Can confirm this happens on 16.5. I reconnected a group of small poles to the power network using a medium pole, and the game crashed immediately on placement.
24460.064 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
24463.251 ...
Search found 9 matches
- Mon Dec 18, 2017 4:02 am
- Forum: Duplicates
- Topic: [0.16.5] Crash on connecting two electrical networks
- Replies: 8
- Views: 3292
- Mon Oct 17, 2016 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] [cube] Command-line options for IP and port bindings
- Replies: 10
- Views: 10062
Re: [0.14.x] [cube] Command-line options for IP and port bindings
Could you also look into adding a parameter for specifying the port? Trying to guarantee the config file is not modified is a difficult, and not as convenient.
Factorio already has a parameter for specifying the port:
Server options:
--port N network port to use
Completely unaware of that ...
Factorio already has a parameter for specifying the port:
Server options:
--port N network port to use
Completely unaware of that ...
- Mon Oct 17, 2016 4:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] [cube] Command-line options for IP and port bindings
- Replies: 10
- Views: 10062
Re: [0.14.x] [cube] Command-line options for IP and port bindings
So I've made a simple version of this -- when hosting a dedicated server you can use the option --bind to bind to the address. If this option is not given, then 0.0.0.0 and ::0 are used both. Also I've limited the scope of other sockets used in game.
Awesome news, thank you!
Could you also look ...
Awesome news, thank you!
Could you also look ...
- Sat Oct 15, 2016 10:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] [cube] Command-line options for IP and port bindings
- Replies: 10
- Views: 10062
Re: [0.14.x] [cube] Command-line options for IP and port bindings
This becomes revalent when one is trying to host factorio in a more controlled environment.
While it's not required for the game to work, most other online games either allow only binding to a single IP (commonly set through config or ini file) or do so by default.
I really enjoy that factorio ...
While it's not required for the game to work, most other online games either allow only binding to a single IP (commonly set through config or ini file) or do so by default.
I really enjoy that factorio ...
- Tue Oct 04, 2016 5:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] [cube] Command-line options for IP and port bindings
- Replies: 10
- Views: 10062
Re: [0.14.x] Command-line options for IP and port bindings
tldr; Factorio does not support multiple IP addresses.
Factorio must run on the primary IP address of the server. Factorio listens on ALL IP addresses, which can cause bad things to happen on those other IP addresses.
Possible fix: Do not listen on non-primary IP addresses.
Better fix: Allow ...
Factorio must run on the primary IP address of the server. Factorio listens on ALL IP addresses, which can cause bad things to happen on those other IP addresses.
Possible fix: Do not listen on non-primary IP addresses.
Better fix: Allow ...
- Mon Oct 03, 2016 5:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] [cube] Command-line options for IP and port bindings
- Replies: 10
- Views: 10062
[0.14.x] [cube] Command-line options for IP and port bindings
As a server host, these are invaluable options to have. Currently, Factorio will bind to all available addresses on a port specified in config.ini. Command-line options would make this more secure for the hosters (unable to be modified), as well as allow servers to be bound to unique addresses so ...
- Fri Sep 30, 2016 12:41 am
- Forum: Multiplayer
- Topic: Looking to rent a server whos company is based in the USA.
- Replies: 6
- Views: 3218
Re: Looking to rent a server whos company is based in the USA.
If you are still looking, I am able to set you up with whatever you need and I will give it to you for free since I need a few customers to test out the hosting besides myself. Datacenter is in NY, and you get TCAdmin control panel. The only thing I ask is that you let me know of any issues you find ...
- Thu Sep 29, 2016 1:33 pm
- Forum: Releases
- Topic: Version 0.14.10
- Replies: 37
- Views: 28466
Re: Version 0.14.10
i expect 0.14.11 shorty.
You expected wrong my friend...
To be fair 32 bit stuff is pretty old nowadays
It certainly is, but Factorio is a game which also runs on quite Old PCs. And according to the steam HW Survey ~6% of the steam Users use win7 32bit.
I'm really interested in the explanation ...
You expected wrong my friend...
To be fair 32 bit stuff is pretty old nowadays
It certainly is, but Factorio is a game which also runs on quite Old PCs. And according to the steam HW Survey ~6% of the steam Users use win7 32bit.
I'm really interested in the explanation ...
- Tue Jul 05, 2016 6:26 am
- Forum: Technical Help
- Topic: Client NAT issues with headless on dedi
- Replies: 0
- Views: 737
Client NAT issues with headless on dedi
Currently running a 0.13.3 headless on Linux (Debian). There are no iptables or firewall rules to interfere with anything, it's just a straight shot from box to web. The issue is that none of my clients can connect without having DMZ'd their connections. The issue occurs with or without clients on ...