Search found 387 matches
- Wed Mar 01, 2017 4:35 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1243825
Re: Bugs & FAQ
you practically need the full packet of bobs mods.
- Fri Feb 24, 2017 10:40 am
- Forum: Ideas and Suggestions
- Topic: The Nuclear related stuff that can be done...
- Replies: 6
- Views: 3488
Re: The Nuclear related stuff that can be done...
Only for Little Boy type nukes. Most nukes are, like Fat Man, plutonium bombs and that you get as a byproduct of nuclear fission.deepdriller wrote: For nuclear weapons, it's completely unusable; you need enriched uranium for that.
- Thu Feb 23, 2017 10:28 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1413151
Re: Development and Discussion
well the total does increase, but if you want the main ore of a line, that one decreases. in my signature there is the spreadsheet for that stuff. @angel how about changing the blue catalyst to require cobalt and zinc instead of cobalt and titan? that would bring another use to one of the lower use ...
- Wed Feb 22, 2017 2:12 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1243825
Re: Bugs & FAQ
the crushed stone is probably full.
- Wed Feb 22, 2017 1:28 pm
- Forum: Modding interface requests
- Topic: Direct circuit output and imput
- Replies: 6
- Views: 2124
Re: Direct circuit output and imput
you could expose the pointer to the circuit state of an entity. if you than copy that pointer to a different entity those would have the same state and would connect two circuit networks. I don't know if that would work with the way the evaluation of circuit networks is done, but that would be a way.
- Wed Feb 22, 2017 12:50 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 290696
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
year like gun turret MK2 has halve build time.
- Wed Feb 22, 2017 7:37 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1243825
Re: Bugs & FAQ
Get one of the loader mods, like add loaders. Angels loaders are reskins of the unused Base game entety.
- Fri Feb 17, 2017 2:47 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1243825
Re: Bugs & FAQ
the beta mods are not feature complete yet. the bots will come later.
- Thu Feb 16, 2017 1:21 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 162279
Re: [0.14.x] Bob's Mods: General Discussion
real nice. making the combo module direct is way more efficient. you start a lot of rockets, don't you
- Thu Feb 16, 2017 9:21 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1413151
Re: Development and Discussion
stick a heavy pump to it. with that much speed it can handle that easy.
- Wed Feb 15, 2017 10:48 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 59357
Re: [0.14.x] Petrochem Plus
one is NO the other one N2O
- Mon Feb 13, 2017 3:07 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 162279
Re: [0.14.x] Bob's Mods: General Discussion
yeah productivity, even with more then 100% works fine, if you don't overdo it with speed.
- Sat Feb 11, 2017 5:39 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
- Replies: 15
- Views: 13031
Re: Angel's Smelting Optimum Ratios with Bob's Mods
so you worked out what I already did hier and the tables in my signature.
- Fri Feb 10, 2017 8:49 am
- Forum: Angels Mods
- Topic: Redundant electrolyzer
- Replies: 4
- Views: 3910
Re: Redundant electrolyzer
ATM bobs electrolyzer is only used for plate recipes. So no nickel and on if you remove them. The easiest would be to add the crafting category to angels electrolyzers.
- Tue Feb 07, 2017 4:19 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 162279
Re: [0.14.x] Bob's Mods: General Discussion
I normally go the way if it's used often and reduces size->belt it. for instance you would need 2 iron belts to create 1 gear belt. so you get less spaghetti by having a few of gear factory at the start of your bus. in contrast to that you get 2 wire out of a copper->don't belt it. also for a red be...
- Sun Feb 05, 2017 11:24 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1413151
Re: Development and Discussion
For the H2: CO2+H2-> methanol -> propen -> plastic is a possibility
- Thu Feb 02, 2017 7:16 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 162279
Re: [0.14.x] Bob's Mods: General Discussion
there is:
Wrought iron(<0.08% Carbon)
Carbon Steel(0.12-2% Carbon)
Cast Iron(~2-4% Carbon)
so we can decide if we want steel by adding or removing carbon.
Wrought iron(<0.08% Carbon)
Carbon Steel(0.12-2% Carbon)
Cast Iron(~2-4% Carbon)
so we can decide if we want steel by adding or removing carbon.
- Thu Feb 02, 2017 6:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1243825
Re: Bugs & FAQ
water treatment in the hydroplant like sulferic waste water
- Thu Feb 02, 2017 4:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3890
- Views: 1243825
Re: Bugs & FAQ
they are the byproducts of the floatation cells.
- Wed Feb 01, 2017 3:42 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 162279
Re: [0.14.x] Bob's Mods: General Discussion
I would suggest a change to the steel recipe: instead of sticking 2 pieces of iron( without carbon in it?) in a furnace and getting 1 piece of steel( with about 1% carbon in it), how about taking like 10 iron an a carbon and getting 10 steel out of it.