Search found 3 matches

by Arbee81
Sat Mar 04, 2017 1:27 am
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 68505

Re: Friday Facts #180 - Map interaction

As one of those colorblind people who has trouble differentiating copper from stone on the map: THANK YOU!! Along the same lines, while copper and stone can be tough, pollution is practically impossible for me to see on the map. If there could be a toggle that switches it to higher contrast, or make...
by Arbee81
Thu Mar 02, 2017 2:40 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 53824

Re: Friday Facts #179 - New resource graphics & concrete

Love the look of the new ore patches! My first thought when seeing the new tiling approach was how it would impact drill placement. I don't know if it's my map settings or if I'm just lucky like this, but I tend to get merged patches of different ores fairly regularly, so the old grid system was han...
by Arbee81
Thu Jun 30, 2016 8:30 pm
Forum: Gameplay Help
Topic: Vanilla, Default Settings, Early Game Guides / Tips
Replies: 1
Views: 1595

Re: Vanilla, Default Settings, Early Game Guides / Tips

I think your problem might be expanding too aggressively too early. I think you might play like I tend to do, which is figuring out how you want the factory to look at the end, and building that all right away. If I'm understanding you correctly, you're creating 6 smelting lines with 16 furnaces eac...

Go to advanced search