Search found 8 matches

by namako
Fri Apr 08, 2016 10:53 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 74646

Re: Friday Facts #133 - The train struggle

It'll be nice to be able to use the same blueprint for stations in every orientation.
by namako
Mon Jun 16, 2014 9:59 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Splitters misaligned on rotated blueprint.
Replies: 1
Views: 974

[0.10.0] Splitters misaligned on rotated blueprint.

While placing a blueprint that contains splitters, I noticed that when it is rotated 90o, the splitters become misaligned. Ordinarily this doesn't seem to affect the placed blueprint, but I found it can block the blueprint from being placed at all - the misaligned splitters' position appears to be b...
by namako
Thu Jun 12, 2014 11:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Misplaced underground belts from blueprints.
Replies: 4
Views: 1652

Re: [0.10.0] Misplaced underground belts from blueprints.

I've seen weirdness from construction robots placing underground belts, too (mostly in 98). Both from blueprints and shift-click construction.
As well as incorrect rotation, I've seen them place two on top of each other.
by namako
Sun Jun 08, 2014 11:34 pm
Forum: Ideas and Suggestions
Topic: [0.10.0] Red and green wires not returned on deconstruction
Replies: 4
Views: 1339

Re: [0.10.0] Red and green wires not returned on deconstruct

I did sort of wonder.

Perhaps an object you only build once, like the deconstruction planner, would be more appropriate. It seems like all those sorts of things could be factored into the tool/weapon doodad in the corner...
by namako
Sun Jun 08, 2014 9:36 pm
Forum: Ideas and Suggestions
Topic: [0.10.0] Red and green wires not returned on deconstruction
Replies: 4
Views: 1339

[0.10.0] Red and green wires not returned on deconstruction

Pretty much as it says: deconstructing an item with an attached red or green wire doesn't yield any red or green wires. From either end.
by namako
Sun Jun 08, 2014 9:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Red and green wires have possibly unlimited range.
Replies: 1
Views: 958

[0.10.0] Red and green wires have possibly unlimited range.

When hooking wires between poles, the range seems to be the same as the "wire reach" listed on the wiki. ( https://forums.factorio.com/wiki/index.php?title=Electric_network#Distribution ) However, when attaching to a chest or inserter, the range appears to be unlimited. A little X comes up...
by namako
Sun Jun 08, 2014 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Copying wires on chests is broken.
Replies: 4
Views: 1439

Re: [0.10.0] Copying wires on chests is broken.

It is pole-chest.
Anyway I've made a video demonstrating the behaviour.
http://youtu.be/D92U7-Os6Z4
by namako
Sun Jun 08, 2014 2:37 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Copying wires on chests is broken.
Replies: 4
Views: 1439

[0.10.0] Copying wires on chests is broken.

I'm not sure whether or not to file this all as one bug... 1. Copying wires from smart chests to other smart chests places red wires, regardless of what the original had. Reproduction: 1. Place some smart chests and an electricity pole (any type) near them. 2. Have green wires in your inventory. 3. ...

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