Search found 7 matches

by RawX
Fri Jan 19, 2024 8:44 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 32047

Re: Friday Facts #394 - Assembler flipping and circuit control

I really wish the graphics would flip as well. I know there is no actual machine in there that does anything logical to transform the inputs to the outputs, but it feels wrong to just flip the label on the outputs. Though this might not work with diagonals...
by RawX
Fri Mar 20, 2020 3:42 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 101408

Re: Friday Facts #339 - Beacon HR + Redesign process

I'd very much like the colours of the lights to change in accordance to the used module, meaning blue/green/orange arcs and center light. This could make visibility better with disabled ALT-mode, but could easily lead to a mess that looks like a christmas tree. Idk. I also prefer the red to be less ...
by RawX
Fri Dec 06, 2019 2:32 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 50156

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

I didn't understand how the targeters elimited the need for the checks maybe someone else can explain? Could be I am just to stupid. As a comparison you might think of a family on a road trip. Formerly the child asked every second "Are we there yet?" and got a negative answer. Now the chi...
by RawX
Sat Jan 05, 2019 8:02 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 71340

Re: Friday Facts #276 - Belt item spacing & Script rendering

Factorio is still an early access game. It's in development. Things should change and many even break as often stuff can only change and improve by breaking others. In my opinion we can't rely on backwards compatibility and retention of etablished configurations as this holds back the overall devel...
by RawX
Thu Mar 22, 2018 9:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.33] Odd crash attacking biter camp with flamethrower
Replies: 2
Views: 3684

Re: [16.33] Odd crash attacking biter camp with flamethrower

Thank you really much, I just expierienced this crash twice (I think they were my first in 413h), wanted to reproduce it a third time for good measure - and there came the update and I was able to burn that biter 'village'.

Truly amazing :D
by RawX
Fri Jan 12, 2018 10:28 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 424516

Re: Friday Facts #225 - Bots versus belts (part 2)

I like how much thought you put into this and i like your suggestions. Because you were speaking so much about research: Maybe make the filter function for splitters a new research building upon blue belts? I have a "lot" of bots, but most of them aren't doing much really. I like to use th...
by RawX
Fri Jan 13, 2017 4:00 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 89695

Re: Friday Facts #173 - Nuclear stuff is almost done

Well, i really liked the nuclear mechanics described in previous FFF. Now it looks quite simplistic and doesn't sound like that much of a fun. Heat pipes by themselves, without even meltdown or any kind of risk aren't satisfying at all :( Meltdowns makes anything NOT FUN at all. Huge complex jumps ...

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