Search found 37 matches
- Sun Jan 23, 2022 9:20 pm
- Forum: Not a bug
- Topic: [1.1.53] Copy selection might not include entities which should be selected due to the resulting bounding box
- Replies: 2
- Views: 1061
[1.1.53] Copy selection might not include entities which should be selected due to the resulting bounding box
When you select entities for copying it might be possible that entities are not selected inside the resulting bounding box of the selected items. This happens with entities which are slightly smaller like inserters. This happens when you do a "sloppy" selection of entities, but expected th...
- Sat Nov 09, 2019 8:02 pm
- Forum: Minor issues
- Topic: [Twinsen] [0.17.76] Logistic network content in tooltip above health and "last user"
- Replies: 6
- Views: 2301
[Twinsen] [0.17.76] Logistic network content in tooltip above health and "last user"
When you hover over an entity related to the logistic network you can see the logistic content. However, since the tooltip changes you can't see the default entity lines like "Health" or "Last user" anymore when the screen is too small. When you have the tooltip at the mouse curs...
- Sat Nov 09, 2019 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.76] Beacon Ghost tooltip does not show any usual ghost information
- Replies: 1
- Views: 2246
[Twinsen] [0.17.76] Beacon Ghost tooltip does not show any usual ghost information
When you place a ghost of the Beacon you will see only the following information:
Usually you see information like who placed the ghost entity and how many health it would have.
Usually you see information like who placed the ghost entity and how many health it would have.
- Sat Apr 13, 2019 3:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.20] Train orders cannot be dragged up, then down to the original position
- Replies: 2
- Views: 2833
- Tue Mar 26, 2019 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.20] Train orders cannot be dragged up, then down to the original position
- Replies: 2
- Views: 2833
[kovarex] [0.17.20] Train orders cannot be dragged up, then down to the original position
When you drag a train order in the train scheduling, the dragged train order cannot be dropped at the original starting point, when the train order has been moving above the original starting point. Reproduce by: * Build a train, add 5 stations to the scheduling, no conditions required * Pick the mi...
- Tue Mar 26, 2019 5:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.19] Train station list height doesn't respect window mode
- Replies: 5
- Views: 3704
Re: [0.17.19] Train station list height doesn't respect window mode
Log file and save game attached.
Reproduce by:
* Click the train
* Add a new station
* Scroll to the bottom of the station list
Reproduce by:
* Click the train
* Add a new station
* Scroll to the bottom of the station list
- Tue Mar 26, 2019 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.19] Train station list height doesn't respect window mode
- Replies: 5
- Views: 3704
[kovarex] [0.17.19] Train station list height doesn't respect window mode
The same bug mentioned for 0.17.18 (viewtopic.php?f=11&t=68469) is still not fixed as seen below:
- Mon Mar 25, 2019 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] Train station list height doesn't respect window mode
- Replies: 1
- Views: 1111
[0.17.18] Train station list height doesn't respect window mode
When you run factorio in window mode, the train station list will use a wrong height for the list entries. The scroll bar will reach below the bottom limit of the list and some list entries are hidden. See the following screenshot: Screenshot_20190325_223018.png Notice the highlight of the scrollbar...
- Sat Mar 16, 2019 9:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Loading indicator in server list is left of the "Back" button
- Replies: 2
- Views: 4282
Re: [0.17.4] Loading indicator in server list is left of the "Back" button
I have take a screenshot to show the issue:
- Sun Mar 03, 2019 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Loading indicator in server list is left of the "Back" button
- Replies: 2
- Views: 4282
[0.17.4] Loading indicator in server list is left of the "Back" button
When you are in the multiplayer server list browser and reload the server list, the loading indicator is shown left of the "Back" button. This means that the "Back" button is changing the position, based on whenever the server list is refreshed or not. The loading indicator shoul...
- Sat Mar 02, 2019 8:20 am
- Forum: Won't fix.
- Topic: [0.17.3] Unnecessary scroll bar for logistics trash slots
- Replies: 1
- Views: 1131
[0.17.3] Unnecessary scroll bar for logistics trash slots
The GUI uses a scroll bar for the trash slots in the inventory even when there is enough space to show them all.
- Mon Nov 05, 2018 9:57 pm
- Forum: Not a bug
- Topic: [0.16.27] Requesting from buffer chests gives chest supply priority
- Replies: 8
- Views: 3717
Re: [0.16.27] Requesting from buffer chests gives chest supply priority
req bug.jpg I hope it is a bug not a feature. Requester with 'request from buffer..' have priority over other requesters. If a demand is greater that current stock, requesters with this option enabled will be satisfied first. that's working as intended. I ran in the same situation as well and stumb...
- Sat Apr 28, 2018 6:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.38] Crash on loading save: "RailSegment::initFrom"
- Replies: 9
- Views: 4377
[0.16.38] Error when creating segment X, found rail [...]
When I try to join the attached multiplayer game I get the following exception: 27.579 Loading map /home/progman/factorio/saves/mp-download.zip: 39003123 bytes. 27.599 Loading Level.dat: 97064645 bytes. 27.605 Info Scenario.cpp:136: Map version 0.16.38-2 36.771 Warning Logger.cpp:483: Symbols.size()...
- Sat Feb 10, 2018 12:14 pm
- Forum: Not a bug
- Topic: [0.16.22] Pasting entity settings don't respect permissions
- Replies: 1
- Views: 1199
[0.16.22] Pasting entity settings don't respect permissions
When you have the "Paste entity settings" permission you can use it to bypass individual permissions on an entity. As an example you might not have the "Set priority splitter" permission to change the splitter priorities, but you can change it anyway when you copy/paste the entit...
- Sat Jan 06, 2018 3:41 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395552
Re: Friday Facts #224 - Bots versus belts
To summaries the changes: Chests which can provide items (provider, active, buffer (and maybe storage) chest) can be assigned a "target" chest, which can request items (requester and buffer chests). Chests still can provider players unrestricted. Chests can assign to only one "target...
- Sat Jan 06, 2018 2:54 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395552
Re: Friday Facts #224 - Bots versus belts
I will remind my idea about ropeway conveyors: https://forums.factorio.com/viewtopic.php?f=6&t=7977 [...] This system could replace the logistic robots. The ropeway wagons loaded with the cargo (stored inside like in the chests) would be just moving along the line, and they will be able to unlo...
- Sun May 21, 2017 8:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Cannot drop new blueprint in book in library
- Replies: 2
- Views: 1370
Re: [0.15.5] Cannot drop new blueprint in book in library
It's fixed now.
- Mon May 01, 2017 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Player filter in library lost after opening book
- Replies: 1
- Views: 2026
[0.15.5] Player filter in library lost after opening book
When on a server you can filter the shared blueprints list by a player. When you select a player, open and close a book the selection of the player is lost. It should stay on the selected player. Reproduce: * Join a server with players, who have shared blueprint books * Open the blueprint library * ...
- Mon May 01, 2017 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Player names in blueprint library not sorted
- Replies: 1
- Views: 2178
[0.15.5] Player names in blueprint library not sorted
The player list in the blueprint library on a server is not sorted.
- Mon May 01, 2017 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Cannot drop new blueprint in book in library
- Replies: 2
- Views: 1370
[0.15.5] Cannot drop new blueprint in book in library
When you have a blueprint item on the cursor and you want to drop it inside a blueprint book in your blueprint library then you cannot open the blueprint book with the RMB. When you try the blueprint item will be added to the top level of your blueprint library. Reproduce: * Create a new empty bluep...