Search found 9 matches
- Fri Sep 27, 2019 10:33 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52573
Re: Friday Facts #314 - 0.17 stable
Oh boy oh boy, maybe 1.0 soon?
- Sat Aug 31, 2019 7:10 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128453
Re: Friday Facts #309 - Controversial opinions
I couldn't have said it better, this should always be a core idea when discussing new changes.
- Sun Apr 29, 2018 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.38] Crash on loading save: "RailSegment::initFrom"
- Replies: 9
- Views: 4380
Re: [16.38] Crash on loading save: "RailSegment::initFrom"
Same problem here, vanilla version 16.38, no mods. 0.001 2018-04-29 22:52:11; Factorio 0.16.38 (build 36364, win64, steam) 0.001 Operating system: Windows 7 Service Pack 1 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Read data...
- Sat Jan 06, 2018 11:22 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395647
Bots versus belts - a controversial solution
Hello, after i've read the Friday Facts #224 - Bots versus belts, i immediately thought of somthing i've been thinking about for a long time. The problem: I dont think that you have an actual bots problem, i think that you have a late game energy problem. I reason being that once the train logistics...
- Sun Jul 10, 2016 10:13 am
- Forum: Ideas and Suggestions
- Topic: Control Number of Bots in Roboport/RP Content To Circuts
- Replies: 7
- Views: 6576
Re: Control Number of Bots in Roboport/RP Content To Circuts
Well first i wonder how you can argue that you can not know how much effort each of the suggestions would take. The way i see it if you would just ad both system straight up it would be the following implemation: (Improvised programing setup) Send contents to the network. - read construction robots....
- Sat Jul 09, 2016 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Control Number of Bots in Roboport/RP Content To Circuts
- Replies: 7
- Views: 6576
Re: Control Number of Bots in Roboport/RP Content To Circuts
I'm sorry, it seems, that I pressed EDIT instead of REPLY, and so I overwrote/deleted this post somehow yesterday... :oops: Hadn't had this since more than a year now. Sorry again, but it's just the number of posts, that make such stuff happen. For the edited points: I didn't delete anything, there...
- Tue Jul 05, 2016 12:37 am
- Forum: Ideas and Suggestions
- Topic: Control Number of Bots in Roboport/RP Content To Circuts
- Replies: 7
- Views: 6576
Re: Control Number of Bots in Roboport/RP Content To Circuts
each roboport can say "I need bots", and then the free robots fly to this roboport themselves. Okay, that would work, but there are two issuess with this. The first is a practical one for the devs, as i see it; either the devs could design a system that would spread all the bot evenly and...
- Mon Jul 04, 2016 8:25 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Connection method of red/green wires
- Replies: 10
- Views: 3612
Re: [0.13] Connection method of red/green wires
Yes bring the old circuits back, it was much more convenient to handle large networks of cable also: I +1 the suggestion of bringing chaining back, but the new behaviour is also useful sometimes, so it should be active when a modifier is held down (like ctrl or alt). yes but if you want to have the ...
- Mon Jul 04, 2016 8:06 am
- Forum: Ideas and Suggestions
- Topic: Control Number of Bots in Roboport/RP Content To Circuts
- Replies: 7
- Views: 6576
Control Number of Bots in Roboport/RP Content To Circuts
First to be clear, i do not mean the amount of "Available" robots since it has already been implementetd in the recent patch. I mean that the content of one specific roboport shoud be readable through a circuit network. The reason being that if you had this information then you could for e...