Search found 9 matches
- Sun Nov 03, 2024 7:52 pm
- Forum: Duplicates
- Topic: [2.0.14] Entity tooltip on the side disabled - no tooltip when placing
- Replies: 2
- Views: 90
Re: [2.0.14] Entity tooltip on the side disabled - no tooltip when placing
Ah thanks, I searched but didn't find that, nevermind then
- Sun Nov 03, 2024 7:47 pm
- Forum: Duplicates
- Topic: [2.0.14] Entity tooltip on the side disabled - no tooltip when placing
- Replies: 2
- Views: 90
[2.0.14] Entity tooltip on the side disabled - no tooltip when placing
There's no tooltip when placing buildings with the "entity tooltip on the side" setting disabled in the interface options. This means you for example can't see the predicted resources when placing a miner.
- Fri Mar 28, 2014 10:47 pm
- Forum: Releases
- Topic: Version 0.9.6
- Replies: 22
- Views: 25990
Re: Version 0.9.6
Download and install the 0.9.6 update.Davidin wrote:How can I update factorio to 0.9.6? I have the 0.9.5...
- Tue Feb 26, 2013 6:26 am
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 31407
Re: Recycler
Nice ideas, I'm hoping for them to be implemented!
- Tue Feb 26, 2013 5:50 am
- Forum: Outdated/Not implemented
- Topic: Crafting Chest
- Replies: 10
- Views: 13807
Crafting Chest
Yes I know I am ripping of the concept of the logistics pipes (http://logisticspipes.wikia.com/wiki/Crafting_Logistics_Pipe), but I really think this would help a bit. Right now I'm using logistics robots to craft my Sience pack 3's, but all my circuits end up in the rockets crafter, so I ouwld like...
- Tue Feb 26, 2013 5:42 am
- Forum: Frequently Suggested / Link Collections
- Topic: Female Character
- Replies: 21
- Views: 19658
Re: Female Character
Would seem neat, but I think that they are going for a gender-neutral character. We'll just have to wait and see for full release!
- Tue Feb 26, 2013 5:39 am
- Forum: Implemented Suggestions
- Topic: Repair building / robot?
- Replies: 5
- Views: 8254
Re: Repair building / robot?
Robotic Helpers would probably be the next highest attack priority for Creepers, next to the player. I like the way repairing is done currently, but maybe someday it will be more involved; like a Wrench icon to repair when you click on it (and it would take X seconds to repair per damage bar). The ...
- Mon Feb 25, 2013 7:36 am
- Forum: Implemented Suggestions
- Topic: Repair building / robot?
- Replies: 5
- Views: 8254
Repair building / robot?
Any chance of having a building wich can for example send out repair robots or just repair nearby buildidngs, maybe requireing a lot of power? Repairs are already free, by breaking and replacing something, so could you implement some way to do this automatically? I can imagine the research requirein...
- Mon Feb 25, 2013 7:27 am
- Forum: Balancing
- Topic: Assembling machine recipes
- Replies: 5
- Views: 10789
Re: Assembling machine recipes
I would say, that upgraing to filter and smart inserters will require an AM1 and AM2, since you need the basic one first. Since there are upgrade steps that you have to go trugh to upgrade into more advanced insterters, I think it is fine to have this, inserter AM2, Fast, AM2 x 2, filter AM2 x 2 and...