Search found 16 matches
- Sun Oct 27, 2019 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Mountains/Subterranean
- Replies: 3
- Views: 1226
Re: Mountains/Subterranean
yes, but this is a scenario, so it's not even really a mod.
- Sun Oct 27, 2019 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Mountains/Subterranean
- Replies: 3
- Views: 1226
Mountains/Subterranean
Mountains - Generated about like water; impassable terrain; can build tunnels/caves using explosives
Subterranean Layer - generated with mountain, can contain ore patches and even biter nests. will allow for passing through a mountain by foot, car, or train.
Subterranean Layer - generated with mountain, can contain ore patches and even biter nests. will allow for passing through a mountain by foot, car, or train.
- Thu Aug 09, 2018 12:13 am
- Forum: Ideas and Suggestions
- Topic: Mobile device app
- Replies: 7
- Views: 6856
Blueprint app for Android/Apple
Allows for creation and editting of blueprints through the use of blueprint strings. Allows for the setup of assembly machines and the like, as far as output and modules. Number crunches total required input and total output.
- Wed Apr 26, 2017 9:16 am
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 62317
Re: Why does this happen to me?
here's the MXS. >>>AAAPAAEAAAADBQcAAAAEAAAAY29hbAEDBQoAAABjb3BwZXItb3Jl AQMFCQAAAGNydWRlLW9pbAEDBQoAAABlbmVteS1iYXNlAgMDCAAAAGl yb24tb3JlAQMFBQAAAHN0b25lAQMFCwAAAHVyYW5pdW0tb3JlAgQFzJ o74ICEHgCAhB4ABAABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP wEAAAAAAFi7QAEAAAAAAOCFQAEAAAAAAFirQAEAAAAAAIjDQAEAAAAA AECf...
- Wed Apr 26, 2017 9:15 am
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 62317
Why does this happen to me?
Brand new map, and this is what it gives me to work with.
- Fri Nov 11, 2016 8:51 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119894
Re: Friday Facts #164 - Nuclear power
On the topic of the reactor it mentioned a heat storage, what if instead it just had a heat displacer using copper plates and 1 or 2 electric engines (to run fan blades) effectively being a large heat sink block. Can be placed next to reactors to connect
- Fri Sep 23, 2016 4:21 am
- Forum: Ideas and Suggestions
- Topic: Forestation and Reforestation
- Replies: 3
- Views: 1960
Forestation and Reforestation
The way I feel this could and should be done is along the lines of alien nest expansion except with alien nests, they have a 7 chunk radius in which if there is a nest or building nearby it is less likely to expand in that chunk, and with the trees it would have a 4 block radius and it has a chance ...
- Tue Sep 13, 2016 3:29 am
- Forum: Ideas and Suggestions
- Topic: Queen Biters/Spitters
- Replies: 2
- Views: 1850
Queen Biters/Spitters
These will only begin to spawn AFTER 1st Rocket launch. they will spawn at a point x distance away (at least in the 2nd richness point) and once they get into pollution they will generate spawners according to type. Their size is 5x the size of behemoths and have hefty health pools. practically immu...
- Mon Sep 12, 2016 11:58 pm
- Forum: Ideas and Suggestions
- Topic: Robotics - Expanded
- Replies: 4
- Views: 1887
Re: Robotics - Expanded
those are both very different than what i am suggesting
i'm saying a new kind of robot that patrols for ores, mines it, and brings it back. also, the charging station can charge a player's power armor with batteries in it.
i'm saying a new kind of robot that patrols for ores, mines it, and brings it back. also, the charging station can charge a player's power armor with batteries in it.
- Mon Sep 12, 2016 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Robotics - Expanded
- Replies: 4
- Views: 1887
Robotics - Expanded
Building: Charging Station : 2x2 - charges batteries for Mining Bots, as well as batteries in armor slots, allowing one to have no actual power source in the armor but a limited power supply, so that the armor can power down if not charged. Unloading Bay : unloads cargo from Mining Bots, Automobiles...
- Tue Jul 26, 2016 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Out To Sea - mass update
- Replies: 3
- Views: 2112
Re: Out To Sea - mass update
sorry. didn't mean to make it sound so official.steinio wrote:Oh how bad.
I thought where is the download link until i saw it's just the suggestion forum :/
- Tue Jul 26, 2016 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Out To Sea - mass update
- Replies: 3
- Views: 2112
Out To Sea - mass update
implements use of the green water (ocean?) in the map editor. New Buildings: Sea Port: builds Sea-based units Oil Platform: Self Explanitory. Uses Barrels to put oil in. High pollution. Fishing Wharf: collects fish in an area. Sonic Bouy: provides vision like a radar but much smaller area. only show...
- Tue Jul 26, 2016 4:32 pm
- Forum: Ideas and Suggestions
- Topic: Swarmer Aliens
- Replies: 0
- Views: 742
Swarmer Aliens
Nest color : Blue Spawns in groups of 3. Low health and resistances except for fire resistance. Flying Unit. moves in circles around nests at base, goes straight at pollution generating structures. Gun Turrets are highly effective in killing these aliens. attacks with acid damage in the way a spitte...
- Sat Jul 09, 2016 10:50 pm
- Forum: Ideas and Suggestions
- Topic: Dispencer Chest
- Replies: 9
- Views: 3682
Re: Dispencer Chest
_____RRRR _____RRRR RRRRRRRR RRRRRRRR RRRRSSRRRR RRRRSSRRRR __RRRRRRRR __RRRRRRRR __RRRR __RRRR This is the layout I use to allow for rapid charging to decrease wait time for long distance transporting, each letter representing 1 tile, R= roboport S= Substation i will say i'm at a lack of knowledge ...
- Sat Jul 09, 2016 6:47 am
- Forum: Ideas and Suggestions
- Topic: Dispencer Chest
- Replies: 9
- Views: 3682
Dispencer Chest
Acts in the form of a requester chest but also allows for construction bots to use the items within. would be a good quality of life upgrade.
- Sat Jul 02, 2016 3:39 am
- Forum: Duplicates
- Topic: Deserialisation error
- Replies: 1
- Views: 856
Deserialisation error
Was playing MP and when I went to load an auto-save it gave me a message of "Deserialisation error, target with id ###### doesn't exist." Included are the autosave files. I hope there is some way to get this resolved so as to prevent it in the future.