Search found 7 matches
- Mon Jul 12, 2021 11:03 am
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 31568
Re: Assign Trains to Schedules (Train Routes)
merged with existing topic β ssilk See https://forums.factorio.com/viewtopic.php?p=508637#p508637 above: smart train mod has this feature. It does, but this really should be part of the base game and it wouldn't be terribly hard to implement Also Smarter trains doesn't play super nice with Train Co...
- Sat Jul 10, 2021 5:50 pm
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 31568
Re: Mass editing Train Schedules
Hmm thinking about that, wouldn't it be great if you could fix one train, go into the GUI, copy the new schedule there and paste it onto the 49 with one click? And maybe that wouldn't require such a major change? This would be fabulous. I'd still prefer Schedules and assigning trains to them if a l...
- Sat Jul 10, 2021 9:56 am
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 31568
Mass editing Train Schedules
I've been playing without LTN a lot since 1.1 dropped and I love it. A lot. But the issue I keep coming back to is when I decide that I don't quite like a train schedule and I want to change one of my lines that has 50+ trains ensuring they've all been updated is a huuuuuuuuuge pain. Instead of each...
- Wed May 03, 2017 12:25 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405561
Re: Bugs & FAQ
Edit x3: Okay, I've attached the files needed to get Angel's and Bob's running together. The following replaces the corresponding file in `angelsinfiniteores/prototypes`: localization-override.lua The following replaces the corresponding file in `angelsrefining/prototypes`: override-functions.lua Y...
- Tue May 02, 2017 12:53 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405561
Re: Bugs & FAQ
Vanilla factorio + Infiniteores and refining works, when loading with bobplates and boblibrary it shows the listed error http://prntscr.com/f321td The line referred on the error is due to the recipe ingredients on the blacklisted loop, its returning "nil", probably your recipe table and b...
- Fri Dec 16, 2016 3:31 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 104098
Re: [0.14.21] Modpack: Farlands v0.14.5
So I was running this on a server and Global warming eventually caused massive desync and had to be disabled so anyone could log in.
- Wed Jun 29, 2016 4:25 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 104098
Re: [0.12.34] Modpack: Farlands v0.1.13
Alright, now that Factorio 0.13 is out, I will sort out the mods and see whether I can port some mods that are not going to be updated anymore. Don't expect anything within this week, though. Both the mod authors and me need some time. ;) The next version of the modpack will not be compatible with ...