Search found 9 matches
- Sat Apr 04, 2020 8:51 am
- Forum: Ideas and Suggestions
- Topic: Movable Gui Window pans (Pinnables)
- Replies: 4
- Views: 2276
Re: Movable Gui Window pans (Pinnables)
Hello! So, after GUI changed a lot in the last three years (since this was answered) I would like to bring up again the idea of pining GUI windows. Especially the character window (which pops up in the middle of the screen) I move away almost every time to have my buildable and reachable area visibl...
- Sat Aug 03, 2019 10:38 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 68125
Re: Friday Facts #306 - Experimental Demo
Saw some glitch in land tiles.
- Fri Apr 12, 2019 11:32 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 65005
Re: Friday Facts #289 - Character GUI
hey folks,
looks and reads great! thanks a lot for your ongoing work.
while you on it, could it be possible to let a UI "remember" its position? like dragging my inventory to a possition and let it reappear there? that would be big plus for me.
thanks! greetings
looks and reads great! thanks a lot for your ongoing work.
while you on it, could it be possible to let a UI "remember" its position? like dragging my inventory to a possition and let it reappear there? that would be big plus for me.
thanks! greetings
- Sat Mar 16, 2019 9:15 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588437
- Thu Mar 07, 2019 2:42 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588437
Re: Simple Questions and Short Answers
Is there a way to pin the inventory/crafting menu to a position? i dont want it to open always in the middle of the screen and blocking my view.
thanks.
thanks.
- Sun Apr 22, 2018 7:42 pm
- Forum: News
- Topic: Friday Facts #239 - PAX East report
- Replies: 20
- Views: 15904
Re: Friday Facts #239 - PAX East report
i dont care much for tshirts, but i would love that hoodie!
- Fri Dec 29, 2017 7:37 pm
- Forum: Spread the Word
- Topic: The Steam Awards 2017 [Factorio is Nominated!]
- Replies: 33
- Views: 15556
- Fri Feb 10, 2017 9:10 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 169664
Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
I loaded the save of the game that I was playing pre .13, and it keeps saying "[EvoGui] No sensor matching the name phase_deduction! Create a sensor first." It's spamming it in the console Is there something I can do to turn it off? Is it bug? A mod is trying to update a sensor it calls &...
- Fri Feb 10, 2017 8:05 pm
- Forum: Mods
- Topic: [MOD 0.13] Alien Eggs - grow your own zoo
- Replies: 28
- Views: 24710
Re: [MOD 0.13] Alien Eggs - grow your own zoo
is there any way to get eggs for bob's enemies spawners?
tryed to add it myself but didnt work and cant find the mistake.
thanks a lot
tryed to add it myself but didnt work and cant find the mistake.
thanks a lot