Search found 10 matches

by Sabrewulf
Sun Jul 09, 2017 8:41 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 543169

Re: [MOD 0.14] AAI Programmable Vehicles

My vehicles hit anything at it way to reach the target when following.
Can you add a path-finding when following to avoid obstacles?
by Sabrewulf
Sat Jul 08, 2017 6:29 am
Forum: Mods
Topic: [MOD 0.15] Tree growth family
Replies: 10
Views: 5254

Re: [MOD 0.15] Tree growth family

What's mean "how much wind affect expansion" at configuration. Have factorio wind? :shock:
by Sabrewulf
Fri Jul 07, 2017 8:39 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Show Resistances
Replies: 17
Views: 5455

Re: [Request] Show Resistances

People, resistances do not need to occupy too much space, abbreviated words or icons can make all resistances fit in 1 line. For old players, resistances can do not care too much because they have a idea about how much is, but for new players is more hard. What the logic in a game about build and de...
by Sabrewulf
Thu Jul 06, 2017 12:38 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Show Resistances
Replies: 17
Views: 5455

Re: [Request] Show Resistances

Resistances are not shown for entities of your force in the side panel anymore, as we think this information doesn't change how people play the game, and it was just taking up space in the side panel. They are still shown on entities of enemy forces. Pointless. Example: "Character upper body a...
by Sabrewulf
Thu Jul 06, 2017 8:03 am
Forum: Ideas and Requests For Mods
Topic: [Request] Show Resistances
Replies: 17
Views: 5455

[Request] Show Resistances

I'm very sad because resistances was removed from object details, and i think some players are too.

Can someone create a mod for show the resistances as before or better?
by Sabrewulf
Wed Jul 05, 2017 11:34 pm
Forum: Mods
Topic: [MOD 0.15] Tree growth family
Replies: 10
Views: 5254

Re: [MOD 0.15] Tree growth family

Work with modded trees and moded biomes like "Alien Biomes"?
by Sabrewulf
Mon Jul 03, 2017 12:27 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Numbers on Bars
Replies: 0
Views: 617

[REQUEST] Numbers on Bars

Control health, water, etc... based at bars is annoying and very inaccurate.
Why not number on bars, like : 356/500
by Sabrewulf
Thu Jul 14, 2016 7:02 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 177191

Re: [0.12.x][v0.12.11] Bob's Warfare mod

Bob can u post the upgraded radars atributes?, object upgrades are hard too know if i need at actual map situation if the the atributes are hidden
by Sabrewulf
Wed Jul 13, 2016 7:19 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 375987

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

I had trouble getting basic minerals such as lead, in one of my maps the lead easier was protected by 1 enemy base with 6 nests in front, 2 laterals 6 and 1 in center 4. With this I realized that having many minerals different with the current form of map generation is very bad. It would not be good...
by Sabrewulf
Mon Jul 11, 2016 12:28 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 154929

Re: [0.13.x] Bob's Mods: General Discussion

Before download all this mods, can you say about this pack? I don't know what expect, if its overpower, or easy, or very hard...

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