Search found 5 matches

by mensinda
Wed Dec 13, 2017 9:31 pm
Forum: Resolved Problems and Bugs
Topic: [16.0] Sprite cropping of "hr-artillery-wagon-base-10.png" failed REOPENED
Replies: 10
Views: 7514

Re: [16.0] Sprite cropping of "hr-artillery-wagon-base-10.png" failed REOPENED

This issue still (randomly) occurs in 0.16.1 (I have 12GB of RAM - Windows 10 uses 2GB). Thanks for the report. Your computer ran out of memory. For 0.16.1 I changed limit for parallel loading of high resolution sprites to 12 GB RAM to reduce chance of this happening. Wouldn't it be possible to dyna...
by mensinda
Sat Aug 19, 2017 1:20 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 40628

Re: Friday Facts #204 - Another day, another optimisation

I don't know your code of course, and I'm hampered because my experience is C not C++. Depending on the list and the type of removals, I'd wonder if you really need to delete them or can just mark them inactive. If a new entity gets placed on the map (or one gets removed), then yes the list needs t...
by mensinda
Tue Apr 25, 2017 6:11 pm
Forum: Not a bug
Topic: [0.15.1] Strange Steam engine shadow
Replies: 1
Views: 851

[0.15.1] Strange Steam engine shadow

The shadow of a steam engine seems to be generated by a point light source (instead of a sun lamp), making it unnatural.
by mensinda
Sun Jul 03, 2016 7:27 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 434516

Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.3

Your mods can cause desync loops in multiplayer.

viewtopic.php?f=23&t=28093

Go to advanced search