Search found 22 matches

by tonsrd
Tue Nov 08, 2016 6:25 pm
Forum: Ideas and Suggestions
Topic: Better motion: Helicopters
Replies: 3
Views: 2259

Re: Better motion: Helicopters

theres an aircraft mod on portal
by tonsrd
Mon Nov 07, 2016 8:07 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343521

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8

gyro the mod comes with a config file u can turn off stuff if u dont want
by tonsrd
Sat Nov 05, 2016 4:37 pm
Forum: Yuoki Industries
Topic: Gfx feedback
Replies: 5
Views: 3967

Re: Gfx feedback

thank you for the artwork in other mods ( UP and additional turrets etc. )
by tonsrd
Tue Nov 01, 2016 11:55 pm
Forum: Resource Spawner Overhaul
Topic: RSO Death World settings
Replies: 2
Views: 3152

Re: RSO Death World settings

in my most recent attempt ( base multi 20x ) I got some bases with 20 spawners and other groups of 8 spawners and 20+ worms.. I want more ( spawners )

every 10 secs I get a dip in ups from 60 to 50 ( im guessing its the spawner settings sigh )
by tonsrd
Tue Nov 01, 2016 5:54 pm
Forum: General discussion
Topic: Solar is BORING, here is why you should switch to steam!!
Replies: 13
Views: 8420

Re: Solar is BORING, here is why you should switch to steam!!

steam = smoke = bad ups.

ppl use solar coz its less entites on map

<-- I use uranium power and youki for more power
by tonsrd
Tue Nov 01, 2016 5:53 pm
Forum: Resource Spawner Overhaul
Topic: RSO Death World settings
Replies: 2
Views: 3152

RSO Death World settings

what config would make a RSO "Death World"

what mods to ramp up biter hardness ? more spawners / biters
by tonsrd
Tue Nov 01, 2016 5:20 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
Replies: 22
Views: 31654

Re: [0.14.09 - 0.14.14] Hardez modpack 0.0.9

can you add viewtopic.php?f=93&t=30865

it adds new turrets and cannon / laser / howitzer
by tonsrd
Sun Oct 30, 2016 3:06 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 222116

Re: Support - Uranium Power

https://www.factorio.com/blog/post/fff-162

the changes in the FFF 10x more fluid and other changes how will that affect you/your mod.?
by tonsrd
Sun Oct 30, 2016 12:21 pm
Forum: Multiplayer
Topic: MEGA Project - 100k Science to win
Replies: 14
Views: 5285

Re: MEGA Project - 100k Science to win

thers a mod that adds higher research ( spaceX I think its called ) it adds a reason to luach 45 rockets with parts costly parts.

and highest research costs 250k, I would post alink be carnt find it
by tonsrd
Sun Oct 30, 2016 12:18 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 171235

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

I ask because recently Colonel Will and his friends have been joining several MP games (they usually pick ones where no one is currently playing so that they are the only ones online) and then rehaul parts of the map that they consider need fixing. At about 2:20:00 he reminds his friends that if th...
by tonsrd
Sat Oct 29, 2016 5:05 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 71217

Re: Friday Facts #162 - Theme Art Again

I would like to see a machine that can deconstruct items into ingredients. Even if it didnt give back everything, i'd be okay with that. But it would allow me to pull resources back out of things that i didnt want to have anymore, like burner miners. like this mod ? https://github.com/VictorRos/rev...
by tonsrd
Sat Oct 15, 2016 6:51 am
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 19130

Re: [MOD 0.14.x]NPBees 1.1

could you add support for "UraniumPower"
6.5 is latest release ( edit json file to .14 to update to latest release )

uses uranium and fluorite :) 2 more ores.

viewtopic.php?f=64&t=9502
by tonsrd
Thu Jul 21, 2016 2:26 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623053

Re: Yuoki Industries - Informations, Suggestions, Questions

Question: what should I do with "slag" i have 300k+ and apart from making "bruteman turrets and walls I dunno what to do with it. Suggestion: yuoki have u seen this mod its to do with inserters, you've recently added a few inserters to ur mod have u thought of doing this ? https://for...
by tonsrd
Thu Jul 21, 2016 1:38 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 44373

Re: [MOD 0.13.0+|v0.12]Recycling Machines

you recently commented on yuoki forums I thought id post here rather than over there. I Love Yuoki, I dislike zrecycle after using it once... I dislik your mod b'coz it has too many recycle recipes. I prefer the "recycle furnace" that does it all a single box to feed it and a single box to...
by tonsrd
Thu Jul 21, 2016 1:26 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 48690

Re: If it's not a feature - it's maybe a Bug ?

youki "bruteman" gun turrets aren't using the "bullet / gun turret dmg buff " research as much as the basic factorio gun turret is gun turret dmg vs "bruteman gun turret" - the bruteman has 30 range over basic 17, -basic- is outputting 2x or more dmg. installed mods fa...
by tonsrd
Tue Jul 19, 2016 2:07 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 48690

Re: If it's not a feature - it's maybe a Bug ?

youki "bruteman" gun turrets aren't using the "bullet / gun turret dmg buff " research as much as the basic factorio gun turret is gun turret dmg vs "bruteman gun turret" - the bruteman has 30 range over basic 17, -basic- is outputting 2x or more dmg. installed mods fac...
by tonsrd
Tue Jul 19, 2016 1:53 pm
Forum: Yuoki Industries
Topic: you updated very quickly! +feedback
Replies: 8
Views: 4185

Re: you updated very quickly! +feedback

i am very grateful :) maybe now with the addition of flamethrower turrets you will have new inspirations? *edit i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered - i had a flamethrower-turret in t...
by tonsrd
Sun Jul 10, 2016 3:28 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465215

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5

I played a recent 0.13 game with NE 6.0.5 ( all of ur mods ) after 6hours in a map I was locked in by biters. Are biters expanding faster in your mod in .13 compared to .12.22 ( ive played with ur mod before but it feels even harder in 13 than in 12. ) I was able to expand in the past before getting...
by tonsrd
Sun Jul 10, 2016 2:10 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 240998

Re: [MOD 0.12.x] Autofill

love your mod its a must have for any player who wants to push on hives.

can you add a spoiler tag on the first post saying what mods/ammo/weapon turrets you currently support ?

can you add support for youki ammo and hes turrets. ( youki 0.3.53 with autofill 1.3.15 not working with youki ammo )
by tonsrd
Sun Jul 10, 2016 1:41 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317096

Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix

ive installed the mod but not survived long enuff to use them, ( current playthrough ill try again 2morrow ) you spoke about a "hunt" command, do they just "hunt" nearby stuff or can I give them direct orders like "go here", "kill this", "return to base&q...

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