Search found 9 matches

by Neruz
Sat Apr 04, 2020 8:51 am
Forum: Ideas and Suggestions
Topic: Movable Gui Window pans (Pinnables)
Replies: 4
Views: 2276

Re: Movable Gui Window pans (Pinnables)

Hello! So, after GUI changed a lot in the last three years (since this was answered) I would like to bring up again the idea of pining GUI windows. Especially the character window (which pops up in the middle of the screen) I move away almost every time to have my buildable and reachable area visibl...
by Neruz
Sat Aug 03, 2019 10:38 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 68125

Re: Friday Facts #306 - Experimental Demo

Saw some glitch in land tiles.
by Neruz
Fri Apr 12, 2019 11:32 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 65005

Re: Friday Facts #289 - Character GUI

hey folks,
looks and reads great! thanks a lot for your ongoing work.

while you on it, could it be possible to let a UI "remember" its position? like dragging my inventory to a possition and let it reappear there? that would be big plus for me.

thanks! greetings
by Neruz
Sat Mar 16, 2019 9:15 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1816
Views: 588437

Re: Simple Questions and Short Answers

Neruz wrote: ↑Thu Mar 07, 2019 2:42 pm Is there a way to pin the inventory/crafting menu to a position? i dont want it to open always in the middle of the screen and blocking my view.
thanks.
anyone? :?
by Neruz
Thu Mar 07, 2019 2:42 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1816
Views: 588437

Re: Simple Questions and Short Answers

Is there a way to pin the inventory/crafting menu to a position? i dont want it to open always in the middle of the screen and blocking my view.
thanks.
by Neruz
Sun Apr 22, 2018 7:42 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 15904

Re: Friday Facts #239 - PAX East report

i dont care much for tshirts, but i would love that hoodie!
by Neruz
Fri Feb 10, 2017 9:10 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 169664

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16

I loaded the save of the game that I was playing pre .13, and it keeps saying "[EvoGui] No sensor matching the name phase_deduction! Create a sensor first." It's spamming it in the console Is there something I can do to turn it off? Is it bug? A mod is trying to update a sensor it calls &...
by Neruz
Fri Feb 10, 2017 8:05 pm
Forum: Mods
Topic: [MOD 0.13] Alien Eggs - grow your own zoo
Replies: 28
Views: 24710

Re: [MOD 0.13] Alien Eggs - grow your own zoo

is there any way to get eggs for bob's enemies spawners?
tryed to add it myself but didnt work and cant find the mistake.
thanks a lot

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