Search found 22 matches
- Tue Nov 08, 2016 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Better motion: Helicopters
- Replies: 3
- Views: 2259
Re: Better motion: Helicopters
theres an aircraft mod on portal
- Mon Nov 07, 2016 8:07 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343521
Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8
gyro the mod comes with a config file u can turn off stuff if u dont want
- Sat Nov 05, 2016 4:37 pm
- Forum: Yuoki Industries
- Topic: Gfx feedback
- Replies: 5
- Views: 3967
Re: Gfx feedback
thank you for the artwork in other mods ( UP and additional turrets etc. )
- Tue Nov 01, 2016 11:55 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Death World settings
- Replies: 2
- Views: 3152
Re: RSO Death World settings
in my most recent attempt ( base multi 20x ) I got some bases with 20 spawners and other groups of 8 spawners and 20+ worms.. I want more ( spawners )
every 10 secs I get a dip in ups from 60 to 50 ( im guessing its the spawner settings sigh )
every 10 secs I get a dip in ups from 60 to 50 ( im guessing its the spawner settings sigh )
- Tue Nov 01, 2016 5:54 pm
- Forum: General discussion
- Topic: Solar is BORING, here is why you should switch to steam!!
- Replies: 13
- Views: 8420
Re: Solar is BORING, here is why you should switch to steam!!
steam = smoke = bad ups.
ppl use solar coz its less entites on map
<-- I use uranium power and youki for more power
ppl use solar coz its less entites on map
<-- I use uranium power and youki for more power
- Tue Nov 01, 2016 5:53 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Death World settings
- Replies: 2
- Views: 3152
RSO Death World settings
what config would make a RSO "Death World"
what mods to ramp up biter hardness ? more spawners / biters
what mods to ramp up biter hardness ? more spawners / biters
- Tue Nov 01, 2016 5:20 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.09 - 0.14.21] Hardez modpack 0.2.1
- Replies: 22
- Views: 31654
- Sun Oct 30, 2016 3:06 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222116
Re: Support - Uranium Power
https://www.factorio.com/blog/post/fff-162
the changes in the FFF 10x more fluid and other changes how will that affect you/your mod.?
the changes in the FFF 10x more fluid and other changes how will that affect you/your mod.?
- Sun Oct 30, 2016 12:21 pm
- Forum: Multiplayer
- Topic: MEGA Project - 100k Science to win
- Replies: 14
- Views: 5285
Re: MEGA Project - 100k Science to win
thers a mod that adds higher research ( spaceX I think its called ) it adds a reason to luach 45 rockets with parts costly parts.
and highest research costs 250k, I would post alink be carnt find it
and highest research costs 250k, I would post alink be carnt find it
- Sun Oct 30, 2016 12:18 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 171235
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
I ask because recently Colonel Will and his friends have been joining several MP games (they usually pick ones where no one is currently playing so that they are the only ones online) and then rehaul parts of the map that they consider need fixing. At about 2:20:00 he reminds his friends that if th...
- Sat Oct 29, 2016 5:05 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 71217
Re: Friday Facts #162 - Theme Art Again
I would like to see a machine that can deconstruct items into ingredients. Even if it didnt give back everything, i'd be okay with that. But it would allow me to pull resources back out of things that i didnt want to have anymore, like burner miners. like this mod ? https://github.com/VictorRos/rev...
- Sat Oct 15, 2016 6:51 am
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 19130
Re: [MOD 0.14.x]NPBees 1.1
could you add support for "UraniumPower"
6.5 is latest release ( edit json file to .14 to update to latest release )
uses uranium and fluorite 2 more ores.
viewtopic.php?f=64&t=9502
6.5 is latest release ( edit json file to .14 to update to latest release )
uses uranium and fluorite 2 more ores.
viewtopic.php?f=64&t=9502
- Thu Jul 21, 2016 2:26 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623053
Re: Yuoki Industries - Informations, Suggestions, Questions
Question: what should I do with "slag" i have 300k+ and apart from making "bruteman turrets and walls I dunno what to do with it. Suggestion: yuoki have u seen this mod its to do with inserters, you've recently added a few inserters to ur mod have u thought of doing this ? https://for...
- Thu Jul 21, 2016 1:38 pm
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 44373
Re: [MOD 0.13.0+|v0.12]Recycling Machines
you recently commented on yuoki forums I thought id post here rather than over there. I Love Yuoki, I dislike zrecycle after using it once... I dislik your mod b'coz it has too many recycle recipes. I prefer the "recycle furnace" that does it all a single box to feed it and a single box to...
- Thu Jul 21, 2016 1:26 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 48690
Re: If it's not a feature - it's maybe a Bug ?
youki "bruteman" gun turrets aren't using the "bullet / gun turret dmg buff " research as much as the basic factorio gun turret is gun turret dmg vs "bruteman gun turret" - the bruteman has 30 range over basic 17, -basic- is outputting 2x or more dmg. installed mods fa...
- Tue Jul 19, 2016 2:07 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 48690
Re: If it's not a feature - it's maybe a Bug ?
youki "bruteman" gun turrets aren't using the "bullet / gun turret dmg buff " research as much as the basic factorio gun turret is gun turret dmg vs "bruteman gun turret" - the bruteman has 30 range over basic 17, -basic- is outputting 2x or more dmg. installed mods fac...
- Tue Jul 19, 2016 1:53 pm
- Forum: Yuoki Industries
- Topic: you updated very quickly! +feedback
- Replies: 8
- Views: 4185
Re: you updated very quickly! +feedback
i am very grateful :) maybe now with the addition of flamethrower turrets you will have new inspirations? *edit i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered - i had a flamethrower-turret in t...
- Sun Jul 10, 2016 3:28 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465215
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5
I played a recent 0.13 game with NE 6.0.5 ( all of ur mods ) after 6hours in a map I was locked in by biters. Are biters expanding faster in your mod in .13 compared to .12.22 ( ive played with ur mod before but it feels even harder in 13 than in 12. ) I was able to expand in the past before getting...
- Sun Jul 10, 2016 2:10 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 240998
Re: [MOD 0.12.x] Autofill
love your mod its a must have for any player who wants to push on hives.
can you add a spoiler tag on the first post saying what mods/ammo/weapon turrets you currently support ?
can you add support for youki ammo and hes turrets. ( youki 0.3.53 with autofill 1.3.15 not working with youki ammo )
can you add a spoiler tag on the first post saying what mods/ammo/weapon turrets you currently support ?
can you add support for youki ammo and hes turrets. ( youki 0.3.53 with autofill 1.3.15 not working with youki ammo )
- Sun Jul 10, 2016 1:41 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 317096
Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix
ive installed the mod but not survived long enuff to use them, ( current playthrough ill try again 2morrow ) you spoke about a "hunt" command, do they just "hunt" nearby stuff or can I give them direct orders like "go here", "kill this", "return to base&q...