You should also change it in bobconfig.bobingabout wrote: Plates 0.13.1:
* Changed default inventory starting size to 90
Search found 7 matches
- Thu Jun 30, 2016 2:29 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 215153
Re: [0.13.x] Bob's Mods: General Discussion
- Wed Jun 29, 2016 10:12 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 215153
Re: [0.13.x] Bob's Mods: General Discussion
One should be able to connect Robochests (and maybe logistic zone expanders) to circut network.bobingabout wrote:Arghs x3 well, logistics mod will need updating then.
Also inserters power consumption looks weird. For example: "Fast long" insterter consumes less energy than normal fast one.
- Wed Jun 29, 2016 9:19 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 215153
Re: [0.13.x] Bob's Mods: General Discussion
I can't see anything now, but I probably will once you release it...bobingabout wrote: I'll fix it, but I won't post it just yet, let me know if there are any other issues to fix there first.
They also changed bots/roboports electric consumption/recharge rates. So there is problem with mk2 to mk4 ones.
- Wed Jun 29, 2016 9:03 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 215153
Re: [0.13.x] Bob's Mods: General Discussion
"Energy shield mk2" energy consumption is still wrongbobingabout wrote:Warfare 0.13.2:
* Updated energy consumption values of personal equipment.
- Wed Jun 29, 2016 8:36 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 215153
Re: [0.13.x] Bob's Mods: General Discussion
Actually, it looks like all the equipment power values were multiplied by 10... or something like that.
Looks like it, but batteries were probably multiplied extra.
from 0.13.0 changelog:
"Increased battery equipment power storage, input, and output by a factor of 20."
* Fixed Lithia water ...
- Wed Jun 29, 2016 7:46 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 215153
Re: [0.13.x] Bob's Mods: General Discussion
Found some balancing issues:
1, Batteries capacity was increased in vanilla so batteries mk2 to mk6 are now useless (they have lower capacity than mk1)
2, same problem with Portable fusion reactors
1, Batteries capacity was increased in vanilla so batteries mk2 to mk6 are now useless (they have lower capacity than mk1)
2, same problem with Portable fusion reactors
- Wed Jun 29, 2016 12:04 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 215153
Re: [0.13.x] Bob's Mods: General Discussion
Bugs:
1, Newest update (0.13.1) breaks boblogistics. (Crash during game start)
2, It seems that Lithia water does not spawn when creatingh new map. (I can see only ground water)
1, Newest update (0.13.1) breaks boblogistics. (Crash during game start)
2, It seems that Lithia water does not spawn when creatingh new map. (I can see only ground water)