Search found 25 matches

by Lejving
Tue Aug 16, 2016 10:54 pm
Forum: Releases
Topic: Version 0.13.16
Replies: 22
Views: 21944

Re: Version 0.13.16

Does this: Fixed train path finding penalty for circuit network disabled signals. fix this one: https://forums.factorio.com/viewtopic.php?f=173&t=27740? I think it should http://i.imgur.com/ePffL8o.jpg Doesn't seem to work reliably. Some configurations work, some don't, don't know why. Here's o...
by Lejving
Wed Aug 10, 2016 12:33 pm
Forum: Ideas and Requests For Mods
Topic: Summon bots
Replies: 3
Views: 1542

Re: Summon bots

Not an option to do that on every roboport. Currently at 3500 of them and a lot of them are in a tight spot so no room. Need another tool
by Lejving
Wed Aug 10, 2016 2:47 am
Forum: Ideas and Requests For Mods
Topic: Summon bots
Replies: 3
Views: 1542

Summon bots

How I imagine it would work: You make a "Mother-roboport" or something of the kind. (Make it expensive! 10 roboports + 1000 blue chips and +1000 alien eggs or something!) When you open this mother-roboport you also get a little GUI somewhere and you can request either "Logistic bots&q...
by Lejving
Wed Aug 10, 2016 12:47 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 203459

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

I posted an error with "@spencersutton" since your fork (I don't know how github works) don't have any issue reporting. Hope that you see it!
by Lejving
Mon Aug 08, 2016 11:38 pm
Forum: Mods
Topic: [MOD 0.13] Alien Eggs - grow your own zoo
Replies: 28
Views: 23356

Re: [MOD 0.13] Alien Eggs - grow your own zoo

Then I request an update! :)
by Lejving
Mon Aug 08, 2016 1:48 pm
Forum: Mods
Topic: [MOD 0.13] Alien Eggs - grow your own zoo
Replies: 28
Views: 23356

Re: [MOD 0.13] Alien Eggs - grow your own zoo

How come there's only spitters nest and no biters nest?
by Lejving
Fri Aug 05, 2016 3:49 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 544502

Re: Let's see your clever builds

Some sick kind of experiment? http://i.imgur.com/JfqGL4j.png Let's see the basement.... http://i.imgur.com/uDjiiTX.png https://www.youtube.com/watch?v=iJKU-w4pK1M Nice! The building is factorissimo, but what mod gets the aliens there? Needed mods (I guess?) AlienEggs - The initial spawn of aliens I...
by Lejving
Fri Aug 05, 2016 3:18 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 544502

Re: Let's see your clever builds

Some sick kind of experiment?

Image

Let's see the basement....

Image

https://www.youtube.com/watch?v=iJKU-w4pK1M
by Lejving
Wed Aug 03, 2016 11:08 pm
Forum: Mods
Topic: [MOD 0.13] Score Extended - rocket score replacement
Replies: 94
Views: 37064

Re: [MOD 0.12+] Score Extended - rocket score replacement

I have 8 only 4 operational though! The ups is seriously starting to hurt on this save though :(
by Lejving
Wed Aug 03, 2016 9:27 pm
Forum: Mods
Topic: [MOD 0.13] Score Extended - rocket score replacement
Replies: 94
Views: 37064

Re: [MOD 0.12+] Score Extended - rocket score replacement

There we go. Mod portal is broken now it didn't want to update so had to do it manually :)
by Lejving
Wed Aug 03, 2016 6:21 pm
Forum: Mods
Topic: [MOD 0.13] Score Extended - rocket score replacement
Replies: 94
Views: 37064

Re: [MOD 0.12+] Score Extended - rocket score replacement

binbinhfr wrote: But if you obtain a nice score (rockets/hour), please post a screencopy in this thread.
Do this count?
by Lejving
Tue Aug 02, 2016 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.13] A lot of inconsitency with curved rail
Replies: 3
Views: 1603

Re: [0.13.13] A lot of inconsitency with curved rail

Rseding91 wrote:Actually now that I've spent some time thinking about this I think I have a solution that will fix these issues forever :)

So, fixed for 0.13.14.
Great! :)
by Lejving
Tue Aug 02, 2016 8:52 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 203459

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Please update!!!
by Lejving
Tue Aug 02, 2016 12:28 am
Forum: Resolved Problems and Bugs
Topic: [0.13.13] A lot of inconsitency with curved rail
Replies: 3
Views: 1603

[0.13.13] A lot of inconsitency with curved rail

http://i.imgur.com/4uRqbfs.jpg Upper half with walls: a train will hit all these walls (yet placeable). Possible more places, but these I could find. Bottom half: all except for one can only 3 medium poles be placed, that one there's 4 of them. Does not look like a train will hit it, but it's still...
by Lejving
Tue Jul 26, 2016 6:59 pm
Forum: Pending
Topic: [0.13.11] Corrupt save
Replies: 3
Views: 1673

Re: [0.13.11] Corrupt save

Hi, thanks for the report. You don't have corrupted save, but some graphics issue. Your graphics driver is from November 2015 which is very old for Windows 10 driver. Please update the drivers and let us know if you still experience crashes (or "Unable to create sprite" errors). http://ww...
by Lejving
Tue Jul 26, 2016 4:58 pm
Forum: Pending
Topic: [0.13.11] Corrupt save
Replies: 3
Views: 1673

[0.13.11] Corrupt save

I cannot load the save straight up, then the error comes up. Funny though is that if I load a previous save, then the second one it works! The bad news is that I got: 19.308 Error Util.cpp:57: Unable to create sprite (2048X2048) probably not enough of video memory. The first time, but the log file f...
by Lejving
Mon Jul 25, 2016 11:47 pm
Forum: Ideas and Suggestions
Topic: Some train GUI suggestions
Replies: 5
Views: 2031

Re: Some train GUI suggestions

bobingabout wrote:Personally, I miss being able to place curved rails the old way.
Doesn't matter to me, maybe even slightly prefer the current one. Anyways, that's for a separate topic.
by Lejving
Sun Jul 24, 2016 7:04 pm
Forum: Ideas and Suggestions
Topic: Some train GUI suggestions
Replies: 5
Views: 2031

Re: Some train GUI suggestions

ssilk wrote: :o :)
I like this reaction :)
by Lejving
Sun Jul 24, 2016 3:00 am
Forum: Ideas and Suggestions
Topic: Some train GUI suggestions
Replies: 5
Views: 2031

Some train GUI suggestions

I enjoy trains and 0.13 gave me a lof of fun things to work with but the gui could use another update in my opinion. Here's my suggestions: When in the circuit condition menu, just some buttons to easy set a number without having to type it or slide. The last 5 buttons could be user set, so if you h...
by Lejving
Sat Jul 23, 2016 8:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.10] Weird sound sliders
Replies: 1
Views: 910

[0.13.10] Weird sound sliders

I don't like playing with sound on, I rather listen to my music. But I wanted to hear alerts, so I turned "Alerts volume" to max, master volume to max, and every thing else to nothing. After 6 hours of gameplay I figured: hey I haven't heard any sound at all entire game. Seems like "G...

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