Search found 31 matches

by Thegrover
Mon Oct 21, 2019 7:30 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 407770

Re: [MOD 0.17] Industrial Revolution

No, working as intended. It is confusing for the player if they have iron in the starting area but can't use it for a couple of hours. RNG map generation is RNG, getting the occasional "bad map" has been with us since at least 2015, and that's what the map preview is for. Won't change it,...
by Thegrover
Wed May 23, 2018 6:23 am
Forum: Releases
Topic: Version 0.16.45
Replies: 12
Views: 15360

Re: Version 0.16.45

I was wondering why my mining productivity only cost 1 pack, I was about to start rifling through my mods to find a guilty culprit :p Hotfixes like this remind me of the Nerd³ video that got me into factorio, where he credited the game by saying he could only find one bug, and that was just a nuisan...
by Thegrover
Fri Dec 29, 2017 10:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.8] Requester chest do not request stuff ...
Replies: 36
Views: 11958

Re: [0.16.8] Requester chest do not request stuff ...

Im not sure whats causing it. in my factory, only my artillery shell requester chests werent working (at least theyre the only ones i can find that arent fulfilling requests)
by Thegrover
Sat Dec 23, 2017 8:49 am
Forum: Technical Help
Topic: [0.16.x, Modded] Achievements resetting every game boot
Replies: 0
Views: 676

[0.16.x, Modded] Achievements resetting every game boot

Not a game breaking bug, but certainly annoying after a few times; every time i load factorio, the ingame achievements (i have disabled steam achievements) are reset, so within a few seconds of loading a game, i get achievements for production rates of iron plates and circuits, shortly followed by &...
by Thegrover
Sat Mar 25, 2017 9:32 am
Forum: General discussion
Topic: Bitter Attacks??????
Replies: 7
Views: 4079

Re: Bitter Attacks??????

In my current factory, there's one problematic large pole on my main power supply along my rails, right next to an iron mining outpost that gets destroyed almost every time the outpost is attacked, i don't know own why the biters don't like that pole in particular, just that two or three brave const...
by Thegrover
Mon Feb 27, 2017 1:12 pm
Forum: Gameplay Help
Topic: Trainstation Disaster
Replies: 4
Views: 2130

Re: Trainstation Disaster

As for all junctions, if in doubts, look at every entrance and exit to the junction, including two-way rails; then always chain signal in, regular signals out, and separate "main lines" (lines for passing the junction without crossing other "main lines" with other chain signals s...
by Thegrover
Mon Dec 05, 2016 8:54 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 62297

Re: Funny map generation results

You even have a small patch of grass to cultivate potato's on for sustenance, just sit back, relax, and wait for the rest of space-age humanity to come looking for the genius engineer who can build huge steam engines with his bare hands in a matter of seconds
by Thegrover
Wed Nov 09, 2016 8:54 am
Forum: Gameplay Help
Topic: Issue with oil barrels
Replies: 9
Views: 4065

Re: Issue with oil barrels

It might help to put a tank somewhere along the pipe as well, so that the pump jacks keep working even when there's no train for a while, then the barrels get loaded quickly whilst there's a small buffer. I use rail tanker mod, and always load directly from and to tanks. With extra pumps to keep the...
by Thegrover
Fri Nov 04, 2016 10:10 am
Forum: Gameplay Help
Topic: Trains signal, what am i missing?
Replies: 17
Views: 6653

Re: Trains signal, what am i missing?

Trying to get a train to bypass a station on its schedule isn't impossible let, it would just take some combinator magic: hold the signal into the bypass on red until the waiting bay you want to clear is occupied, then open the bypass lane, should only take an extra signal in the waiting area and a ...
by Thegrover
Thu Nov 03, 2016 7:37 am
Forum: Gameplay Help
Topic: Trains signal, what am i missing?
Replies: 17
Views: 6653

Re: Trains signal, what am i missing?

Put a pair of regular signals just after the split, the train at the station is in the same block the chain signals lead into.

Remember, chain signals at every entrance to a "shared block", regular signals at every exit
by Thegrover
Thu Oct 27, 2016 11:54 am
Forum: Gameplay Help
Topic: number of refineries?
Replies: 7
Views: 16880

Re: number of refineries?

You do realize the OP didn't ask "how do you like to play?", but "how many refineries are needed for a given number of oil fields?". I do, and the direct answer quickly becomes more complicated than I believe the OP wanted (that is, it's based on yield and even pressure if you'r...
by Thegrover
Thu Oct 27, 2016 9:36 am
Forum: Gameplay Help
Topic: number of refineries?
Replies: 7
Views: 16880

Re: number of refineries?

You do realize the OP didn't ask "how do you like to play?", but "how many refineries are needed for a given number of oil fields?". I do, and the direct answer quickly becomes more complicated than I believe the OP wanted (that is, it's based on yield and even pressure if you'r...
by Thegrover
Thu Oct 27, 2016 8:18 am
Forum: General discussion
Topic: Future Nuclear Power / Dirty Mining Mechanics
Replies: 9
Views: 7472

Re: Future Nuclear Power / Dirty Mining Mechanics

I like the complex nature of uranium mining/processing, using sulphuric acid in mining (since one plant producing it makes so much, and batteries and blue circuits don't use all that much), and the idea of one dirty mining module pumping out multiple ores, requiring a sorting facility before stuffin...
by Thegrover
Thu Oct 27, 2016 6:19 am
Forum: Gameplay Help
Topic: number of refineries?
Replies: 7
Views: 16880

Re: number of refineries?

I work in a modular fashion. I work on the idea of having plenty of oil arriving by train. Then go nuts with refineries. Remember, there's no such thing as over-production, only under-consumption. I have about 14 refineries taking oil from three trains worth of outposts (one picks up all the deplete...
by Thegrover
Wed Oct 26, 2016 3:33 pm
Forum: Gameplay Help
Topic: Killing Big Worms without oil
Replies: 16
Views: 6964

Re: Killing Big Worms without oil

Make heavy armour, pack a load of turrets and ammo, use the auto fill mod, then sprint full charge into the base placing turrets wherever there's space (hold lmb)

It's messy as hell, and you'll lose a few turrets, but it works
by Thegrover
Mon Oct 24, 2016 2:43 pm
Forum: Gameplay Help
Topic: How to fill up outpost?
Replies: 9
Views: 4047

Re: How to fill up outpost?

Easy to do with vanilla items and some combinator magic. 1. Build a constant combinator and input the number of items you wish to have stored in the outpost. (As an example, 10 ammo) http://imgur.com/Hm4hnii.png 2. Build a arithmetic combinator, connect the output from the arithmetic combinator and...
by Thegrover
Mon Oct 24, 2016 6:51 am
Forum: General discussion
Topic: Information on why things are failing!
Replies: 10
Views: 8209

Re: Information on why things are failing!

Just for the benefit of those of us who are not familiar with this part of the internet, why do people invest time effort and money to carry out DDOS attacks that bring down public DNSs? I get that evil "cyber criminals" send out malicious emails and add and such to recruit the computers a...
by Thegrover
Fri Oct 21, 2016 7:11 am
Forum: Gameplay Help
Topic: Full speed lane / dual lane network
Replies: 2
Views: 1856

Re: Full speed lane / dual lane network

Sounds like a nice challenge, use combinators with timing and a rapid reset to calculate the speed of a train and manipulate a signal to force a train into another lane if it's going fast enough. As for crossing tracks without disturbing other traffic, there isn't a nice way, but if your trains are ...
by Thegrover
Fri Oct 14, 2016 2:24 pm
Forum: Gameplay Help
Topic: How to get robot count
Replies: 5
Views: 16809

Re: How to get robot count

Roboports can output what you're after. Connect one with a red or green wire and they will output both the available and total number of robots in the entire system (but only from that logistics network)
by Thegrover
Thu Oct 13, 2016 9:56 am
Forum: Ideas and Suggestions
Topic: Containerization
Replies: 19
Views: 10052

Re: Containerization

My 2 cents: At each wagon. The gantry has two places to drop a delivered container, say left and right. The gantry can drop a container into one spot for unloading and load an empty container, so the train only waits as long as it takes to move the containers. My issue is that 6 stack inserters can ...

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