Search found 9 matches
- Wed Jun 11, 2014 12:41 pm
- Forum: General discussion
- Topic: Deleting items from inventory
- Replies: 11
- Views: 22260
Re: Deleting items from inventory
Everything you just described, as being unneeded items could be put in one wooden box stuck near a wall somewhere. 1 box. (by the way, you can burn wood and wooden boxes) A recycle function wouldn't be a bad idea, but unless it was VERY low level research, you'd never get back the resource you put i...
- Tue Jun 10, 2014 11:06 pm
- Forum: General discussion
- Topic: Deleting items from inventory
- Replies: 11
- Views: 22260
Re: Deleting items from inventory
I don't see any reason why a delete button should exist in-game. One of the cool things about Factorio is that there isn't a resource "number", everything is somewhere. If you end up with a bunch of stuff you can't figure out a way to use, you gotta put it somewhere, like RL. 1 iron box ho...
- Sat Jun 07, 2014 2:50 pm
- Forum: General discussion
- Topic: Tried to pick up a full chest...
- Replies: 17
- Views: 7798
Re: Tried to pick up a full chest...
There was a ~5 second lag at the end, instead of the box dissapearing...
I didn't try to clean it all up, just went back to the last autosave.
I didn't try to clean it all up, just went back to the last autosave.
- Sat Jun 07, 2014 3:35 am
- Forum: General discussion
- Topic: Tried to pick up a full chest...
- Replies: 17
- Views: 7798
Tried to pick up a full chest...
Tried to pick up a iron chest full of metal plates, but I didn't have any room in my charactor inventor.
http://imgur.com/KYk3JRR
Thousands of plates spread in a thin layer....
http://imgur.com/KYk3JRR
Thousands of plates spread in a thin layer....
- Fri Jun 06, 2014 1:51 pm
- Forum: General discussion
- Topic: Working with pipes - valves, Tees, etc.
- Replies: 4
- Views: 2847
Re: Working with pipes - valves, Tees, etc.
Thanks, cool. The small electric pumps do the trick, that and figuring out you can just run 2 pipes into each other and they form a union. Duh.
I have a factory pumping science packs 1&2 4 at a time non-stop, now I get to learn fluids.
I have a factory pumping science packs 1&2 4 at a time non-stop, now I get to learn fluids.
- Fri Jun 06, 2014 4:44 am
- Forum: General discussion
- Topic: Working with pipes - valves, Tees, etc.
- Replies: 4
- Views: 2847
Working with pipes - valves, Tees, etc.
Right now, there aren't any T or Y connectors for pipes in the game? Are there any valves? I am a long way from maxing out the research chain, but I am figuring out the oil & chemical refinery systems. I want to make a factory system to create batteries, plastic, etc. without having to pickaxe e...
- Thu Jun 05, 2014 2:07 pm
- Forum: Implemented Suggestions
- Topic: Get rid of Pickaxe tool βΈ
- Replies: 50
- Views: 30215
Re: Get rid of Pickaxe tool
@NukeUFO: please make a search before suggesting existing suggestions. :) I didn't see anyone suggesting eliminating the axe and replacing it with a cool sci-tech Hilti power tool... :D So that is my suggestion! (I fully agree with the mechanics of a hand-operated mining tool to get started with, I...
- Thu Jun 05, 2014 2:56 am
- Forum: Ideas and Suggestions
- Topic: Factory Sounds
- Replies: 2
- Views: 1237
Factory Sounds
I know this may be complicated to do, and on the planned features, but I want to be able to hear my factory! When I'm standing next to an Assembler with 3 Inserters functioning, 4 conveyor belts nearby, and a steam engine behind me, I should be able to listen to the sounds and rhythm of machinery. W...
- Thu Jun 05, 2014 2:53 am
- Forum: Implemented Suggestions
- Topic: Get rid of Pickaxe tool βΈ
- Replies: 50
- Views: 30215
Get rid of the axe!
I think the axe is odd - in the context of this game, (guy from spaceship, with some kind of super-fabricator tools) I think the starting tool should be a power/impact drill; Something like a Makita impact driver. It should make air wrench / jackhammer sounds as it mines minerals and cut trees. The ...