Been using it for a while now. Found it on google somehow and just stumbled now on this topic...
Great work
Search found 54 matches
- Wed Feb 26, 2020 4:25 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Blueprint Editor
- Replies: 4
- Views: 17361
- Tue Apr 09, 2019 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Store save for joining player as autosave and reset autosave timer
- Replies: 1
- Views: 971
Store save for joining player as autosave and reset autosave timer
TL;DR Make autosaving smart. What ? Just as example on a 30 minute savingtime people join literaly 50% of the time 1 minute before the server safes its game due to 30 minute intervall. Why cant the server just take the gamessave from the new player? New player joins -> Game have to be saved -> Send...
- Sat Mar 09, 2019 10:32 am
- Forum: Ideas and Suggestions
- Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
- Replies: 18
- Views: 3219
Show last 5 Server played in Multiplayer.
TL;DR Add a overview about the last servers i joined online. What ? I suggest a ading a small overview on browsig public games to show the last servers i joined. Heres a picture of how i think it coul look like: last games.jpg Somehow self explanatory. Show the name of last 3 to 5 Servers i joined....
- Wed Feb 27, 2019 1:56 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246271
Re: Version 0.17.0
Oh boy, i just finished my masterpiece 1200 science packs/m even military science! Aaaand its gone!
New challenges
New challenges
- Wed Feb 27, 2019 9:23 am
- Forum: Show your Creations
- Topic: Modular Refiner from basic oil to 182k petroleum
- Replies: 0
- Views: 2141
Modular Refiner from basic oil to 182k petroleum
As my refinerys where always of some online found blueprints it always growed to a mess as i had too less petrol or lube no space for growing and adding a 2nd layer resulted in 5 more piperows for water,crude, light, heavy and petrol which made a nice maze between train stations, storage tank and al...
- Tue Feb 26, 2019 11:56 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 504628
Re: Simple Questions and Short Answers
Quick question:
Is there a UPS-up mod or similar avaliable for Version 16.X?
My base got pretty huge everything to reduce savegame sice and increase F/UPS is great
Is there a UPS-up mod or similar avaliable for Version 16.X?
My base got pretty huge everything to reduce savegame sice and increase F/UPS is great
- Fri Oct 05, 2018 6:49 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO too small Oilpatches how to modify it?
- Replies: 2
- Views: 2286
Re: RSO too small Oilpatches how to modify it?
Just as i posted this radars discovered a Field with 20+ patches
- Fri Oct 05, 2018 6:03 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO too small Oilpatches how to modify it?
- Replies: 2
- Views: 2286
RSO too small Oilpatches how to modify it?
Hey i made RSO spawn barely any ressourcepatches but those who spawn are huge and rich. But my oilfields only become like 3-6 patches with 1000%+ yield.
How i can modify RSO so i spawns huge fields? Or at least 20+ patches?
I didnt see any ingame modifiers for it.
How i can modify RSO so i spawns huge fields? Or at least 20+ patches?
I didnt see any ingame modifiers for it.
- Wed Jan 31, 2018 9:00 pm
- Forum: General discussion
- Topic: What is that mod that shows dots on Buildings?
- Replies: 1
- Views: 2172
What is that mod that shows dots on Buildings?
I see many screenshoot around the Forum where smelter and factorys have a red/green dot in bottom left.
My guess is that it shows if its producing or not but i cant figure out the mod name...
My guess is that it shows if its producing or not but i cant figure out the mod name...
- Sat Jun 17, 2017 5:05 pm
- Forum: General discussion
- Topic: Any ideas 3 items on one Belt?
- Replies: 10
- Views: 13244
Re: Any ideas 3 items on one Belt?
I tested my previosly design from yesterday night and i couldlndt create any problems with the flow. Backlog is no problem at all If one belt have no items its waiting for them to arrive before supplying again If one or both belts get slowed down teh system adapts to the slowest belt However if whil...
- Fri Jun 16, 2017 10:15 pm
- Forum: General discussion
- Topic: Any ideas 3 items on one Belt?
- Replies: 10
- Views: 13244
Re: Any ideas 3 items on one Belt?
Found a solution where i didnt find a flaw yet but its already too late night for propper testing. It seems to work evem if one belt isnt fully saturated. Neue Bitmap (5).jpg Top 2 Belts are set to read and hold. Bottom 2 Belts are set to enable if green = 2 Decider Combinator read each items and gi...
- Fri Jun 16, 2017 9:46 pm
- Forum: General discussion
- Topic: Any ideas 3 items on one Belt?
- Replies: 10
- Views: 13244
Re: Any ideas 3 items on one Belt?
Iam experimenting in circles :P didnt thought a seemingly simple tast would be so complex to manage. Yeah reading belt contents and anly let one out at a time works fine with a splitter as long a si use both sides of a belt but as soon as i try to merge it on only one side the results arent as relia...
- Fri Jun 16, 2017 6:57 pm
- Forum: General discussion
- Topic: Any ideas 3 items on one Belt?
- Replies: 10
- Views: 13244
Re: Any ideas 3 items on one Belt?
Thanks man but i looked through that already. It isnt really balanced. Edit: On a 2nd look they feed the blue belt with yellow belts. Seems liek a good idea but if one belt gets empty the other still unloads to the blue belt. Maybe there could be made a somehow working solution with a check if belts...
- Fri Jun 16, 2017 6:47 pm
- Forum: General discussion
- Topic: Any ideas 3 items on one Belt?
- Replies: 10
- Views: 13244
Any ideas 3 items on one Belt?
For example to make engines i want one belt carrying pipes on one side and steel and iron gear wheels on the other side. Like this: Neue Bitmap (3).jpg Since it needs 2 pipes and 1 wheel/ steel it would be a perfect ratio if i could make sure the one beltside is filled properly 50/50 with steel/ whe...
- Wed May 10, 2017 4:48 pm
- Forum: Gameplay Help
- Topic: What are the most Up-To-Date Priority Splitter Designs?
- Replies: 9
- Views: 9981
Re: What are the most Up-To-Date Priority Splitter Designs?
https://wiki.factorio.com/Balancers
iam pretty sure you wont get any answer you wil like. Every design has its dis/ advantages and i doubt thet the increased undergroundbeltlenght wil have a any noticable impact inbalancers. Just use anyone until you get to grasp teh system and make your own.
iam pretty sure you wont get any answer you wil like. Every design has its dis/ advantages and i doubt thet the increased undergroundbeltlenght wil have a any noticable impact inbalancers. Just use anyone until you get to grasp teh system and make your own.
- Mon May 08, 2017 3:48 pm
- Forum: Show your Creations
- Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
- Replies: 22
- Views: 19901
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Thank you much.
- Mon May 08, 2017 3:44 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 881602
Re: 4-way intersection testing: Throughput and deadlocks
Wew nice work!
- Sun May 07, 2017 5:36 pm
- Forum: Show your Creations
- Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
- Replies: 22
- Views: 19901
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Can you add a picture with the mainbus ?
- Fri May 05, 2017 2:35 pm
- Forum: Show your Creations
- Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
- Replies: 22
- Views: 19901
Re: all science
Seems nice but i just wonder are 10 Assemblers on Red sience enough to supply 49 speed beaconiced research labs?
- Tue May 02, 2017 5:15 pm
- Forum: Railway Setups
- Topic: [0.15.x] Load Resources from Mines on Request
- Replies: 11
- Views: 8365
Re: Load Resources from Mines on Request
Failed to import string unknown version (H)