Thanks !
Search found 28 matches
- Tue Jan 06, 2026 3:18 pm
- Forum: Modding discussion
- Topic: Network access in mods ?
- Replies: 6
- Views: 445
- Tue Jan 06, 2026 3:18 pm
- Forum: Modding discussion
- Topic: Network access in mods ?
- Replies: 6
- Views: 445
Re: Network access in mods ?
Sorry, but you answer seems to focus a lot on multiplayer - my focus is way more on single player. The idea is that you have 2 or more players and using this mod, you can share resources between players.
Singleplayer and multiplayer follow the exact same game logic - the player’s character ...
- Tue Jan 06, 2026 6:06 am
- Forum: Modding discussion
- Topic: Network access in mods ?
- Replies: 6
- Views: 445
Re: Network access in mods ?
Sorry, but you answer seems to focus a lot on multiplayer - my focus is way more on single player. The idea is that you have 2 or more players and using this mod, you can share resources between players. Players will need to load said resources into a train and send it to a station. The train ...
- Tue Jan 06, 2026 4:11 am
- Forum: Modding discussion
- Topic: Network access in mods ?
- Replies: 6
- Views: 445
Network access in mods ?
Hi,
I did a very quick Google and found that mods don't have access to networking (I'm looking for a simple HTTP(s) client) - is this true ? If so, is this something that will be considered in the future ?
Thanks !
I did a very quick Google and found that mods don't have access to networking (I'm looking for a simple HTTP(s) client) - is this true ? If so, is this something that will be considered in the future ?
Thanks !
- Thu Mar 05, 2020 12:56 am
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 3682
Re: Signals based on train "not working" for some items
Not a bug
81974.png
To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ?
In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input.
Ah - I think I spotted why I ...
- Wed Mar 04, 2020 11:40 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 3682
Re: Signals based on train "not working" for some items
Not a bug
81974.png
To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ?
In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input.
I could have sworn I tested ...
- Wed Mar 04, 2020 9:05 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 3682
Re: Signals based on train "not working" for some items
To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ?
- Wed Mar 04, 2020 9:03 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 3682
Re: Signals based on train "not working" for some items
Hi,
I am not sure I see how you got to that - why is it telling the inserter (green network) to load walls when there is no train present ? While the guns one, to the left of that "works correctly" ?
- Wed Mar 04, 2020 8:49 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 3682
Re: Signals based on train "not working" for some items
It uses the electric train mod but this doesn't have an impact on the "bug"
- Wed Mar 04, 2020 8:48 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 3682
- Wed Mar 04, 2020 7:39 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 3682
Signals based on train "not working" for some items
Hi Guys,
I have the following setup:
Screen Shot 2020-03-05 at 08.30.23.png
Now with some items, when a train is *not* present, the item is still being sent to the network:
Screen Shot 2020-03-05 at 08.30.30.png
Some items, appear to work "normally":
Screen Shot 2020-03-05 at 08.30.35.png ...
I have the following setup:
Screen Shot 2020-03-05 at 08.30.23.png
Now with some items, when a train is *not* present, the item is still being sent to the network:
Screen Shot 2020-03-05 at 08.30.30.png
Some items, appear to work "normally":
Screen Shot 2020-03-05 at 08.30.35.png ...
- Mon Dec 18, 2017 8:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 24340
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
BTW - I can confirm that the mod portal is now showing 0.5.0 - thank you !
- Mon Dec 18, 2017 7:42 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 24340
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
Thank you !
(Can't wait!!!)
(Can't wait!!!)
- Mon Dec 18, 2017 7:04 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 24340
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
Oh - not sure if you can fix this one, but the version on the mod portal is 0.3.3 (?) while 0.4.4 is out ?
- Mon Dec 18, 2017 7:04 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 24340
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
In a twist of faith I posted here first 
Thanks anyways !
Thanks anyways !
- Sun Dec 17, 2017 3:41 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 24340
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
Hi,
Any plans to update to 0.16 ?
Thanks !
Any plans to update to 0.16 ?
Thanks !
- Wed Dec 13, 2017 5:25 pm
- Forum: Gameplay Help
- Topic: Offload based on train contents and a set limit?
- Replies: 3
- Views: 2732
Re: Offload based on train contents and a set limit?
(Sorry for the delay in my reply to you guys...been busy...gaming ? :D)
Some good ideas, but I have always had a problem implementing this (same for the segment displays, I just struggle)
I ended up doing the following:
1) If a certain item is needed a signal of 1 is sent using say "A"
2) if the ...
Some good ideas, but I have always had a problem implementing this (same for the segment displays, I just struggle)
I ended up doing the following:
1) If a certain item is needed a signal of 1 is sent using say "A"
2) if the ...
- Wed Nov 15, 2017 7:02 am
- Forum: Gameplay Help
- Topic: Offload based on train contents and a set limit?
- Replies: 3
- Views: 2732
Offload based on train contents and a set limit?
Ok - I must be a muppet, but for the life of me I can't get the math decider working as I understand it:
What I would like to do is get the signal of a parked train, say wires and only offload if there is less than a certain amount in my network. I assume it to be something like the following ...
What I would like to do is get the signal of a parked train, say wires and only offload if there is less than a certain amount in my network. I assume it to be something like the following ...
- Sat Sep 09, 2017 10:03 pm
- Forum: Minor issues
- Topic: [0.15.34] Train "end" lights loose colour in night mode...
- Replies: 2
- Views: 1830
Re: [0.15.34] Train "end" lights loose colour in night mode...
Ah thanksposila wrote:Thanks for the report.
We know. "Night overhaul" is on our todo list before 1.0
- Sat Sep 09, 2017 9:10 pm
- Forum: Minor issues
- Topic: [0.15.34] Train "end" lights loose colour in night mode...
- Replies: 2
- Views: 1830
[0.15.34] Train "end" lights loose colour in night mode...
...in night mode when the player looks at them:
and looking away:
and looking away: