20
Views: 10613

Re: Railway crossing/split/Intersection

So I do encourage you consider more universal one way pair of t Yes, a standard rail layout is much better. Where would my design deadlock, though? There are only chain signals inside the intersection, so no trains would ever stop inside the intersection (assuming there was a large enough exit bloc...
by Engimage
Fri Jul 13, 2018 3:03 pm
Forum: Gameplay Help
Topic: Railway crossing/split/Intersection
Replies: 20
Views: 10613

Re: Railway crossing/split/Intersection

While Jap’s example follows general guideline and will mostly work I do not suggest it in your case. Take it and remove all signals inside the intersection leaving only perimeter ones and it will never deadlock as opposed to the picture I would strongly suggest you drop the idea of dedicated 2-way t...
by Engimage
Fri Jul 13, 2018 6:27 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 56853

Re: Friday Facts #250 - Dead end conclusion

Just throwing in another idea If we get a tree structure reflected in file system, why not allow other file types such as text notes (.txt) and pictures, and call it just Library instead of Blueprint library? You can still dedicate folders to serve as blueprint books but players will be able to add ...
by Engimage
Thu Jul 12, 2018 6:46 pm
Forum: Ideas and Suggestions
Topic: power switch to expose power transferred to circuit network
Replies: 5
Views: 2531

Re: power switch to expose power transferred to circuit network

Sadly this is too major change to electric network to be even considered for implementation. Power switch does not transfer anything it just triggers recalculation of power networks. So it does not hold or have any access to your desired data.

So won’t happen.
by Engimage
Thu Jul 12, 2018 6:39 pm
Forum: Balancing
Topic: wood stacking raw vs cut
Replies: 5
Views: 3764

Re: wood stacking raw vs cut

To go even further for consistency sake raw wood should be like any other raw material like iron ore and stack to 50 while processed wood should perfectly stack to 100 like all other materials do like iron plates in this case. But this is such a minor tweak... the only issue here is how much energy ...
by Engimage
Wed Jul 11, 2018 8:07 am
Forum: Ideas and Suggestions
Topic: Manual Toggle Combinator
Replies: 7
Views: 4277

Re: Manual Toggle Combinator

Currently we do have on/off switch on a constant combinator. It can serve as a solution for the mentioned task. However it lacks more obvious in-world interface.
However we really do miss a single pulse button.
by Engimage
Tue Jul 10, 2018 4:53 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 56853

Re: Friday Facts #250 - Dead end conclusion

Why are you holding to those books so bad Twinsen? Books were introduced when blueprints were clogging inventory space badly. When books were not enough library was introduced. Every tool has its roots and there is no shame in changing paradigm. When we are talking about tree structure books can be ...
by Engimage
Sat Jul 07, 2018 9:22 am
Forum: Ideas and Suggestions
Topic: Top blueprint library suggestion on the Factorio subreddit
Replies: 1
Views: 1851

Re: Top blueprint library suggestion on the Factorio subreddit

I wanted to create a separate topic but it is better discussed in a single one as the general idea is the same. So the general idea is to have a library in explorer-like tree form which would be reflected by file system counterpart. In this case folders play a role of blueprint books while allowing ...
by Engimage
Fri Jul 06, 2018 8:19 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 56853

Re: Friday Facts #250 - Dead end conclusion

Personally I do not see anything good with blueprints staying as items. None. But it is acceptable. But I absolutely do not like the idea of inventory-like blueprint library. Library is meant to help you storing and SORTING massive amounts of different items. Plain item heap just fails on sorting pa...
by Engimage
Mon Jul 02, 2018 7:12 pm
Forum: Ideas and Suggestions
Topic: propulsion power of bidirectional trains
Replies: 62
Views: 19650

Re: Rear Facing Locomotives

The topic was called Propulsion power of bidirectional trains. Pretty big one

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