Search found 12 matches
- Sun Feb 04, 2018 12:25 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 133918
Re: [MOD 0.13] Big Bags - more space in your bags
The mods enabled. When I first load the save I have room in my inventory and the stacks sizes are what I'd expect with BigBags. The problem crops up a few seconds latter when a construction bot tries to off load to my inventory. Edit - rolled back to 16.18 and the problem still exist. Updated back t...
- Sun Feb 04, 2018 11:15 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 133918
Re: [MOD 0.13] Big Bags - more space in your bags
Did 16.22 break this mod or do I have another issue. I updated my mods but when I jump in game I'm told my inventory is full, stack sizes are back to default and most of my inventory is on the ground
- Sat May 06, 2017 4:42 pm
- Forum: Gameplay Help
- Topic: Normal vs expensive technology
- Replies: 2
- Views: 3210
Re: Normal vs expensive technology
Thanks. Is there a way to adjust the multiplier after the saves been started?
- Sat May 06, 2017 2:36 pm
- Forum: Gameplay Help
- Topic: Normal vs expensive technology
- Replies: 2
- Views: 3210
Normal vs expensive technology
I'm a bit confused by the normal vs expensive setting for technology. If I change the recipe setting from normal to expensive I can see the effect, green circuits cost1 iron 3 copper under normal and 2 iron 10 copper under expensive. Researching Tool tool belts at the normal technology setting takes...
- Wed Apr 26, 2017 8:36 pm
- Forum: Gameplay Help
- Topic: Steam power, I'm missing something
- Replies: 8
- Views: 4894
Re: Steam power, I'm missing something
Thanks, problem solvedsaturn7 wrote:You have to connect it in the opposite way. The water goes in on the short side, and the steam comes out on the long side.
This was changed in 0.15, so it's not that you have forgotten it
- Wed Apr 26, 2017 9:42 am
- Forum: Gameplay Help
- Topic: Steam power, I'm missing something
- Replies: 8
- Views: 4894
Steam power, I'm missing something
Haven't played since .13 and apparently I've forgotten how to do simple things like get steam power up and running. Placed offshore pump in water, its showing 100% water @ 1200/s Connected boiler to pump, and added 50 coal. The boiler burned 2 coal and stopped Connected steam engine boiler, the perf...
- Wed Aug 31, 2016 10:42 pm
- Forum: Off topic
- Topic: Which games are you waiting to play in the future ?
- Replies: 14
- Views: 6109
Re: Which games are you waiting to play in the future ?
Rimworld. It's been in my Steam library for a few weeks now but I can't seem to break away from Factorio.
For the future - Columnae http://moonburntstudio.com
For the future - Columnae http://moonburntstudio.com
- Sat Aug 20, 2016 12:40 pm
- Forum: This Forum
- Topic: How to report spam
- Replies: 4
- Views: 2710
How to report spam
How do we report spam posts, in this case for comercial products.
- Wed Aug 03, 2016 9:37 am
- Forum: Gameplay Help
- Topic: Looking for a mod to make belts fill of ore
- Replies: 9
- Views: 7062
Re: Looking for a mod to make belts fill of ore
Haven't tried it myself but this may work for you
https://mods.factorio.com/mods/Raikkiri ... -resources
https://mods.factorio.com/mods/Raikkiri ... -resources
- Sun Jul 17, 2016 2:33 pm
- Forum: General discussion
- Topic: Construction robots and upgrading a bus
- Replies: 2
- Views: 1568
Construction robots and upgrading a bus
Can construction robots be used to upgrade a bus from yellow belts to red or do I need them to deconstruct the yellow bus and then construct a red bus
- Fri Jul 15, 2016 12:15 pm
- Forum: General discussion
- Topic: 5 Must Have Mods!!!
- Replies: 15
- Views: 11929
Re: 5 Must Have Mods!!!
I've barely hit the midway point on my first playthrough but the only mods I'd consider must have are - long reach, though I may replace that with double reach - larger inventories - RSO I'm just reaching the point where I need to start thinking about rail and logistics networks so my must have list...
- Sun Jul 03, 2016 11:58 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 320778
Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack
I picked up Factorio a day or so before 0.13 so my time with WaiTex was brief, that be said I'm looking forward to the mods update for 0.13. Thanks for the effort its much appreciated.keyboardhack wrote:Quite a lot of textures has been changed in 0.13 and it will take a while to change them all.Adventurer wrote:Any updates?