Search found 12 matches
- Tue Nov 24, 2020 9:38 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 130444
Re: Version 1.1.0
I installed it alongside the stable version, but there is a problem: the mods are shared and when updating them to the version supporting 1.1, they no longer work on 1.0 and there's no way to revert them... I think this is a bit unfriendly, unless I did something I shouldn't have. Did I? I suspect ...
- Tue Nov 24, 2020 8:40 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 130444
Re: Version 1.1.0
Great update! I installed it alongside the stable version, but there is a problem: the mods are shared and when updating them to the version supporting 1.1, they no longer work on 1.0 and there's no way to revert them... I think this is a bit unfriendly, unless I did something I shouldn't have. Did I?
- Thu Apr 30, 2020 3:04 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 33988
Re: Version 0.18.22
Note that what was removed had been deprecated in 0.15, so I guess that one thing to do would be to better notify mode devs that things will break, and another that the release note should note when some changes could break things like that. I would have liked to know before upgrading.
- Thu Apr 30, 2020 12:06 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 33988
Re: Version 0.18.22
Oh, I should have read everything "Removed migration for CustomInputPrototype consuming types that were removed in 0.15.24."
- Tue Apr 23, 2019 12:35 pm
- Forum: Minor issues
- Topic: [0.17.4] Power pole ghosts hard to see
- Replies: 6
- Views: 2261
Re: [0.17.4] Power pole ghosts hard to see
Thank you!
Talking about visibility, even the icons above the assemblers can be hard to discern (even when normal, not ghosted). Maybe a background for the icons that is less noisy?
Talking about visibility, even the icons above the assemblers can be hard to discern (even when normal, not ghosted). Maybe a background for the icons that is less noisy?
- Fri Mar 01, 2019 7:01 pm
- Forum: Minor issues
- Topic: [0.17.4] Power pole ghosts hard to see
- Replies: 6
- Views: 2261
Re: Power poles hard to see when ghosted
Much appreciated, thanks! Also, now the Nanobots have been upgraded
- Fri Mar 01, 2019 7:37 am
- Forum: Minor issues
- Topic: [0.17.4] Power pole ghosts hard to see
- Replies: 6
- Views: 2261
Re: Power poles hard to see when ghosted
Thanks, that's a good suggestion, but it it is indeed a problem (and not just me having bad sight), then I think it should be addressed in vanilla. It's about the first impression, too.
- Thu Feb 28, 2019 6:27 pm
- Forum: Minor issues
- Topic: [0.17.4] Power pole ghosts hard to see
- Replies: 6
- Views: 2261
[0.17.4] Power pole ghosts hard to see
This is a small issue, but annoying. It might have been so before 0.17, but I had the nanobot build things for me
When placing a blueprint, in the ghosted image it is difficult to see the power poles on most terrains.
Otherwise 0.17 looks great for me.
When placing a blueprint, in the ghosted image it is difficult to see the power poles on most terrains.
Otherwise 0.17 looks great for me.
- Fri Jan 25, 2019 8:44 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75756
Re: Friday Facts #279 - Train GUI & Modern Spitter
The trains GUI looks good, but something feels like it is missing... Or maybe just not mentioned. With drag-and-drop for stations, it is easy to create a route where stations are in the wrong order. Will the map show the current route and make stations easy to spot? If I have a round track where I w...
- Sun Jan 07, 2018 5:36 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346567
Re: Friday Facts #224 - Bots versus belts
Sorry, but that already exists (albeit with poor graphics): https://factoryidle.com/Therefore I propose the following change: Logistics chests are made infinite in storage and share the inventory globally.
- Sat Jan 06, 2018 7:21 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346567
Re: Friday Facts #224 - Bots versus belts
I'd like to make some suggestions from thinking outside the chest... erm, box ;) It might become a little off topic, in which case I apologize. We want to be tinkering, but it's only fun as long as it's not tedious. After a while, micro-managing a megabase becomes (at least, it does for me) very bor...
- Sun Jul 03, 2016 1:34 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 136806
Re: [MOD 0.12.11+] Blueprint String
Hi!
It looks like the new blueprint-book is not supported - I think only blueprints in toolbar and inventory are saved.
I think that it would be useful to be able to even load blueprints (or better, blueprints books!) that were previously exported.
regards,
Vlad
It looks like the new blueprint-book is not supported - I think only blueprints in toolbar and inventory are saved.
I think that it would be useful to be able to even load blueprints (or better, blueprints books!) that were previously exported.
regards,
Vlad