Search found 387 matches

by ukezi
Wed Mar 01, 2017 4:35 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1243825

Re: Bugs & FAQ

you practically need the full packet of bobs mods.
by ukezi
Fri Feb 24, 2017 10:40 am
Forum: Ideas and Suggestions
Topic: The Nuclear related stuff that can be done...
Replies: 6
Views: 3488

Re: The Nuclear related stuff that can be done...

deepdriller wrote: For nuclear weapons, it's completely unusable; you need enriched uranium for that.
Only for Little Boy type nukes. Most nukes are, like Fat Man, plutonium bombs and that you get as a byproduct of nuclear fission.
by ukezi
Thu Feb 23, 2017 10:28 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1413151

Re: Development and Discussion

well the total does increase, but if you want the main ore of a line, that one decreases. in my signature there is the spreadsheet for that stuff. @angel how about changing the blue catalyst to require cobalt and zinc instead of cobalt and titan? that would bring another use to one of the lower use ...
by ukezi
Wed Feb 22, 2017 2:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1243825

Re: Bugs & FAQ

the crushed stone is probably full.
by ukezi
Wed Feb 22, 2017 1:28 pm
Forum: Modding interface requests
Topic: Direct circuit output and imput
Replies: 6
Views: 2124

Re: Direct circuit output and imput

you could expose the pointer to the circuit state of an entity. if you than copy that pointer to a different entity those would have the same state and would connect two circuit networks. I don't know if that would work with the way the evaluation of circuit networks is done, but that would be a way.
by ukezi
Wed Feb 22, 2017 12:50 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 290696

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

year like gun turret MK2 has halve build time.
by ukezi
Wed Feb 22, 2017 7:37 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1243825

Re: Bugs & FAQ

Get one of the loader mods, like add loaders. Angels loaders are reskins of the unused Base game entety.
by ukezi
Fri Feb 17, 2017 2:47 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1243825

Re: Bugs & FAQ

the beta mods are not feature complete yet. the bots will come later.
by ukezi
Thu Feb 16, 2017 1:21 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 162279

Re: [0.14.x] Bob's Mods: General Discussion

real nice. making the combo module direct is way more efficient. you start a lot of rockets, don't you :D
by ukezi
Thu Feb 16, 2017 9:21 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1413151

Re: Development and Discussion

stick a heavy pump to it. with that much speed it can handle that easy.
by ukezi
Wed Feb 15, 2017 10:48 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 59357

Re: [0.14.x] Petrochem Plus

one is NO the other one N2O
by ukezi
Mon Feb 13, 2017 3:07 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 162279

Re: [0.14.x] Bob's Mods: General Discussion

yeah productivity, even with more then 100% works fine, if you don't overdo it with speed.
by ukezi
Sat Feb 11, 2017 5:39 pm
Forum: Angels Mods
Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
Replies: 15
Views: 13031

Re: Angel's Smelting Optimum Ratios with Bob's Mods

so you worked out what I already did hier and the tables in my signature.
by ukezi
Fri Feb 10, 2017 8:49 am
Forum: Angels Mods
Topic: Redundant electrolyzer
Replies: 4
Views: 3910

Re: Redundant electrolyzer

ATM bobs electrolyzer is only used for plate recipes. So no nickel and on if you remove them. The easiest would be to add the crafting category to angels electrolyzers.
by ukezi
Tue Feb 07, 2017 4:19 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 162279

Re: [0.14.x] Bob's Mods: General Discussion

I normally go the way if it's used often and reduces size->belt it. for instance you would need 2 iron belts to create 1 gear belt. so you get less spaghetti by having a few of gear factory at the start of your bus. in contrast to that you get 2 wire out of a copper->don't belt it. also for a red be...
by ukezi
Sun Feb 05, 2017 11:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1413151

Re: Development and Discussion

For the H2: CO2+H2-> methanol -> propen -> plastic is a possibility
by ukezi
Thu Feb 02, 2017 7:16 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 162279

Re: [0.14.x] Bob's Mods: General Discussion

there is:
Wrought iron(<0.08% Carbon)
Carbon Steel(0.12-2% Carbon)
Cast Iron(~2-4% Carbon)
so we can decide if we want steel by adding or removing carbon.
by ukezi
Thu Feb 02, 2017 6:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1243825

Re: Bugs & FAQ

water treatment in the hydroplant like sulferic waste water
by ukezi
Thu Feb 02, 2017 4:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1243825

Re: Bugs & FAQ

they are the byproducts of the floatation cells.
by ukezi
Wed Feb 01, 2017 3:42 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 162279

Re: [0.14.x] Bob's Mods: General Discussion

I would suggest a change to the steel recipe: instead of sticking 2 pieces of iron( without carbon in it?) in a furnace and getting 1 piece of steel( with about 1% carbon in it), how about taking like 10 iron an a carbon and getting 10 steel out of it.

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