Search found 52 matches
- Sat Nov 08, 2025 6:19 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 335
Re: [2.0.72] Water in pipe always going to the same machine.
2.0 changed from individually simulating each Pipe to an "instant flow" mechanic. The Chemical Plant highlighted in your screenshot is in the Top-Left (X-Y coordinates are the lowest), so it may simply be getting Updated "first" each Tick. There is no save file attached to your Bug Report, which ...
- Sat Nov 08, 2025 6:18 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 335
Re: [2.0.72] Water in pipe always going to the same machine.
Attaching save game
- Sat Nov 08, 2025 4:36 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 335
[2.0.72] Water in pipe always going to the same machine.
What did you do?
Connected multiple machines to a small water line.
What happened?
The last chemical plant is getting all the water having done 17 crafts while the others only done 1.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Would expect when 100 water ...
Connected multiple machines to a small water line.
What happened?
The last chemical plant is getting all the water having done 17 crafts while the others only done 1.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Would expect when 100 water ...
- Fri Nov 15, 2024 12:45 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 45
- Views: 22465
Re: Friday Facts #437 - Cargo Pod Deep Dive
Since your talking about the subject here is a bug releated to the transition..
viewtopic.php?f=7&t=120632&p=636111#p636111
viewtopic.php?f=7&t=120632&p=636111#p636111
- Sat Nov 09, 2024 6:26 pm
- Forum: Duplicates
- Topic: [posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff
- Replies: 8
- Views: 2289
[posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff
So when you have filters that says >Rare quality, and they are within view and you take off with a rocket. You can see them in the background when it is all black and only stars should show
- Mon Nov 23, 2020 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
- Replies: 5
- Views: 4383
[kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
So i just started over on 1.1 experimental and i noticed while having the New tips Limiting Chests, and deconstructing belts the box is Jumping up and down
Dont have a screen recording program to show it.
Dont have a screen recording program to show it.
- Thu Nov 08, 2018 6:21 pm
- Forum: Desyncs with mods
- Topic: [0.16.51] Desync on joining server.
- Replies: 2
- Views: 2991
Re: [0.16.51] Desync on joining server.
It seems to be down to angels refining for some reason. Ive made a cross post on angels sub forum
- Thu Nov 08, 2018 6:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3900
- Views: 1910050
Re: Bugs & FAQ
Hi Guys.
I have desync on my servers when Any of the angels mods is added.
viewtopic.php?f=209&t=63334
Any idea? I downloaded newest version of all. After adding one mod at the time i found out it was mainly the refining one causing it.
I have desync on my servers when Any of the angels mods is added.
viewtopic.php?f=209&t=63334
Any idea? I downloaded newest version of all. After adding one mod at the time i found out it was mainly the refining one causing it.
- Wed Nov 07, 2018 7:46 pm
- Forum: Desyncs with mods
- Topic: [0.16.51] Desync on joining server.
- Replies: 2
- Views: 2991
[0.16.51] Desync on joining server.
Hi. when joining this freshly created server i desync instantly.
I can run commands on the server through the console without issues.
Mods are to large to upload. so here the archive is on GDrive.
https://drive.google.com/open?id=100DOY ... _KW6PNE2rY
I can run commands on the server through the console without issues.
Mods are to large to upload. so here the archive is on GDrive.
https://drive.google.com/open?id=100DOY ... _KW6PNE2rY
- Thu Jun 28, 2018 5:24 pm
- Forum: PyMods
- Topic: Bobs Modules and Py hightech incompability.
- Replies: 3
- Views: 3247
Bobs Modules and Py hightech incompability.
So issue i found updating all mods to the newest today.
Bob's plates version 0.16.4 somehow removes electrum alloy and thus makes Pyhightech unable to launch(giving error unable to assign ID), rolled back and still works without problems as recipe is there..
Bobs modules cannot be researched as ...
Bob's plates version 0.16.4 somehow removes electrum alloy and thus makes Pyhightech unable to launch(giving error unable to assign ID), rolled back and still works without problems as recipe is there..
Bobs modules cannot be researched as ...
- Fri Jun 08, 2018 1:53 pm
- Forum: Multiplayer
- Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
- Replies: 3
- Views: 2902
Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Downtime for 60 min. Upgrading to 0.16.49 and all mods. Modpack link will be updated.
- Sun Jun 03, 2018 7:47 pm
- Forum: PyMods
- Topic: Part for science 3 is locked by science 3.
- Replies: 6
- Views: 4643
- Sun Jun 03, 2018 12:31 pm
- Forum: Multiplayer
- Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
- Replies: 3
- Views: 2902
Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Downtime due to update to the mods... Will update link to the modpack shortly
- Thu May 31, 2018 4:39 pm
- Forum: Multiplayer
- Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
- Replies: 3
- Views: 2902
Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Minor downtime from now for 10 min. Updating to 16.47
- Wed May 30, 2018 4:10 pm
- Forum: Multiplayer
- Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
- Replies: 3
- Views: 2902
[0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Hey guys.
I have a clusterio server up and running. running a lot of mods and expensive mode!
You can download the mod pack Here
Game name is currently EurypteriD's ClusterIO Mining and Refining
Due to how much time it takes just to get the clusterio buildings up. im starting next world as soon ...
I have a clusterio server up and running. running a lot of mods and expensive mode!
You can download the mod pack Here
Game name is currently EurypteriD's ClusterIO Mining and Refining
Due to how much time it takes just to get the clusterio buildings up. im starting next world as soon ...
- Thu Feb 09, 2017 9:17 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 121696
Re: [0.14.21] Modpack: Farlands v0.14.7
Friendly warning to anyone New to this!
Do not craft an explosive termite just to see what it does..
You will laugh for a bit and then cry when you figure out what happened!
Do not craft an explosive termite just to see what it does..
You will laugh for a bit and then cry when you figure out what happened!
- Sat Aug 06, 2016 2:18 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 45541
Re: Friday Facts #150 - New Terrain Experiments
Great MS paint numbering job 
- Thu Jun 30, 2016 5:26 pm
- Forum: Duplicates
- Topic: [0.13.1]Minor Research button out of screen
- Replies: 1
- Views: 1373
[0.13.1]Minor Research button out of screen
On several research (over several games now)
The research button is almost out of the screen, seems to always be the same
Logistics.
Turrets
Can be seen in my latest youtube video. https://youtu.be/cx7CEuiyCkk?t=1346 22:36 on turret research.
Just started a nother game today and same happend ...
The research button is almost out of the screen, seems to always be the same
Logistics.
Turrets
Can be seen in my latest youtube video. https://youtu.be/cx7CEuiyCkk?t=1346 22:36 on turret research.
Just started a nother game today and same happend ...
- Thu Jun 30, 2016 5:19 pm
- Forum: General discussion
- Topic: THE MOD PORTAL
- Replies: 8
- Views: 37345
Re: THE MOD PORTAL
Feature request for modportal
- mail notification when someone starts or posts a comment on a mod you submitted.
Ability to put flairs on posts made by other people on the discussion of a mod you submitted.
- Tue Jun 28, 2016 6:04 pm
- Forum: Mods
- Topic: [MOD 0.12.17] Smart Splitters
- Replies: 8
- Views: 18231
Re: [0.12.17] Smart Splitters
Can you please add a full info-header?
https://forums.factorio.com/forum/viewtopic.php?f=91&t=13835
hi ssilk i got out of the modding for a bit and just done a version for 0.13 so once the portal is up and running i will upload it there and make sure i got all the info in :)
This time it is more ...
https://forums.factorio.com/forum/viewtopic.php?f=91&t=13835
hi ssilk i got out of the modding for a bit and just done a version for 0.13 so once the portal is up and running i will upload it there and make sure i got all the info in :)
This time it is more ...