Search found 9 matches

by N00byEdge
Sun Nov 03, 2024 7:52 pm
Forum: Duplicates
Topic: [2.0.14] Entity tooltip on the side disabled - no tooltip when placing
Replies: 2
Views: 90

Re: [2.0.14] Entity tooltip on the side disabled - no tooltip when placing

Ah thanks, I searched but didn't find that, nevermind then
by N00byEdge
Sun Nov 03, 2024 7:47 pm
Forum: Duplicates
Topic: [2.0.14] Entity tooltip on the side disabled - no tooltip when placing
Replies: 2
Views: 90

[2.0.14] Entity tooltip on the side disabled - no tooltip when placing

There's no tooltip when placing buildings with the "entity tooltip on the side" setting disabled in the interface options. This means you for example can't see the predicted resources when placing a miner.
by N00byEdge
Fri Mar 28, 2014 10:47 pm
Forum: Releases
Topic: Version 0.9.6
Replies: 22
Views: 25990

Re: Version 0.9.6

Davidin wrote:How can I update factorio to 0.9.6? I have the 0.9.5... :cry:
Download and install the 0.9.6 update.
by N00byEdge
Tue Feb 26, 2013 6:26 am
Forum: Ideas and Suggestions
Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
Replies: 33
Views: 31407

Re: Recycler

Nice ideas, I'm hoping for them to be implemented! :)
by N00byEdge
Tue Feb 26, 2013 5:50 am
Forum: Outdated/Not implemented
Topic: Crafting Chest
Replies: 10
Views: 13807

Crafting Chest

Yes I know I am ripping of the concept of the logistics pipes (http://logisticspipes.wikia.com/wiki/Crafting_Logistics_Pipe), but I really think this would help a bit. Right now I'm using logistics robots to craft my Sience pack 3's, but all my circuits end up in the rockets crafter, so I ouwld like...
by N00byEdge
Tue Feb 26, 2013 5:42 am
Forum: Frequently Suggested / Link Collections
Topic: Female Character
Replies: 21
Views: 19658

Re: Female Character

Would seem neat, but I think that they are going for a gender-neutral character. We'll just have to wait and see for full release! :)
by N00byEdge
Tue Feb 26, 2013 5:39 am
Forum: Implemented Suggestions
Topic: Repair building / robot?
Replies: 5
Views: 8254

Re: Repair building / robot?

Robotic Helpers would probably be the next highest attack priority for Creepers, next to the player. I like the way repairing is done currently, but maybe someday it will be more involved; like a Wrench icon to repair when you click on it (and it would take X seconds to repair per damage bar). The ...
by N00byEdge
Mon Feb 25, 2013 7:36 am
Forum: Implemented Suggestions
Topic: Repair building / robot?
Replies: 5
Views: 8254

Repair building / robot?

Any chance of having a building wich can for example send out repair robots or just repair nearby buildidngs, maybe requireing a lot of power? Repairs are already free, by breaking and replacing something, so could you implement some way to do this automatically? I can imagine the research requirein...
by N00byEdge
Mon Feb 25, 2013 7:27 am
Forum: Balancing
Topic: Assembling machine recipes
Replies: 5
Views: 10789

Re: Assembling machine recipes

I would say, that upgraing to filter and smart inserters will require an AM1 and AM2, since you need the basic one first. Since there are upgrade steps that you have to go trugh to upgrade into more advanced insterters, I think it is fine to have this, inserter AM2, Fast, AM2 x 2, filter AM2 x 2 and...

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