Search found 54 matches
- Mon May 01, 2017 2:39 pm
- Forum: Gameplay Help
- Topic: Placing solar panels with FARL
- Replies: 1
- Views: 957
Re: Placing solar panels with FARL
Figured out that Panels are placed with poles if poles and entitys are activated. but i dont know why some items get deleted: screenshot.png Works differenty everyime the train starts. 2nd track is always cut off at 5 rails and my solar field sometimes misses a solar panel here and tehre but subs st...
- Mon May 01, 2017 2:03 pm
- Forum: Gameplay Help
- Topic: Placing solar panels with FARL
- Replies: 1
- Views: 957
Placing solar panels with FARL
How do you guys place Solar panels with farl? I only managed to get it accept a blueprint with placed some. But the layout was too big and FARL cramped it down. After that i modiefied the blöueprint and FARL just removes trees for the field but doesnt place any solar panels... I thougt i should acti...
- Sun Apr 30, 2017 6:21 pm
- Forum: Gameplay Help
- Topic: How to use % in an arithmetic combinator?
- Replies: 11
- Views: 5874
Re: How to use % in an arithmetic combinator?
The % is not PERCENT.
it is like dividing by the givven number and return the remainings. There are only full numbers used like thet:
2 % 2 =0 remaining (2 / 2= 1which is just dumped, )
3 % 2 = 1 remaining (3 / 2 = 1which gets dumped again but now we get 1 remaining)
4 % 2 = 0 remining
it is like dividing by the givven number and return the remainings. There are only full numbers used like thet:
2 % 2 =0 remaining (2 / 2= 1which is just dumped, )
3 % 2 = 1 remaining (3 / 2 = 1which gets dumped again but now we get 1 remaining)
4 % 2 = 0 remining
- Fri Apr 28, 2017 3:28 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519737
Re: Simple Questions and Short Answers
Do we in 15 still need many pumps per pipe? I saw it pumps more but the fluid values are all off so i wonder if we still need up to 5 Pumps for a single pipe?
- Fri Apr 28, 2017 3:15 pm
- Forum: General discussion
- Topic: Biters seem MUCH easier in 0.15?
- Replies: 25
- Views: 9851
Re: Biters seem MUCH easier in 0.15?
Importet my map from 0.14 but havent seen biters for like 16 hours now. Even if i have some light defenses prepared iam happy they stay away
- Mon Apr 24, 2017 2:44 pm
- Forum: Gameplay Help
- Topic: My Megabase Fail
- Replies: 5
- Views: 2379
Re: My Megabase Fail
Oh my memory is stable at 5-6 GB with many backround stuff. I dont know how much will go on if i start to add Buildings for Rockest but i guess that map gets skipped till 1.6 or forever... My 6 year old Phenom still have a good overall perfomance but sadly its spread over 6 cores :( As a afterthough...
- Sun Apr 23, 2017 8:25 pm
- Forum: Gameplay Help
- Topic: My Megabase Fail
- Replies: 5
- Views: 2379
My Megabase Fail
After all those Rocket per minute stuff and countless hour i was going to get my own base running offline all alone because i was fed up of playing online and always have to remove or repair other peoples madness. I was going to get my own way because i didnt like spending 10.000 Ressources to have ...
- Sun Apr 23, 2017 6:42 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another green cells build :)
- Replies: 43
- Views: 71280
Re: Yet another green cells build :)
4 Belts Copper 3 belts iron 2 Belts green
- Fri Apr 21, 2017 9:36 pm
- Forum: Mods
- Topic: [MOD 0.14.x] UPS-up
- Replies: 41
- Views: 23212
Re: [MOD 0.14.x] UPS-up
0,1 oilwells take forever. with speedmodules at 700% its pumping 0.1 crude oil every 15 seconds.
I have the feeling that the overall gamespeed DECRASED by 50%
inserters take 2-3 seconds to move wich result in unneccesary bottlenecks.
I have the feeling that the overall gamespeed DECRASED by 50%
inserters take 2-3 seconds to move wich result in unneccesary bottlenecks.
- Wed Mar 29, 2017 7:30 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519737
Re: Simple Questions and Short Answers
Want to play factorio again. But i want some few Big Ressourcefields. RSO isnt what i have in mind since it just makes small Ressourcefileds toooo far appart no matter what i tell it to do. Next i remember there was some dont want to call it bug but it wasnt as intuitive at map creating as it should...
- Wed Mar 29, 2017 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Show at Load if achievements are possible
- Replies: 0
- Views: 542
Show at Load if achievements are possible
Having many Savegames and deciding to hunt some achievements is a hard thing. Many Savegames offer the possibility to skip making a new game with XX hours but mostly nobody know if achievements are still possible. Did i used there Mods in that savegame at any Time? Was the Map selfcreated with some ...
- Wed Mar 29, 2017 6:50 pm
- Forum: Ideas and Suggestions
- Topic: Savegame Notice
- Replies: 1
- Views: 696
Savegame Notice
Adding a Notice to a savegame would help so much! Having XX Savegames just ends up as a Mess (who knows what i did on that map i played 100+ hours last year? i dont anymore) would be great if we could add senctences to the screenshots like this: https://www2.pic-upload.de/thumb/32924507/NeueBitmap2....
- Wed Oct 12, 2016 6:22 pm
- Forum: General discussion
- Topic: How to post images?
- Replies: 4
- Views: 2430
How to post images?
Normally i put the link inside the image tags or inside liek img=link]imgdescription[/img
but it doesnt work here???
but it doesnt work here???
- Wed Oct 12, 2016 6:09 pm
- Forum: Railway Setups
- Topic: My train Unloading Tries
- Replies: 4
- Views: 4966
Re: My train Unloading Tries
Check this Layout. Its unloading Ores in ~13 seconds and filling the 2 Belts at a steady Rate.
- Sun Oct 02, 2016 2:58 pm
- Forum: General discussion
- Topic: "Finished" the singleplayer, what next?
- Replies: 5
- Views: 3113
Re: "Finished" the singleplayer, what next?
Well consider it as if you just beat the tutorial! Join a few online Games (check out some with 100+ hours just to see how things could look like) preferably new games with less than 1-2 hours. This wil naturaly lead you to Mods and some Achievement hunting. Then go back to your singleplayermap and ...
- Tue Sep 27, 2016 6:10 pm
- Forum: Show your Creations
- Topic: Dense Belts and pipes production
- Replies: 9
- Views: 7965
- Tue Sep 27, 2016 6:05 pm
- Forum: Show your Creations
- Topic: Preparing an oil outpost for liquid tankers
- Replies: 12
- Views: 8279
Re: Preparing an oil outpost for liquid tankers
Having that much stored is nice! Considering you are doing it with 14 Plants id say you have enough to play for a year! My expirience is that if i use many tanks and i have to drain them, either i need a madening ammount of pumps or the first tank is always empty and the 20thiest is nearly full and ...
- Tue Sep 27, 2016 5:31 pm
- Forum: General discussion
- Topic: Achievements not quite working right
- Replies: 30
- Views: 14459
Re: Achievements not quite working right
Steam Achievements dont work with Mods, (any) LUA commands, pre edited Maps but i dont know about version jumps 12.x->14.x.
- Tue Sep 27, 2016 5:25 pm
- Forum: General discussion
- Topic: Replacing accumulators with hot water storage?
- Replies: 19
- Views: 8694
Re: Replacing accumulators with hot water storage?
Doesnt Water in Tanks cool down by Time?
- Tue Sep 27, 2016 5:18 pm
- Forum: Off topic
- Topic: Found a gif that the devs need
- Replies: 6
- Views: 3808
Re: Found a gif that the devs need
This } isnt needet here! Who put that in here? I better remove it