Search found 12 matches

by chaseydog
Sun Feb 04, 2018 12:25 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 209
Views: 133918

Re: [MOD 0.13] Big Bags - more space in your bags

The mods enabled. When I first load the save I have room in my inventory and the stacks sizes are what I'd expect with BigBags. The problem crops up a few seconds latter when a construction bot tries to off load to my inventory. Edit - rolled back to 16.18 and the problem still exist. Updated back t...
by chaseydog
Sun Feb 04, 2018 11:15 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 209
Views: 133918

Re: [MOD 0.13] Big Bags - more space in your bags

Did 16.22 break this mod or do I have another issue. I updated my mods but when I jump in game I'm told my inventory is full, stack sizes are back to default and most of my inventory is on the ground
Image
by chaseydog
Sat May 06, 2017 4:42 pm
Forum: Gameplay Help
Topic: Normal vs expensive technology
Replies: 2
Views: 3210

Re: Normal vs expensive technology

Thanks. Is there a way to adjust the multiplier after the saves been started?
by chaseydog
Sat May 06, 2017 2:36 pm
Forum: Gameplay Help
Topic: Normal vs expensive technology
Replies: 2
Views: 3210

Normal vs expensive technology

I'm a bit confused by the normal vs expensive setting for technology. If I change the recipe setting from normal to expensive I can see the effect, green circuits cost1 iron 3 copper under normal and 2 iron 10 copper under expensive. Researching Tool tool belts at the normal technology setting takes...
by chaseydog
Wed Apr 26, 2017 8:36 pm
Forum: Gameplay Help
Topic: Steam power, I'm missing something
Replies: 8
Views: 4894

Re: Steam power, I'm missing something

saturn7 wrote:You have to connect it in the opposite way. The water goes in on the short side, and the steam comes out on the long side.

This was changed in 0.15, so it's not that you have forgotten it :)
Thanks, problem solved
by chaseydog
Wed Apr 26, 2017 9:42 am
Forum: Gameplay Help
Topic: Steam power, I'm missing something
Replies: 8
Views: 4894

Steam power, I'm missing something

Haven't played since .13 and apparently I've forgotten how to do simple things like get steam power up and running. Placed offshore pump in water, its showing 100% water @ 1200/s Connected boiler to pump, and added 50 coal. The boiler burned 2 coal and stopped Connected steam engine boiler, the perf...
by chaseydog
Wed Aug 31, 2016 10:42 pm
Forum: Off topic
Topic: Which games are you waiting to play in the future ?
Replies: 14
Views: 6109

Re: Which games are you waiting to play in the future ?

Rimworld. It's been in my Steam library for a few weeks now but I can't seem to break away from Factorio.

For the future - Columnae http://moonburntstudio.com
by chaseydog
Sat Aug 20, 2016 12:40 pm
Forum: This Forum
Topic: How to report spam
Replies: 4
Views: 2710

How to report spam

How do we report spam posts, in this case for comercial products.
by chaseydog
Wed Aug 03, 2016 9:37 am
Forum: Gameplay Help
Topic: Looking for a mod to make belts fill of ore
Replies: 9
Views: 7062

Re: Looking for a mod to make belts fill of ore

Haven't tried it myself but this may work for you
https://mods.factorio.com/mods/Raikkiri ... -resources
by chaseydog
Sun Jul 17, 2016 2:33 pm
Forum: General discussion
Topic: Construction robots and upgrading a bus
Replies: 2
Views: 1568

Construction robots and upgrading a bus

Can construction robots be used to upgrade a bus from yellow belts to red or do I need them to deconstruct the yellow bus and then construct a red bus
by chaseydog
Fri Jul 15, 2016 12:15 pm
Forum: General discussion
Topic: 5 Must Have Mods!!!
Replies: 15
Views: 11929

Re: 5 Must Have Mods!!!

I've barely hit the midway point on my first playthrough but the only mods I'd consider must have are - long reach, though I may replace that with double reach - larger inventories - RSO I'm just reaching the point where I need to start thinking about rail and logistics networks so my must have list...
by chaseydog
Sun Jul 03, 2016 11:58 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 320778

Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

keyboardhack wrote:
Adventurer wrote:Any updates?
Quite a lot of textures has been changed in 0.13 and it will take a while to change them all.
I picked up Factorio a day or so before 0.13 so my time with WaiTex was brief, that be said I'm looking forward to the mods update for 0.13. Thanks for the effort its much appreciated.

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