Search found 11 matches
- Sun Sep 15, 2019 11:42 am
- Forum: Frequently Suggested / Link Collections
- Topic: Water as limited ressource
- Replies: 32
- Views: 39276
Re: Water as limited ressource
I think we need a good ups idea design. And I'm afraid that water needs to be unlimited. The only thing i think really wrong is that the 3-2 tiles lake is enough for filling one pump. And my idea is to limited water input by how many water tiles is in a lake. Like 1/s by one tiles, that makes needed ...
- Sat Sep 14, 2019 2:10 am
- Forum: Ideas and Suggestions
- Topic: Better train management.
- Replies: 5
- Views: 2058
Re: Better train management.
2. I have a blueprint that drops down a train stop named for instance Acme. This stop is set as the second stop for each construction train. The criteria for leaving this station is again a condition that is not met (so it stays at the Acme stop until I am done with it).
3. The blueprint is on my ...
- Fri Sep 13, 2019 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Better train management.
- Replies: 5
- Views: 2058
Better train management.
Here are a some ideas on how to make train management better.
1. Bind the train on quickbar.
I have many trains that I use manually. Mostly construction trains that bring me materials.
And I would like to bind them on quickbar, so that after clicking on them in the quickbar, they opening and I can ...
1. Bind the train on quickbar.
I have many trains that I use manually. Mostly construction trains that bring me materials.
And I would like to bind them on quickbar, so that after clicking on them in the quickbar, they opening and I can ...
- Thu Sep 05, 2019 4:52 am
- Forum: Gameplay Help
- Topic: New start. Artillery_War
- Replies: 1
- Views: 1353
New start. Artillery_War
After 800 hours at the railworld, I lost interest. Save is too big, no work for my artillery, and my "X rocket per minute" goal is done.
So now I want a new start with bigger goal and some real job for artillery.
So here on the pic my map settings.
Resources. Rare, but large and juicy resource packs ...
So now I want a new start with bigger goal and some real job for artillery.
So here on the pic my map settings.
Resources. Rare, but large and juicy resource packs ...
- Wed Sep 04, 2019 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.67] Chemical plant smoke animation choppy
- Replies: 8
- Views: 5138
Re: Version 0.17.67
New chemical plante is cool, but smoke animation looking weak.
I can't reproduce this, how is this happen? Do you have some reduced gfx settings? Is it modded? I have a 12-beaconed chemical plant making solid fuel but the smoke is completely fine.
I just update the game and it going like ...
- Tue Sep 03, 2019 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.67] Chemical plant smoke animation choppy
- Replies: 8
- Views: 5138
[0.17.67] Chemical plant smoke animation choppy
New chemical plante is cool, but smoke animation looking weak.
- Mon Sep 02, 2019 2:46 pm
- Forum: Ideas and Suggestions
- Topic: The quickbar must consider the vehicle track if the character is in the vehicle.
- Replies: 0
- Views: 980
The quickbar must consider the vehicle track if the character is in the vehicle.
I like to use vehicle when cleaning territory, landfilling water, building solar panels plains or large production stations. And I would like to get rid of pauses when I need to stop and move objects between a personal backpack and a trunk. So the idea is to combine a personal backpack with a ...
- Mon Jun 05, 2017 5:38 pm
- Forum: Balancing
- Topic: 0.15 Pumpjack gives too much oil.
- Replies: 19
- Views: 9990
Re: 0.15 Pumpjack gives too much oil.
3/s is just a basic speed with no moduls, bacons and mining bonuses. And with uranium, energy is not a problem. My mistake is that at 0.15 I made all the resources rare, but big and rich, including oil...Aeternus wrote:Also, about a megawatt of energy to generate 3/s oil?
- Mon Jun 05, 2017 2:52 pm
- Forum: Balancing
- Topic: 0.15 Pumpjack gives too much oil.
- Replies: 19
- Views: 9990
Re: 0.15 Pumpjack gives too much oil.
32 is a lot of pumpjacks. I think it was 0.13 that changed the map generation, and it changed oil from appearing in patches of 3 to 5, maybe 10 maximum if you were lucky in 0.12, to every patch having a dozen or more oil patches in it in 0.13. This is more of a game breaking change than the speed ...
- Mon Jun 05, 2017 1:59 pm
- Forum: Balancing
- Topic: 0.15 Pumpjack gives too much oil.
- Replies: 19
- Views: 9990
0.15 Pumpjack gives too much oil.
I have 32 Pumpjacks near my base, and with max speed and huge mining bonus, I do not need to take new oilfields. My pipes are always full of oil. I think it must be nerfed
- Mon May 15, 2017 6:41 am
- Forum: Ideas and Suggestions
- Topic: Binding Storage chest slots
- Replies: 1
- Views: 1575
Binding Storage chest slots
Just like wagons. And drones must keep binding slots in the top priority for filling and minimum priority for emptying. But binding slot is not a request, for drons it is just a top priority slot for some item which the drone needs to be removed.
This will make the logistics system much more ...
This will make the logistics system much more ...