Search found 12 matches

by zebez
Sun Oct 27, 2024 8:08 am
Forum: Modding help
Topic: Locomotive weight shrinks
Replies: 2
Views: 183

Re: Locomotive weight shrinks

Ah thank you. This is what I came up with, it feels better that a rocket can't carry a locomotive at all. I think I was trying to change the weight on the entity first but it did nothing for the rocket. data.raw['item-with-entity-data']['car'].weight = 700 * kg data.raw['item-with-entity-data']['tan...
by zebez
Sat Oct 26, 2024 8:37 pm
Forum: Modding help
Topic: Locomotive weight shrinks
Replies: 2
Views: 183

Locomotive weight shrinks

Hello, im new to modding this game and learning. I have simple mod that changes all recipes to be allowed to get boosted by productivty, but I have found a sideeffect I don't understand. This single line in a data-updates.lua makes the locomotive weigh only 66.6 kg in the rocket, normally it weighs ...
by zebez
Wed Oct 23, 2024 1:39 pm
Forum: Not a bug
Topic: [NOT A BUG] Recycler won't use productivity from beacons (Modding bug)
Replies: 1
Views: 181

Re: Recycler won't use productivity from beacons (Modding bug)

After changeing all the recipes in the game to allow for productivity it now works as expected. So it's probably not a bug, sorry for the inconvenience!

Code: Select all

for _,r in pairs(data.raw.recipe) do
  r.allow_productivity = true
  r.allow_quality = true
end
by zebez
Wed Oct 23, 2024 9:27 am
Forum: Not a bug
Topic: [NOT A BUG] Recycler won't use productivity from beacons (Modding bug)
Replies: 1
Views: 181

[NOT A BUG] Recycler won't use productivity from beacons (Modding bug)

I can't get the recycler to use productivity from beacons. Productivity modules work fine when i put it in the machine, it's only beacons and only productivity that doesn't work. This is the relevant mod code. Everything else seems to work as expected, it's only the recycler that refuses. local cate...
by zebez
Fri Nov 16, 2018 3:32 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 92863

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

like most of us say, take ur fucking time. The game is great already.
by zebez
Tue Apr 25, 2017 8:56 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 140247

Re: [MOD 0.14] Alien Biomes

Thanks for the update and the hard work! Miss my snow :D
by zebez
Fri Sep 23, 2016 9:47 pm
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 45415

Re: Friday facts #157 - We are able to eat paper, but we don't do it

Love that you guys still think about optimizations! This game already feels like one of the most optimized games I've played. And yes if you can optimize something that helps with singleplayer megabases it would be so welcome!
by zebez
Fri Sep 23, 2016 9:43 pm
Forum: This Forum
Topic: Anyway to increase the 10 posts per page display?
Replies: 11
Views: 4369

Re: Anyway to increase the 10 posts per page display?

If it was a setting though, I don't think most users would change it and it wouldn't be that more of a load? Anyways, thanks for clarifying!
by zebez
Fri Sep 16, 2016 9:21 pm
Forum: This Forum
Topic: Anyway to increase the 10 posts per page display?
Replies: 11
Views: 4369

Anyway to increase the 10 posts per page display?

I can only see 10 posts per page in a thread. Is there a way to increase it? If there is i'm blind and can't find it.
by zebez
Fri Jul 22, 2016 11:07 pm
Forum: News
Topic: Friday Facts #148 - Optimizations for 0.14
Replies: 49
Views: 31786

Re: Friday Facts #148 - Optimizations for 0.14

Try to start to segment the long belt distances that are just used for moving stuff, with no inserters or splitters at all connected?

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