Search found 26 matches

by Alphasoldier
Sun Jun 23, 2024 6:27 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 75080

Re: Friday Facts #416 - Fluids 2.0

Haven't logged into my forum account in forever, but with this latest FFF (and I've read every single one of them, genuinely love the insight they give time and again) I've felt the need to also make my voice heard. I think that neutering this function into another single pool connected resource is ...
by Alphasoldier
Sun Mar 03, 2019 5:49 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Click Craft for Stack
Replies: 17
Views: 4353

Re: Ctrl+Click Craft for Stack

What about a replacement? Instead of shift-click making everything, what if it made everything up to one stack? That would be the exact same as my suggestion, only you're now also suggesting to remove the original shift+click? Not sure why you italicized up to either. It's not like we'll ever be ab...
by Alphasoldier
Sun Mar 03, 2019 5:12 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Click Craft for Stack
Replies: 17
Views: 4353

Re: Ctrl+Click Craft for Stack

The penalty on handcrafting is that you need to have everything before you start, and you can only make one thing at a time. I think that's sufficient to convince people they need to make production lines. Sometimes it's quicker to simply have materials on you, rather than to create a production be...
by Alphasoldier
Sun Mar 03, 2019 12:03 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Click Craft for Stack
Replies: 17
Views: 4353

Re: Ctrl+Click Craft for Stack

That's sorta fair? If it wasn't for the fact that there's already the craft all button. If you properly time it, you'll eventually craft a single stack with those. This is just an in between option to keep people from getting arthritis. Besides, isn't automating things a good thing? Even when it com...
by Alphasoldier
Sat Mar 02, 2019 11:57 am
Forum: Ideas and Suggestions
Topic: Ctrl+Click Craft for Stack
Replies: 17
Views: 4353

Ctrl+Click Craft for Stack

TL;DR Ctrl + Left Mouse Button on craftables in inventory queues up a stack to craft. What? Right now we have: LMB = Craft 1 RMB = Craft 5 Shift + LMB = Craft All What I'm suggesting is: Ctrl + LMB = Craft Stack This can mean 200 green chips, 5 roboports, 100 pipes. This includes considering that s...
by Alphasoldier
Thu May 18, 2017 11:22 pm
Forum: Ideas and Suggestions
Topic: Water and Steam physics
Replies: 16
Views: 6459

Re: Water and Steam physics

That isn't a half bad idea. But I personally think this should be considered as well, seeing it's logical. Again: Water expands when it turns to steam, and unless we have some really well made high pressure pipes, one shouldn't be able to fit 500Β°C steam in the same piece of pipe that the same amoun...
by Alphasoldier
Thu May 18, 2017 1:53 pm
Forum: Ideas and Suggestions
Topic: Water and Steam physics
Replies: 16
Views: 6459

Re: Water and Steam physics

Oh, I get it, you're trying to hang all of the HE's and ST's off of one side of a 2 by x chain. You might be able to get enough water in there with two parallel pump lines, but yeah, you are pushing it as far as the steam flow goes. I'm personally solving that issue by hanging 16HE's off of each si...
by Alphasoldier
Wed May 17, 2017 6:55 pm
Forum: Ideas and Suggestions
Topic: Water and Steam physics
Replies: 16
Views: 6459

Re: Water and Steam physics

Any recipe depending conversion of water/steam divide by 100, any energy of steam multiply by 100, finished. Except for the steam generator and turbine, right? Otherwise they're still sprinklers. So coal liquefaction would require 500 steam, which... kind of sounds like a lot, maybe that could be t...
by Alphasoldier
Wed May 17, 2017 9:05 am
Forum: Ideas and Suggestions
Topic: Water and Steam physics
Replies: 16
Views: 6459

Re: Water and Steam physics

Again, false. Currently you have about 1 pump per little over 100 MW (3 pumps per 32 HE's, which supply for 55 ST's. 5.8MW per ST. 55*5.8/3= 106.3 ) Having water multiply by steam by 10 as per my suggestion would make it a pump per GW. I think that getting water from A to B with pumps in between to ...
by Alphasoldier
Tue May 16, 2017 11:18 pm
Forum: Ideas and Suggestions
Topic: Water and Steam physics
Replies: 16
Views: 6459

Re: Water and Steam physics

Just going to slightly revive this because heck, it's my own post and I still think it's a good idea. Also, I seriously don't get why you guys are talking about speed, or about animations. This isn't what I mentioned at all. The only thing I'm suggesting is that when water turns to steam, it should ...
by Alphasoldier
Fri May 05, 2017 5:06 pm
Forum: Ideas and Suggestions
Topic: Water and Steam physics
Replies: 16
Views: 6459

Re: Water and Steam physics

I don't think that this kind of pseudo-realism would improve the gameplay at all... Remember, it's a game, immersion and consistency is extremely important, but neither "immersion" nor "consistency" means "realism". I think it would improve gameplay, by quite a bit too...
by Alphasoldier
Fri May 05, 2017 11:33 am
Forum: Ideas and Suggestions
Topic: Water and Steam physics
Replies: 16
Views: 6459

Water and Steam physics

So over the last few days I've been trying to design an extendable nuclear reactor build. I managed to make a few, but I always ran into the bottleneck of not being able to pump enough water. I eventually got to a design that's possible, but requires 3 additional pipes and offshore pumps per extensi...
by Alphasoldier
Thu Apr 06, 2017 12:50 pm
Forum: Ideas and Suggestions
Topic: Multiplayer Lobby Config Save
Replies: 1
Views: 1232

Multiplayer Lobby Config Save

As someone who's frequently hosting for other people, I've found it really annoying that every time I make a new MP game, or every time I load a MP game, I have to change ALL of the settings in the multiplayer lobby screen. Nothing is ever remembered. Could something like this be linked to the save?...
by Alphasoldier
Wed Jun 11, 2014 6:59 pm
Forum: Ideas and Suggestions
Topic: Funnels/Hoppers (Belt inserters)
Replies: 13
Views: 8277

Re: Funnels (Belt inserters)

Yes please! Also, does it come in normal and fast? (Yellow & Red) Or is it express conveyors only? (Blue) There's no normal or fast, the entire point of this item is that it'll instantaneously put items into a chest (or elsewhere). I just picked blue as color because blue means fast in Factorio...
by Alphasoldier
Wed Jun 11, 2014 1:12 pm
Forum: Ideas and Suggestions
Topic: Funnels/Hoppers (Belt inserters)
Replies: 13
Views: 8277

Re: Funnels (Belt inserters)

Sorry to double post, but I felt like I had to share this. I had some spare time and mutilated some inserter code, modded some sprites and came up with this silly thing: Screenshot 2014-06-11 15.00.27.jpg It actually works as quickly as the belt goes, and it already filled up what you see in the scr...
by Alphasoldier
Wed Jun 11, 2014 5:27 am
Forum: Ideas and Suggestions
Topic: Funnels/Hoppers (Belt inserters)
Replies: 13
Views: 8277

Re: Funnels (Belt inserters)

Ahh, I had searched for funnel, but not for hopper, I feel silly.
by Alphasoldier
Tue Jun 10, 2014 11:33 pm
Forum: Ideas and Suggestions
Topic: Funnels/Hoppers (Belt inserters)
Replies: 13
Views: 8277

Funnels/Hoppers (Belt inserters)

Something that I came across is that when a belt is entirely full, and items keep coming, you need a large amount of inserters, additional chests and it simply takes a lot of space! Other times you can have assembly machines that need a lot of items, which you either bring with bots through requeste...
by Alphasoldier
Tue Jun 10, 2014 6:02 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 51969

Re: Friday Facts #37

Also, I was indeed wrong on the belt full of melted items, it was in fact 32 furnaces. Still follows the rule however. No it doesn't, cause that number depends on the throughput of your belts, which depends on how much items you mine. So, how I do this, is to built so much furnaces, that it fits th...
by Alphasoldier
Tue Jun 10, 2014 3:10 pm
Forum: Modding help
Topic: Building animation only showing half
Replies: 6
Views: 2178

Re: Building animation only showing half

That worked perfectly! Thank you so much.
Now my question would be, what the heck is a crop-cache and why did it just screw that up?
by Alphasoldier
Tue Jun 10, 2014 2:10 pm
Forum: Modding help
Topic: Building animation only showing half
Replies: 6
Views: 2178

Re: Building animation only showing half

It's mostly just copied from the basic-mining-drill and adjusted, but here you go: data:extend( { { type = "mining-drill", name = "super-mining-drill", icon = "__superdrill__/graphics/icons/super-mining-drill.png", flags = {"placeable-neutral", "player-cr...

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