Search found 52 matches

by EurypteriD
Sat Nov 08, 2025 6:19 pm
Forum: Not a bug
Topic: [2.0.72] Water in pipe always going to the same machine.
Replies: 7
Views: 335

Re: [2.0.72] Water in pipe always going to the same machine.


2.0 changed from individually simulating each Pipe to an "instant flow" mechanic. The Chemical Plant highlighted in your screenshot is in the Top-Left (X-Y coordinates are the lowest), so it may simply be getting Updated "first" each Tick. There is no save file attached to your Bug Report, which ...
by EurypteriD
Sat Nov 08, 2025 4:36 pm
Forum: Not a bug
Topic: [2.0.72] Water in pipe always going to the same machine.
Replies: 7
Views: 335

[2.0.72] Water in pipe always going to the same machine.

What did you do?
Connected multiple machines to a small water line.
What happened?
The last chemical plant is getting all the water having done 17 crafts while the others only done 1.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Would expect when 100 water ...
by EurypteriD
Fri Nov 15, 2024 12:45 pm
Forum: News
Topic: Friday Facts #437 - Cargo Pod Deep Dive
Replies: 45
Views: 22465

Re: Friday Facts #437 - Cargo Pod Deep Dive

Since your talking about the subject here is a bug releated to the transition..
viewtopic.php?f=7&t=120632&p=636111#p636111
by EurypteriD
Sat Nov 09, 2024 6:26 pm
Forum: Duplicates
Topic: [posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff
Replies: 8
Views: 2289

[posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff

So when you have filters that says >Rare quality, and they are within view and you take off with a rocket. You can see them in the background when it is all black and only stars should show
by EurypteriD
Mon Nov 23, 2020 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
Replies: 5
Views: 4383

[kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump

So i just started over on 1.1 experimental and i noticed while having the New tips Limiting Chests, and deconstructing belts the box is Jumping up and down

Dont have a screen recording program to show it.
by EurypteriD
Thu Nov 08, 2018 6:21 pm
Forum: Desyncs with mods
Topic: [0.16.51] Desync on joining server.
Replies: 2
Views: 2991

Re: [0.16.51] Desync on joining server.

It seems to be down to angels refining for some reason. Ive made a cross post on angels sub forum
by EurypteriD
Thu Nov 08, 2018 6:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3900
Views: 1910050

Re: Bugs & FAQ

Hi Guys.

I have desync on my servers when Any of the angels mods is added.
viewtopic.php?f=209&t=63334

Any idea? I downloaded newest version of all. After adding one mod at the time i found out it was mainly the refining one causing it.
by EurypteriD
Wed Nov 07, 2018 7:46 pm
Forum: Desyncs with mods
Topic: [0.16.51] Desync on joining server.
Replies: 2
Views: 2991

[0.16.51] Desync on joining server.

Hi. when joining this freshly created server i desync instantly.

I can run commands on the server through the console without issues.
Mods are to large to upload. so here the archive is on GDrive.
https://drive.google.com/open?id=100DOY ... _KW6PNE2rY
by EurypteriD
Thu Jun 28, 2018 5:24 pm
Forum: PyMods
Topic: Bobs Modules and Py hightech incompability.
Replies: 3
Views: 3247

Bobs Modules and Py hightech incompability.

So issue i found updating all mods to the newest today.

Bob's plates version 0.16.4 somehow removes electrum alloy and thus makes Pyhightech unable to launch(giving error unable to assign ID), rolled back and still works without problems as recipe is there..

Bobs modules cannot be researched as ...
by EurypteriD
Fri Jun 08, 2018 1:53 pm
Forum: Multiplayer
Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Replies: 3
Views: 2902

Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.

Downtime for 60 min. Upgrading to 0.16.49 and all mods. Modpack link will be updated.
by EurypteriD
Sun Jun 03, 2018 12:31 pm
Forum: Multiplayer
Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Replies: 3
Views: 2902

Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.

Downtime due to update to the mods... Will update link to the modpack shortly
by EurypteriD
Thu May 31, 2018 4:39 pm
Forum: Multiplayer
Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Replies: 3
Views: 2902

Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.

Minor downtime from now for 10 min. Updating to 16.47
by EurypteriD
Wed May 30, 2018 4:10 pm
Forum: Multiplayer
Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Replies: 3
Views: 2902

[0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.

Hey guys.

I have a clusterio server up and running. running a lot of mods and expensive mode!
You can download the mod pack Here

Game name is currently EurypteriD's ClusterIO Mining and Refining
Due to how much time it takes just to get the clusterio buildings up. im starting next world as soon ...
by EurypteriD
Thu Feb 09, 2017 9:17 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 121696

Re: [0.14.21] Modpack: Farlands v0.14.7

Friendly warning to anyone New to this!

Do not craft an explosive termite just to see what it does..
You will laugh for a bit and then cry when you figure out what happened!
by EurypteriD
Sat Aug 06, 2016 2:18 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 45541

Re: Friday Facts #150 - New Terrain Experiments

Great MS paint numbering job :P
by EurypteriD
Thu Jun 30, 2016 5:26 pm
Forum: Duplicates
Topic: [0.13.1]Minor Research button out of screen
Replies: 1
Views: 1373

[0.13.1]Minor Research button out of screen

On several research (over several games now)
The research button is almost out of the screen, seems to always be the same

Logistics.
Turrets

Can be seen in my latest youtube video. https://youtu.be/cx7CEuiyCkk?t=1346 22:36 on turret research.
Just started a nother game today and same happend ...
by EurypteriD
Thu Jun 30, 2016 5:19 pm
Forum: General discussion
Topic: THE MOD PORTAL
Replies: 8
Views: 37345

Re: THE MOD PORTAL

Feature request for modportal

  • mail notification when someone starts or posts a comment on a mod you submitted.
    Ability to put flairs on posts made by other people on the discussion of a mod you submitted.
by EurypteriD
Tue Jun 28, 2016 6:04 pm
Forum: Mods
Topic: [MOD 0.12.17] Smart Splitters
Replies: 8
Views: 18231

Re: [0.12.17] Smart Splitters

Can you please add a full info-header?
https://forums.factorio.com/forum/viewtopic.php?f=91&t=13835

hi ssilk i got out of the modding for a bit and just done a version for 0.13 so once the portal is up and running i will upload it there and make sure i got all the info in :)

This time it is more ...

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