Search found 17 matches
- Fri Dec 01, 2017 9:24 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 94046
Re: Friday Facts #219 - Cliffs
Excellent those cliffs. First good idea since years.
- Fri Dec 23, 2016 10:32 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 38697
Re: Friday Facts #170 - Blueprint library GUI design and redesign
I really don't get it. Did you ever read just one negative steam review that told the GUI design or the blue prints were bad? I wish, you would hire someone for late game content. New enemies, maybe bosses, new items, new tech, stuff to find, an interesting world, story or tasks. Maybe sell it as dl...
- Fri Mar 11, 2016 5:01 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149631
Re: Friday Facts #129 - The late game
All you think about is tweaking here, and building new machines there and adjust parts of the automation. For me a Factory is only a helper to achieve something. All your ideas don't solve the problem that all you do is to build a machine to build a bigger machine. I really hope to see a lot of new ...
- Fri Mar 04, 2016 6:15 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 227822
Re: Friday Facts #128 - Back down to earth
you have 99% steam rating. And the few people voting negativ, miss lategame content and a goal of the game.
So "Never touch a running system" -> no to loaders.
Plz get some lategamecontent.
So "Never touch a running system" -> no to loaders.
Plz get some lategamecontent.
- Fri Jan 15, 2016 5:54 pm
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 38466
Re: Friday Facts #121 - Path Finder Optimisation II
I would love to see the bitters actually try to find paths like ants do :-) I think that would be really realistic, since it seems not logical that every bitter knows his paths already. And it is computationally not that kind of a bad idea and your approach is not that far away from those strategies...
- Fri Nov 27, 2015 11:24 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 58151
Re: Friday Facts #114 - Better train conditions
Now factorio just needs a gameplay change that makes trains really necessary. I invested around 300hours in one map and i built trains to get some ore, but it was only for fun. I would love that you would be forced to build local small factories that must be connected via trains. Or at least some ki...
- Fri Nov 13, 2015 5:41 pm
- Forum: News
- Topic: Friday Facts #112 - Better noise
- Replies: 63
- Views: 47662
Re: Friday Facts #112 - Better noise
Hmm never thought, that terrain generation in such a big problem in speed and quality at the moment. But i guess the noise stuff is too much fun, isn't it?
- Sat Jun 27, 2015 6:09 am
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 55629
Re: Friday Facts #92 - Personal roboport
Too Fast. I think that removing trees and building stuff instantly is a little bit too fast. Maybe it is better, if a robot needs one second to "collect" a tree. (Maybe the working speed can also be a skill that has to be upgraded. But probably the general moving speed is enough. Still, fo...
- Thu Nov 20, 2014 1:33 pm
- Forum: General discussion
- Topic: Long distance transport
- Replies: 31
- Views: 19725
Re: Long distance transport
TRAINS
- Fri Sep 26, 2014 12:41 pm
- Forum: General discussion
- Topic: Would it be possible to change the colour of pollution?
- Replies: 9
- Views: 6536
Re: Would it be possible to change the colour of the polluti
All valid suggestions if I want to have more light, but I'd like to have the opposite, a darker night, almost pitch black when no lamp is around. Such a dark night would make lamps and night vision equipment more important. I want a more normal night. Everything as it is right now, but just more of...
- Tue Jul 01, 2014 9:52 am
- Forum: Show your Creations
- Topic: SpockFactory
- Replies: 6
- Views: 5453
Re: SpockFactory
yeah, robots are to easy
I only like to use them for construction and destruction and to put my inventory sorted in some storage chests.
I only like to use them for construction and destruction and to put my inventory sorted in some storage chests.
- Thu Jun 26, 2014 7:48 am
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 19327
Re: Factorio Speedrun 9 hours 57 minutes
Just set the ressources demands for all products higher and it will take more time. That is not only a matter of "content".Drury wrote:It's incredible that there's already enough content in the game that it takes 9 hours to speedrun.
- Sun Jun 22, 2014 5:45 pm
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 15467
Re: Green power is for the weak!
If you want so see what i was doing, you can watch it here: http://www.twitch.tv/dasmonzta/profile/pastBroadcastsCreeperDaReeper wrote:WTF?!DasMonzta wrote:Global Warming Much
- Sun Jun 22, 2014 2:52 pm
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 15467
- Thu Jun 19, 2014 7:04 am
- Forum: Show your Creations
- Topic: I found the Motherload.
- Replies: 8
- Views: 8211
Re: I found the Motherload.
NOM NOM NOM
- Fri Jun 13, 2014 11:20 am
- Forum: Ideas and Suggestions
- Topic: Mechanical Energy System
- Replies: 10
- Views: 4409
Re: Mechanical Energy System
Does not sound very cool.
BTW, does somebody know if a "shut down botton" is planned? I want to stop machines temporarily without removing the powersource
BTW, does somebody know if a "shut down botton" is planned? I want to stop machines temporarily without removing the powersource
- Fri Jun 13, 2014 11:00 am
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 72261
Re: Version 0.10.0
I just love those car sounds.
It may be not so complicated to add them, but they definitley bring in some immersion.
It may be not so complicated to add them, but they definitley bring in some immersion.