Search found 6 matches
- Sun Apr 30, 2017 12:46 am
- Forum: Not a bug
- Topic: [0.15.3] Rail planner + Map = To infinity and beyond!
- Replies: 2
- Views: 1940
Re: [0.15.3] Rail planner + Map = To infinity and beyond!
Thanks for the report, There has always been an unlimited range for the rail planner, The zoom to map has no affect on this, We decided that it would be more irritating for a range limitation, and ruin the convenience of the rail planner Sorry, I didn't describe it very well as it was extremely lat...
- Sun Apr 30, 2017 12:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4] Hazard concrete has no walk sound
- Replies: 2
- Views: 2411
[0.15.4] Hazard concrete has no walk sound
Title says it all. No step sounds are played when walking on hazard concrete. Sounds still play if there is a belt on the concrete.
No errors in logs, and happens in any save file. Just walk on some hazard concrete to reproduce it.
No errors in logs, and happens in any save file. Just walk on some hazard concrete to reproduce it.
- Fri Apr 28, 2017 4:49 am
- Forum: Not a bug
- Topic: [0.15.3] Rail planner + Map = To infinity and beyond!
- Replies: 2
- Views: 1940
[0.15.3] Rail planner + Map = To infinity and beyond!
I was very hesitant to report this one because it helps so much with rail building early game, but after I managed to place tracks outside the world I decided enough was enough. Essentially, if you click an existing track to start building (not necessarily shift-click) then go to map view and zoom i...
- Wed Apr 26, 2017 10:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Crash on editing reserved rail on: "RailBlock::cancelReservation"
- Replies: 1
- Views: 2213
[0.15.2] Crash on editing reserved rail on: "RailBlock::cancelReservation"
The game crashed on me while editing a rail junction. As I heard a train approach, I placed down a section of track in the junction that caused two signal blocks to be joined, one of which was reserved by the train. Then the game crashed. The green track is what I placed to crash the game. The train...
- Mon Jul 25, 2016 2:05 am
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 12440
Re: [0.13.10] New performance issues FPS/UPS drops
I have been experiencing a drop similar to those described. I initially blamed a mod (Orbital Ion Cannon), but after uninstalling it, I still encountered it. I never had it happen in 0.13.9. I did, however, discover that it occurs fairly reliably when I walk through specific parts of my factory. It ...
- Wed Jul 13, 2016 4:13 am
- Forum: Duplicates
- Topic: [0.13.8] Rail Chain Signals fail to update for wired Signals
- Replies: 1
- Views: 1048
[0.13.8] Rail Chain Signals fail to update for wired Signals
Rail Chain Signals will not change their color if a regular Rail Signal further up the track is toggled via a circuit condition. To reproduce, have one (or multiple) Rail Chain Signals followed by a regular signal with a wired connection. Here, I use a constant combinator as a switch: https://dl.dro...