Search found 7 matches
- Fri Jan 19, 2024 8:44 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 32047
Re: Friday Facts #394 - Assembler flipping and circuit control
I really wish the graphics would flip as well. I know there is no actual machine in there that does anything logical to transform the inputs to the outputs, but it feels wrong to just flip the label on the outputs. Though this might not work with diagonals...
- Fri Mar 20, 2020 3:42 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101408
Re: Friday Facts #339 - Beacon HR + Redesign process
I'd very much like the colours of the lights to change in accordance to the used module, meaning blue/green/orange arcs and center light. This could make visibility better with disabled ALT-mode, but could easily lead to a mess that looks like a christmas tree. Idk. I also prefer the red to be less ...
- Fri Dec 06, 2019 2:32 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 50156
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
I didn't understand how the targeters elimited the need for the checks maybe someone else can explain? Could be I am just to stupid. As a comparison you might think of a family on a road trip. Formerly the child asked every second "Are we there yet?" and got a negative answer. Now the chi...
- Sat Jan 05, 2019 8:02 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 71340
Re: Friday Facts #276 - Belt item spacing & Script rendering
Factorio is still an early access game. It's in development. Things should change and many even break as often stuff can only change and improve by breaking others. In my opinion we can't rely on backwards compatibility and retention of etablished configurations as this holds back the overall devel...
- Thu Mar 22, 2018 9:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.33] Odd crash attacking biter camp with flamethrower
- Replies: 2
- Views: 3684
Re: [16.33] Odd crash attacking biter camp with flamethrower
Thank you really much, I just expierienced this crash twice (I think they were my first in 413h), wanted to reproduce it a third time for good measure - and there came the update and I was able to burn that biter 'village'.
Truly amazing
Truly amazing
- Fri Jan 12, 2018 10:28 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424516
Re: Friday Facts #225 - Bots versus belts (part 2)
I like how much thought you put into this and i like your suggestions. Because you were speaking so much about research: Maybe make the filter function for splitters a new research building upon blue belts? I have a "lot" of bots, but most of them aren't doing much really. I like to use th...
- Fri Jan 13, 2017 4:00 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89695
Re: Friday Facts #173 - Nuclear stuff is almost done
Well, i really liked the nuclear mechanics described in previous FFF. Now it looks quite simplistic and doesn't sound like that much of a fun. Heat pipes by themselves, without even meltdown or any kind of risk aren't satisfying at all :( Meltdowns makes anything NOT FUN at all. Huge complex jumps ...