Search found 218 matches
- Sat Sep 13, 2025 6:07 am
- Forum: General discussion
- Topic: Mobile Version in the future?
- Replies: 20
- Views: 7104
Re: Android base game
But I think they can make good money from it because a ton of people with Android phones would buy the game and they would get a new big group of people by being listed on the Google play store.
I actually think it would be quite profitable for them
Sadly, the market for android games isn't ...
- Fri Jun 06, 2025 7:35 pm
- Forum: General discussion
- Topic: Has anyone tried Factorio on Switch 2 yet ?
- Replies: 7
- Views: 2664
Re: Has anyone tried Factorio on Switch 2 yet ?
Odd, colleague mentioned that it didn't work for him.
- Sat Feb 22, 2025 12:23 pm
- Forum: General discussion
- Topic: Where is ur lead dev
- Replies: 10
- Views: 2294
Re: Where is ur lead dev
Didn't you hear? They moved on to developing robotic vacuum cleaners. 

- Mon Jan 27, 2025 8:11 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 26
- Views: 4279
Re: Congrats, you broke me
Most funny thing about posts like these is. If you reach big asteroids, you already have a dozen of hours into the game, and compared to pretty much any other game, got your money worth of gameplay.
(It is a bit of a shame that a bunch of things only have 1 real solution, like big and huge ...
(It is a bit of a shame that a bunch of things only have 1 real solution, like big and huge ...
- Sun Jan 12, 2025 10:10 am
- Forum: General discussion
- Topic: Lightning Collector vs. Lightning Rod
- Replies: 8
- Views: 4400
Re: Lightning Collector vs. Lightning Rod
Lightning rods may be much cheaper, but if you're making anything halfway functional on Fulgora you should be drowning in resources. Lightning strikes don't change in density depending on rods/collectors, each area gets a random range of strikes. By using collectors, you're getting a higher ...
- Fri Jan 10, 2025 9:09 am
- Forum: General discussion
- Topic: Lightning Collector vs. Lightning Rod
- Replies: 8
- Views: 4400
Re: Lightning Collector vs. Lightning Rod
Upgrading to Lightning Collectors is worth it due to their 40% efficiency (vs. 20% for rods) and 1 GJ capacity, minimizing wasted power and doubling energy collection from strikes.
I disagree. While being twice as efficient, and twice as much storage I have the following remarks:
- Efficiency ...
- Wed Jan 01, 2025 3:38 pm
- Forum: General discussion
- Topic: Raspberry 5 headless server
- Replies: 9
- Views: 4160
Re: Raspberry 5 headless server
Can I ask if there's a particular reason to use a Raspberry Pi as a server? Used/refurbished computer hardware is so cheap, it's almost free in most parts of the world. Are you just doing it to see if it can be done?
There is no reason. There used to be the reason that it was quite easy to go ...
- Wed Jan 01, 2025 9:38 am
- Forum: General discussion
- Topic: Would I Enjoy Space Age?
- Replies: 13
- Views: 3956
Re: Would I Enjoy Space Age?
It doesn't feel anymore like a fun game that never ends with a factory just forever growing... Space Age gets to a point when it feels the game is completed/done/finished.
My experience is the exact opposite, with the base game, I always felt the game was done/finished after I got some space ...
- Tue Dec 31, 2024 2:47 pm
- Forum: General discussion
- Topic: Would I Enjoy Space Age?
- Replies: 13
- Views: 3956
Re: Would I Enjoy Space Age?
I had about 1100 hours in Factorio before I got space age. What I enjoy most is figuring out the production chains and setting that up progressing to the next chain. I don't mega-base, I don't optimize the hell out of things. I played a lot of mods because of getting new production chains being ...
- Sun Dec 29, 2024 9:23 am
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 22
- Views: 12884
Re: What's your interplanetary logistics and Space Platform strategy?
And how about importing Bioflux for Nauvis' captured biter nests or biochambers (fish breeding, wood processing, ...): Is that a thing? Are you doing that?
Do you do it with on a regular schedule or manually on demand? Did you setup your biochambers or biter nests very close to the cargo landing ...
- Wed Dec 18, 2024 8:07 pm
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 5129
Re: The most ridicilous receipes in SA ...
Given that we can extract bacteria from said fruit that have ridiculous amounts of iron and copper in it, I start to wonder if its really "fruit" we are harvesting, and not a bodypart of a rotting eldrich abomination that is planet sized.
That matches with the people that say that Gleba is the ...
- Wed Dec 18, 2024 8:18 am
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 5129
Re: The most ridicilous receipes in SA ...
gameplay > realism x)
Always.
With a bit of imagination though, the extra fertile land from Nauvis provide nutrients that otherwise would not exist in certain Gleba's biome due to the different climate and condition they would chemically react or be absorbed by other species. This is probably ...
- Fri Dec 13, 2024 8:49 am
- Forum: Gameplay Help
- Topic: How much fruit to harvest for a small Gleba factory?
- Replies: 27
- Views: 5299
Re: How much fruit to harvest for a small Gleba factory?
Kirk's factorio calculator says 1 biolab making science needs 25 yamuko and 10 jellynut per minute (although I don't think it's taking nutrient needs into account). That matches my experience. I have 1 tower for each fruit and it keeps between 1 and 2 biolabs busy. And the towers are disabled most ...
- Fri Dec 06, 2024 2:10 pm
- Forum: General discussion
- Topic: How hard is it to reach the systems outer edge?
- Replies: 7
- Views: 4038
Re: How hard is it to reach the systems outer edge?
Pretty sure railguns are a hard requirement for reaching the edge. Other weapons then semi-optional. I made it to the 60k shattered planet range with just railguns and laserturrets. Yes, laserturrets are quite awful at asteroids, BUT, they only need power, which means you can focus all production on ...
- Thu Dec 05, 2024 8:23 am
- Forum: General discussion
- Topic: Looking At Achievement Percentages...
- Replies: 19
- Views: 4343
Re: Looking At Achievement Percentages...
Space Age steam power is an 18.3% achievement percentage, and that is probably damn near everyone on Steam that bought the game since you get that super early.
Everything else goes down from there.
Creating a space platform is 6%, so less than a third of the people that got steam running ...
- Wed Dec 04, 2024 8:50 am
- Forum: General discussion
- Topic: Reddit is terrible for Factorio spoilers
- Replies: 7
- Views: 1801
Re: Reddit is terrible for Factorio spoilers
As you can view all content of the game in the factoripedia, the game itself is a spoiler for itself...
- Wed Nov 27, 2024 4:13 pm
- Forum: General discussion
- Topic: Feels like certain changes were made to the game 'just because'
- Replies: 40
- Views: 9545
Re: Feels like certain changes were made to the game 'just because'
The game itself needs to be designed to give absolute veterans as smooth an experience as possible.
And that's how many great games died a slow but surely death.
> New players do not matter. At no point should the game be designed around them.
New players are literally the reason Factorio is ...
- Wed Nov 27, 2024 8:32 am
- Forum: General discussion
- Topic: I don't get the love for Aquilo
- Replies: 2
- Views: 1681
Re: I don't get the love for Aquilo
Also higher quality bots apparently can do wonders (haven't tried it myself yet)
- Sun Nov 24, 2024 6:56 pm
- Forum: Gameplay Help
- Topic: Aquilo - Ammoniacal Solution bottleneck
- Replies: 6
- Views: 5941
Re: Aquilo - Ammoniacal Solution bottleneck
We all make mistakes and learn
I've just realized I've been doing quality modules in normal assemblers instead of using the +50% productivity boost of many of the planet specific buildings...

- Sun Nov 24, 2024 8:58 am
- Forum: Gameplay Help
- Topic: Aquilo - Ammoniacal Solution bottleneck
- Replies: 6
- Views: 5941
Re: Aquilo - Ammoniacal Solution bottleneck
It's one of the reasons my Aquilo base runs of solid fuel power instead of fusion power, it generates a ton of ice as byproduct, supplying most of the ice needing parts of the base and recycling the rest. Ice is much easier to get rid off then Ammonia.