Search found 28 matches

by dewitpj
Tue Jan 06, 2026 3:18 pm
Forum: Modding discussion
Topic: Network access in mods ?
Replies: 6
Views: 445

Re: Network access in mods ?

Rseding91 wrote: Tue Jan 06, 2026 2:00 pm
dewitpj wrote: Tue Jan 06, 2026 6:06 am Does the mod code not run in it's own thread ?
It does not.
Thanks !
by dewitpj
Tue Jan 06, 2026 3:18 pm
Forum: Modding discussion
Topic: Network access in mods ?
Replies: 6
Views: 445

Re: Network access in mods ?



Sorry, but you answer seems to focus a lot on multiplayer - my focus is way more on single player. The idea is that you have 2 or more players and using this mod, you can share resources between players.


Singleplayer and multiplayer follow the exact same game logic - the player’s character ...
by dewitpj
Tue Jan 06, 2026 6:06 am
Forum: Modding discussion
Topic: Network access in mods ?
Replies: 6
Views: 445

Re: Network access in mods ?

Sorry, but you answer seems to focus a lot on multiplayer - my focus is way more on single player. The idea is that you have 2 or more players and using this mod, you can share resources between players. Players will need to load said resources into a train and send it to a station. The train ...
by dewitpj
Tue Jan 06, 2026 4:11 am
Forum: Modding discussion
Topic: Network access in mods ?
Replies: 6
Views: 445

Network access in mods ?

Hi,

I did a very quick Google and found that mods don't have access to networking (I'm looking for a simple HTTP(s) client) - is this true ? If so, is this something that will be considered in the future ?

Thanks !
by dewitpj
Thu Mar 05, 2020 12:56 am
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 3682

Re: Signals based on train "not working" for some items




Not a bug
81974.png


To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ?


In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input.


Ah - I think I spotted why I ...
by dewitpj
Wed Mar 04, 2020 11:40 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 3682

Re: Signals based on train "not working" for some items




Not a bug
81974.png


To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ?


In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input.


I could have sworn I tested ...
by dewitpj
Wed Mar 04, 2020 9:05 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 3682

Re: Signals based on train "not working" for some items

boskid wrote: Wed Mar 04, 2020 8:56 pm Not a bug
81974.png
To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ?
by dewitpj
Wed Mar 04, 2020 9:03 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 3682

Re: Signals based on train "not working" for some items

boskid wrote: Wed Mar 04, 2020 8:56 pm Not a bug
81974.png
Hi,

I am not sure I see how you got to that - why is it telling the inserter (green network) to load walls when there is no train present ? While the guns one, to the left of that "works correctly" ?
by dewitpj
Wed Mar 04, 2020 8:49 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 3682

Re: Signals based on train "not working" for some items

Loewchen wrote: Wed Mar 04, 2020 7:51 pm Post the save that shows that behavior.
It uses the electric train mod but this doesn't have an impact on the "bug"
by dewitpj
Wed Mar 04, 2020 7:39 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 3682

Signals based on train "not working" for some items

Hi Guys,

I have the following setup:

Screen Shot 2020-03-05 at 08.30.23.png

Now with some items, when a train is *not* present, the item is still being sent to the network:

Screen Shot 2020-03-05 at 08.30.30.png

Some items, appear to work "normally":

Screen Shot 2020-03-05 at 08.30.35.png ...
by dewitpj
Mon Dec 18, 2017 8:24 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 24340

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

BTW - I can confirm that the mod portal is now showing 0.5.0 - thank you !
by dewitpj
Mon Dec 18, 2017 7:42 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 24340

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Thank you !

(Can't wait!!!)
by dewitpj
Mon Dec 18, 2017 7:04 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 24340

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Oh - not sure if you can fix this one, but the version on the mod portal is 0.3.3 (?) while 0.4.4 is out ?
by dewitpj
Mon Dec 18, 2017 7:04 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 24340

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

In a twist of faith I posted here first :)

Thanks anyways ! :D
by dewitpj
Sun Dec 17, 2017 3:41 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 24340

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Hi,

Any plans to update to 0.16 ?

Thanks !
by dewitpj
Wed Dec 13, 2017 5:25 pm
Forum: Gameplay Help
Topic: Offload based on train contents and a set limit?
Replies: 3
Views: 2732

Re: Offload based on train contents and a set limit?

(Sorry for the delay in my reply to you guys...been busy...gaming ? :D)

Some good ideas, but I have always had a problem implementing this (same for the segment displays, I just struggle)

I ended up doing the following:

1) If a certain item is needed a signal of 1 is sent using say "A"
2) if the ...
by dewitpj
Wed Nov 15, 2017 7:02 am
Forum: Gameplay Help
Topic: Offload based on train contents and a set limit?
Replies: 3
Views: 2732

Offload based on train contents and a set limit?

Ok - I must be a muppet, but for the life of me I can't get the math decider working as I understand it:

What I would like to do is get the signal of a parked train, say wires and only offload if there is less than a certain amount in my network. I assume it to be something like the following ...
by dewitpj
Sat Sep 09, 2017 10:03 pm
Forum: Minor issues
Topic: [0.15.34] Train "end" lights loose colour in night mode...
Replies: 2
Views: 1830

Re: [0.15.34] Train "end" lights loose colour in night mode...

posila wrote:Thanks for the report.
We know. "Night overhaul" is on our todo list before 1.0
Ah thanks :) Keep up to awesome work !
by dewitpj
Sat Sep 09, 2017 9:10 pm
Forum: Minor issues
Topic: [0.15.34] Train "end" lights loose colour in night mode...
Replies: 2
Views: 1830

[0.15.34] Train "end" lights loose colour in night mode...

...in night mode when the player looks at them:
Screen Shot 2017-09-10 at 9.08.30 AM.png
Screen Shot 2017-09-10 at 9.08.30 AM.png (50.25 KiB) Viewed 1830 times
and looking away:
Screen Shot 2017-09-10 at 9.08.35 AM.png
Screen Shot 2017-09-10 at 9.08.35 AM.png (47.3 KiB) Viewed 1830 times

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