Search found 12 matches
- Sat Nov 09, 2024 1:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.13] Some nuclear item glow sprites cause large draw call counts and negatively impact FPS
- Replies: 4
- Views: 845
Re: [posila] [2.0.13] Some nuclear item glow sprites cause large draw call counts and negatively impact FPS
That worked wonderfully, thank you!
- Sat Nov 09, 2024 7:43 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.13] Some nuclear item glow sprites cause large draw call counts and negatively impact FPS
- Replies: 4
- Views: 845
Re: [posila] [2.0.13] Some nuclear item glow sprites cause large draw call counts and negatively impact FPS
So this still happens with mods like https://mods.factorio.com/mod/science-pack-glow-reborn
Is there a way to fix it from the modding side?
Is there a way to fix it from the modding side?
- Sun Oct 27, 2024 8:08 am
- Forum: Modding help
- Topic: Locomotive weight shrinks
- Replies: 2
- Views: 183
Re: Locomotive weight shrinks
Ah thank you. This is what I came up with, it feels better that a rocket can't carry a locomotive at all. I think I was trying to change the weight on the entity first but it did nothing for the rocket. data.raw['item-with-entity-data']['car'].weight = 700 * kg data.raw['item-with-entity-data']['tan...
- Sat Oct 26, 2024 8:37 pm
- Forum: Modding help
- Topic: Locomotive weight shrinks
- Replies: 2
- Views: 183
Locomotive weight shrinks
Hello, im new to modding this game and learning. I have simple mod that changes all recipes to be allowed to get boosted by productivty, but I have found a sideeffect I don't understand. This single line in a data-updates.lua makes the locomotive weigh only 66.6 kg in the rocket, normally it weighs ...
- Wed Oct 23, 2024 1:39 pm
- Forum: Not a bug
- Topic: [NOT A BUG] Recycler won't use productivity from beacons (Modding bug)
- Replies: 1
- Views: 181
Re: Recycler won't use productivity from beacons (Modding bug)
After changeing all the recipes in the game to allow for productivity it now works as expected. So it's probably not a bug, sorry for the inconvenience!
Code: Select all
for _,r in pairs(data.raw.recipe) do
r.allow_productivity = true
r.allow_quality = true
end
- Wed Oct 23, 2024 9:27 am
- Forum: Not a bug
- Topic: [NOT A BUG] Recycler won't use productivity from beacons (Modding bug)
- Replies: 1
- Views: 181
[NOT A BUG] Recycler won't use productivity from beacons (Modding bug)
I can't get the recycler to use productivity from beacons. Productivity modules work fine when i put it in the machine, it's only beacons and only productivity that doesn't work. This is the relevant mod code. Everything else seems to work as expected, it's only the recycler that refuses. local cate...
- Fri Nov 16, 2018 3:32 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 92863
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
like most of us say, take ur fucking time. The game is great already.
- Tue Apr 25, 2017 8:56 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 140247
Re: [MOD 0.14] Alien Biomes
Thanks for the update and the hard work! Miss my snow
- Fri Sep 23, 2016 9:47 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 45415
Re: Friday facts #157 - We are able to eat paper, but we don't do it
Love that you guys still think about optimizations! This game already feels like one of the most optimized games I've played. And yes if you can optimize something that helps with singleplayer megabases it would be so welcome!
- Fri Sep 23, 2016 9:43 pm
- Forum: This Forum
- Topic: Anyway to increase the 10 posts per page display?
- Replies: 11
- Views: 4369
Re: Anyway to increase the 10 posts per page display?
If it was a setting though, I don't think most users would change it and it wouldn't be that more of a load? Anyways, thanks for clarifying!
- Fri Sep 16, 2016 9:21 pm
- Forum: This Forum
- Topic: Anyway to increase the 10 posts per page display?
- Replies: 11
- Views: 4369
Anyway to increase the 10 posts per page display?
I can only see 10 posts per page in a thread. Is there a way to increase it? If there is i'm blind and can't find it.
- Fri Jul 22, 2016 11:07 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 31786
Re: Friday Facts #148 - Optimizations for 0.14
Try to start to segment the long belt distances that are just used for moving stuff, with no inserters or splitters at all connected?